L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Northern Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Southern Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
            1 fighter moved from Russia to Southern Belarus
            1 fighter moved from Russia to Southern Belarus
            1 fighter moved from Russia to Southern Belarus
            1 fighter moved from Russia to Southern Belarus
    
        Combat - Russians
            Battle in Southern Belarus
                Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/8 hits, 3.83 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Southern Belarus
                    1 infantry owned by the Germans lost in Southern Belarus
                Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
            2 artilleries and 6 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Tula to Russia
            2 infantry moved from Tula to Tambov
            3 infantry moved from Samara to Stalingrad
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Smolensk to Russia
            1 aaGun moved from Smolensk to Russia
            1 armour and 1 mech_infantry moved from Tula to Samara
            1 artillery moved from Sakha to Siberia
            1 infantry moved from Amur to Siberia
            2 artilleries and 6 infantry moved from Buryatia to Sakha
    
        Place Units - Russians
            1 mech_infantry placed in Russia
            3 infantry placed in Stalingrad
            6 infantry placed in Russia
            1 infantry placed in Siberia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,5
            Russians collect 34 PUs (1 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.83
    

    Savegame


  • @nikola1975 For SZ 34, can you please state which planes combinations are on which carriers?


  • @mikawagunichi Hm, not sure how to check that.


  • @nikola1975 It’s not really something you check, it’s something you declare since the game doesn’t always keep track accurately and you could choose to land them in a different manner than they were last turn. It’s a player enforced rule. Need to know to see how many are able to get the double movement (i.e. AZ planes on US CVs).


  • @mikawagunichi Well, if I was playing on a board game, I would put 4 of ANZAC on 2 carriers and 1 on the third one. That would make them useful, and remembering how I played the last round, I believe it would have been possible to set them in that order.

    So, count they are like that.


  • @nikola1975 Thank you for the clarification.

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            1 artillery and 7 infantry moved from Northern Manchuria to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 destroyer moved from 132 Sea Zone to 56 Sea Zone
            2 fighters and 2 tactical_bombers moved from 132 Sea Zone to 56 Sea Zone
            1 submarine moved from 132 Sea Zone to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in 56 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 1 armour, 10 artilleries, 15 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 10 artilleries, 15 infantry and 1 mech_infantry in Burma, round 2 : 15/27 hits, 8.33 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    3 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 10 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 submarines moved from 40 Sea Zone to 38 Sea Zone
            1 submarine moved from 82 Sea Zone to 74 Sea Zone
            1 armour and 1 mech_infantry moved from Hunan to Yunnan
            1 marine moved from Siam to 132 Sea Zone
            1 artillery and 4 infantry moved from French Indo China to 37 Sea Zone
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 132 Sea Zone
            5 infantry and 1 marine moved from 132 Sea Zone to Malaya
            1 artillery moved from 132 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from 132 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 132 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 132 Sea Zone to 37 Sea Zone
            2 fighters moved from 37 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 aaGun, 1 artillery and 2 infantry moved from Hunan to Hopei
            1 infantry moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
            2 aaGuns moved from Northern Manchuria to Buryatia
            1 infantry moved from Korea to Southern Manchuria
            3 transports moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun and 6 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 6 infantry moved from 6 Sea Zone to Korea
            1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Kiangsu
            1 mech_infantry moved from Kiangsu to Hopei
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 airfield placed in French Indo China
            3 infantry placed in French Indo China
            1 artillery and 5 infantry placed in Japan
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 7.00
    UK_Pacific regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Caroline Islands to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Marshall Islands
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Marshall Islands
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Marshall Islands
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 11 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from Marshall Islands to 31 Sea Zone
            1 destroyer moved from 27 Sea Zone to 33 Sea Zone
            1 marine moved from Caroline Islands to 34 Sea Zone
            2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine and 6 submarines moved from 34 Sea Zone to 55 Sea Zone
            1 marine moved from 55 Sea Zone to Queensland
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            2 submarines moved from 27 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
            2 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 armour, 2 artilleries and 1 infantry moved from Alexandria to Egypt
            1 bomber moved from French Central Africa to United Kingdom
    
