japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
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No Allied combat. German Combat Move.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - Germans 1 armour moved from G37 to G31 1 infantry moved from G38 to G37 2 infantry moved from G38 to G31 1 infantry moved from G42 to G38 1 armour moved from G42 to G31 3 artilleries moved from G38 to G31 1 armour moved from G42 to G31 1 armour and 3 artilleries moved from G42 to G38 1 infantry moved from G25 to St.LoG
Combat Hit Differential Summary :
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No German Combat.
Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Reinforcements - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 ReinforcementTracker moved from RC22 to RC29 1 armour, 3 artilleries and 3 infantry moved from Reinforcements Rennes Chartres to G36 EDIT: 1 ReinforcementTracker moved from RR22 to RR1 3 armour, 1 artillery and 2 infantry moved from Reinforcements Rouen Chartres to G39
Combat Hit Differential Summary :
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Fighter Strafe
4 infantry, 3 artillery placed in G34
infantry = 0.31 + 0.65 = Miss (Carry over 0.96)
infantry = 0.31 + 0.96 = 1 Hit (Carry over 0.27)
artillery = 0.31 + 0.27 = Miss (Carry over 0.58)
armor = 0.31 + 0.58 = Miss (Carry over 0.89)
infantry = 0.31 + 0.89 = 1 Hit (Carry over 0.20)
artillery = 0.31 + 0.20 = Miss (Carry over 0.51)
artillery = 0.31 + 0.51 = Miss (Carry over 0.82)Fighter Strafe Carry Over 0.82
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 +14 = 76 (11 Hits - 14.5%)
Naval Bombardment:
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Allied Carry Over = 0.33
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33
Axis AAA Fire Carry over = 0.465
Allies attack:
St. Lo = 2.17 + 0.33 = 2 Hits (Carry over 0.5)Axis defends:
St. Lo = 2.5 = 2 Hits (Carry over 0.5)Allied Carry Over = 0.5
Axis Carry Over = 0.5
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - Germans 2 artilleries and 3 infantry moved from G34 to G35 2 infantry moved from G25 to G34 1 armour, 3 artilleries and 1 infantry moved from G36 to G27 2 armour moved from G37 to G27 1 armour moved from G37 to G27 3 artilleries and 2 infantry moved from G37 to G28 2 armour moved from G38 to G28 3 artilleries and 2 infantry moved from G38 to G37 3 armour moved from G31 to G37 3 artilleries and 2 infantry moved from G31 to G38 1 armour, 1 artillery and 1 infantry moved from G39 to G38 2 armour moved from G39 to G41 1 infantry moved from G39 to G42
Combat Hit Differential Summary :
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German Combat:
Axis attack:
St. Lo = 1.17 + 0.5 = 1 Hit (Carry over 0.67)Allies defends:
St. Lo = 2.0 + 0.5 = 2 Hits (Carry over 0.5)Allied Carry Over = 0.5
Axis Carry Over = 0.67
Please place up to 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - Germans 1 ReinforcementTracker moved from RC29 to RC36 2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G36
Combat Hit Differential Summary :
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Naval Bombardment:
0.33 + 0.5 = Miss (Carry over 0.83)
0.33 + 0.83 = 1 Hit (Carry over 0.16)
0.33 + 0.16 = Miss (Carry over 0.49)
0.33 + 0.49 = Miss (Carry over 0.82)
0.33 + 0.82 = 1 Hit (Carry over 0.15)
6th shot no targetsAllied Carry Over = 0.15
Axis AAA Fire
G28 = 0.42 + 0.42 = Miss (Carry over 0.84)Axis AAA Fire Carry over = 0.84
Bombers:
0.5 + 0.15 = Miss (Carry over 0.65)
0.5 + 0.65 = 1 Hit (Carry over 0.15)Allied Carry Over = 0.15
Axis AAA Fire
G28 = 0.84 +0.42 = Hit (Carry over 0.26)Axis AAA Fire Carry over = 0.26
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Allied Combat:
Cherbourg
St Lo
G28[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 124; Hits: 0
1d1000<=1: 96; Hits: 0
1d1000<=1: 934; Hits: 0 -
Allies attack:
St. Lo = 2.32 + 0.15 = 2 Hits (Carry over 0.47)
Cherbourg = 2.17 + 0.47 = 2 Hits (Carry over 0.54)
G28 = 2.49 + 0.54 = 3 HitsAxis defends:
St. Lo = 1.16 + 0.67 = 1 Hit (Carry over 0.83)
Cherbourg = 2.33 + 0.83 = 3 Hits (Carry over 0.16)
G28 = 2.67 + 0.16 = 2 Hits (Carry over 0.83)Allied Carry Over = 0.0
Axis Carry Over = 0.83
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TripleA Manual Gamesave Post: USA-UK round 6
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 6 Allies Combat Move - USA-UK 1 USAartillery and 5 USAinfantrys moved from A6 to CherbourgA 2 USAarmours moved from A10 to CherbourgA 2 USAinfantrys moved from A10 to A6 1 USAartillery and 2 USAinfantrys moved from A12 to A20 1 USAinfantry moved from A21 to St.LoA 1 UKarmour moved from A22 to St.LoA 3 UKartillerys and 3 UKinfantrys moved from A29 to A28 2 UKarmours moved from A16 to A28 2 UKartillerys and 4 UKinfantrys moved from CaenA to A29 2 UKinfantrys moved from A16 to A23 2 UKartillerys moved from CaenA to A23 3 UKartillerys and 5 UKinfantrys moved from A17 to CaenA 1 USAartillery moved from A21 to St.LoA 1 USAartillery moved from A22 to A21 1 USAartillery and 4 USAinfantrys moved from A14 to A21 2 USAinfantrys moved from A14 to A22 3 UKarmours moved from A16 to A22 1 UKartillery moved from Juno Beach to A16 4 USAartillerys and 3 USAinfantrys moved from Omaha Beach to A14 Allies Non Combat Move - USA-UK Turning on Edit Mode EDIT: Removing units owned by USA-UK from St.LoA: 1 USAinfantry EDIT: Removing units owned by Germans from St.LoG: 2 infantry EDIT: Removing units owned by Germans from CherbourgG: 2 infantry EDIT: Removing units owned by USA-UK from CherbourgA: 3 USAinfantrys EDIT: Removing units owned by Germans from G28: 1 artillery and 2 infantry EDIT: Removing units owned by USA-UK from A28: 2 UKinfantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Please perform the German Combat Move.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 6 Germans Combat Move - Germans 3 infantry moved from G1 to CherbourgG 1 armour, 4 artilleries and 3 infantry moved from G38 to CaenG 3 armour moved from G37 to G29 2 infantry moved from G37 to G29 1 artillery moved from G37 to G29 2 armour moved from G41 to G29 2 artilleries moved from G37 to G38 1 infantry moved from G42 to G38 2 artilleries and 5 infantry moved from G36 to G37 2 artilleries and 3 infantry moved from G35 to G36 4 armour, 3 artilleries and 1 infantry moved from G27 to G22 2 infantry moved from G34 to G35
Combat Hit Differential Summary :
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Sorry for the long delay. I was so busy I forgot.