        Place Units - Americans
            1 carrier placed in 104 Sea Zone
            1 fighter and 1 tactical_bomber placed in 104 Sea Zone
            1 fighter placed in Eastern United States
            1 battleship placed in 104 Sea Zone
            4 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Szechwan
            1 fighter moved from Eastern Sinkiang to Szechwan
            12 infantry moved from Inner Mongolia to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Shansi, round 2 : 0/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 11 infantry in Shansi, round 3 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 11 infantry in Shansi, round 4 : 2/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shansi
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 10 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
            1 artillery and 3 infantry moved from Eastern Sinkiang to Kansu
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shansi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 73 Sea Zone to 82 Sea Zone
            1 fighter moved from Southern Persia to 82 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Southern Caucasus to Northwest Persia
            1 armour moved from Southern Caucasus to Southern Persia
            1 infantry moved from Northeast Persia to Southern Persia
            2 infantry moved from Southern Persia to Baluchistan
            2 armour and 1 mech_infantry moved from Baluchistan to Central India
            1 tactical_bomber moved from Southern Persia to 82 Sea Zone
            1 bomber moved from Southern Persia to Egypt
            1 mech_infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
            1 fighter moved from Southern Persia to 82 Sea Zone
            1 fighter moved from Southern Persia to 82 Sea Zone
            1 fighter moved from Southern Persia to 82 Sea Zone
    
        Combat - British
            Battle in 82 Sea Zone
                British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 82 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 82 Sea Zone
                British win, taking 82 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from 82 Sea Zone to Southern Persia
            1 tactical_bomber moved from Eastern India to Southern Persia
            3 aaGuns, 6 artilleries and 22 infantry moved from Eastern India to Central India
            1 armour moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 carrier and 1 destroyer moved from 109 Sea Zone to 104 Sea Zone
    
        Place Units - British
            2 destroyers placed in 109 Sea Zone
            2 armour and 1 infantry placed in Southern Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,6
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in Eastern India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -3.83
    Americans regular : 0.50
    Japanese regular : -0.17
    British regular : -1.00
    

    Savegame


  • @mikawagunichi Amazing, 8th round and Germans have 24 airplanes, Italians 2 carriers and 2 battleships. Not sure how you are doing that, I will need to learn something.

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to 96 Sea Zone
            2 artilleries and 5 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from Americans
            2 battleships, 2 cruisers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone
            1 carrier moved from 97 Sea Zone to 94 Sea Zone
            1 bomber and 2 tactical_bombers moved from Southern Italy to Gibraltar
            2 artilleries, 2 fighters and 6 infantry moved from 94 Sea Zone to Gibraltar
    

    Combat Hit Differential Summary :

    Savegame


  • @nikola1975 said in L25 PTV MikawaGunichi (X+12) vs Nikola (Allies) Game #3:

    @mikawagunichi Amazing, 8th round and Germans have 24 airplanes, Italians 2 carriers and 2 battleships. Not sure how you are doing that, I will need to learn something.

    I have been trying to spend more on German planes than ships early and see how it goes. I often find it annoying to spend a bunch on ships when I dont’ end up doing sea lion.

    Any scrambles to 94?


  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to 96 Sea Zone
            2 artilleries and 5 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from Americans
            2 battleships, 2 cruisers and 2 fighters moved from 96 Sea Zone to 94 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 4 transports moved from 96 Sea Zone to 94 Sea Zone
            1 carrier moved from 97 Sea Zone to 94 Sea Zone
            1 bomber and 2 tactical_bombers moved from Southern Italy to Gibraltar
            2 artilleries, 2 fighters and 6 infantry moved from 94 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers
                British defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry; Americans defend with 2 fighters and 2 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
                    British roll dice for 1 artillery, 4 fighters and 5 infantry in Gibraltar, round 2 : 4/10 hits, 4.67 expected hits
                    4 infantry owned by the Italians lost in Gibraltar
                    2 infantry owned by the ANZAC, 2 infantry owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                    Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Gibraltar, round 3 : 4/9 hits, 4.17 expected hits
                    British roll dice for 4 fighters in Gibraltar, round 3 : 3/4 hits, 2.67 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                    2 fighters owned by the Americans and 2 fighters owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Italians: 1 artillery and 6 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 artillery, 2 fighters and 1 infantry
                Casualties for Americans: 2 fighters and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Malta
            1 aaGun moved from Libya to Tobruk
            4 infantry moved from Northern Italy to Southern France
            2 fighters and 2 tactical_bombers moved from Gibraltar to 94 Sea Zone
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            7 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
            5 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 cruiser moved from 34 Sea Zone to 55 Sea Zone
            2 destroyers moved from 64 Sea Zone to 55 Sea Zone
            1 transport moved from 109 Sea Zone to 104 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 destroyer and 5 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 56 Sea Zone
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                ANZAC win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            5 fighters moved from 56 Sea Zone to 55 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 transport placed in 64 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 3,1
            ANZAC collect 10 PUs (2 lost to blockades); end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    ANZAC regular : 0.17
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries and 5 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 infantry moved from Vologda to Gorky
                  Germans take Gorky from Russians
            1 infantry moved from Vologda to Yaroslavl
                  Germans take Yaroslavl from Russians
            1 transport moved from 116 Sea Zone to 113 Sea Zone
            1 infantry moved from Holland Belgium to 113 Sea Zone
            1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
    
        Non Combat Move - Germans
            1 aaGun and 1 infantry moved from Baltic States to Leningrad
            1 aaGun and 1 artillery moved from Vologda to Leningrad
            1 aaGun and 1 infantry moved from Vyborg to Leningrad
            4 armour moved from Leningrad to Eastern Poland
            6 infantry moved from Poland to Eastern Poland
            2 artilleries and 2 infantry moved from France to Western Germany
            1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            2 submarines moved from 113 Sea Zone to 108 Sea Zone
            7 infantry moved from Germany to Western Germany
            4 transports moved from 118 Sea Zone to 116 Sea Zone
            9 fighters and 8 tactical_bombers moved from Malta to Western Germany
    
        Place Units - Germans
            8 artilleries placed in Western Germany
            5 transports placed in 116 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Southern Belarus
                  Russians take Southern Belarus from Germans
            1 infantry moved from Smolensk to Northern Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
            1 infantry moved from Russia to Gorky
            2 fighters moved from Russia to Gorky
            2 fighters moved from Russia to Yaroslavl
            1 infantry moved from Russia to Yaroslavl
            1 artillery and 1 infantry moved from Sakha to Amur
            1 infantry moved from Novgorod to Vologda
                  Russians take Vologda from Germans
            1 fighter moved from Russia to Northern Belarus
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Gorky, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Amur
                    1 infantry owned by the Japanese lost in Amur
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Northern Belarus
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Belarus
                Russians win, taking Northern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Yaroslavl
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Yaroslavl, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 14 artilleries and 41 infantry moved from Smolensk to Novgorod
            1 fighter moved from Yaroslavl to Novgorod
            2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia
            1 armour and 2 mech_infantrys moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Tula
            2 infantry moved from Tula to Kursk
            1 infantry moved from Kursk to Rostov
            2 infantry moved from Tambov to Rostov
            3 armour, 5 artilleries, 14 infantry and 3 mech_infantrys moved from Stalingrad to Rostov
            3 armour and 1 mech_infantry moved from Samara to Rostov
            1 aaGun moved from Samara to Stalingrad
            2 fighters moved from Gorky to Russia
            1 fighter moved from Yaroslavl to Russia
            1 artillery and 5 infantry moved from Sakha to Siberia
            1 aaGun moved from Russia to Smolensk
    
        Place Units - Russians
            1 mech_infantry placed in Stalingrad
            1 infantry placed in Stalingrad
            1 artillery placed in Stalingrad
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    Germans regular : -1.00
    Russians regular : -0.17
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 5 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Buryatia to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 6 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Yunnan to Eastern India
            1 artillery, 5 infantry and 1 marine moved from Malaya to 132 Sea Zone
            1 artillery, 1 cruiser, 5 infantry, 1 marine and 3 transports moved from 132 Sea Zone to 40 Sea Zone
            1 marine moved from 40 Sea Zone to Ceylon
            1 artillery and 5 infantry moved from 40 Sea Zone to Eastern India
            1 infantry moved from Honan to Inner Mongolia
                  Japanese take Inner Mongolia from Chinese
            2 bombers moved from French Indo China to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Eastern India
                Japanese attack with 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 cruiser in Eastern India, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys in Eastern India, round 2 : 8/34 hits, 10.33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Eastern India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Eastern India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking Eastern India from UK_Pacific with 2 armour, 11 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
            Battle in 35 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            3 carriers moved from 132 Sea Zone to 40 Sea Zone
            1 submarine moved from 38 Sea Zone to 40 Sea Zone
            1 submarine moved from 74 Sea Zone to 73 Sea Zone
            2 fighters moved from 132 Sea Zone to 40 Sea Zone
            1 fighter moved from French Indo China to 40 Sea Zone
            2 battleships, 1 carrier, 2 cruisers and 2 submarines moved from 37 Sea Zone to 132 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 132 Sea Zone
            2 fighters moved from French Indo China to 132 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            2 bombers moved from 35 Sea Zone to French Indo China
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Shan State
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 destroyer, 5 infantry, 4 submarines and 3 transports moved from 6 Sea Zone to 37 Sea Zone
            1 artillery and 5 infantry moved from 37 Sea Zone to French Indo China
            1 carrier moved from 6 Sea Zone to 37 Sea Zone
            1 infantry moved from Hopei to Honan
            1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Southern Manchuria to Jehol
            1 aaGun and 6 infantry moved from Korea to Southern Manchuria
            2 aaGuns moved from Buryatia to Yakut S.S.R.
            1 fighter moved from 6 Sea Zone to French Indo China
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            3 destroyers placed in 37 Sea Zone
            1 artillery and 2 infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : -3.33
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Marshall Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 23 Sea Zone
            2 infantry moved from 23 Sea Zone to Marianas
            1 marine moved from Queensland to 55 Sea Zone
            1 marine moved from New South Wales to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Paulau
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone
            2 infantry moved from 18 Sea Zone to Iwo Jima
            3 carriers moved from 55 Sea Zone to 35 Sea Zone
            2 battleships and 1 marine moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 35 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber
                Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
                    Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Normandy Bordeaux
                Germans win with 1 aaGun remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Iwo Jima
            Battle in Marianas
            Battle in 35 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Iwo Jima from Japanese, taking Marianas from Japanese with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Paulau
    
        Non Combat Move - Americans
            1 marine moved from 35 Sea Zone to Caroline Islands
            1 carrier moved from 31 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            2 carriers and 4 fighters moved from 55 Sea Zone to 23 Sea Zone
            1 destroyer moved from 27 Sea Zone to 18 Sea Zone
            1 submarine moved from 27 Sea Zone to 34 Sea Zone
            1 destroyer moved from 55 Sea Zone to 23 Sea Zone
            1 carrier and 1 fighter moved from 55 Sea Zone to 23 Sea Zone
            1 cruiser moved from 55 Sea Zone to 35 Sea Zone
            4 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 23 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            3 submarines moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 7 infantry moved from Central United States to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 104 Sea Zone
            1 aaGun moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 5 destroyers, 1 fighter, 8 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 104 Sea Zone to 111 Sea Zone
            2 fighters moved from Eastern United States to 111 Sea Zone
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 104 Sea Zone
            1 transport placed in 104 Sea Zone
            2 infantry placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer and 2 submarines placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kansu to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
            1 fighter moved from Kansu to Hopei
            1 infantry moved from Szechwan to Hopei
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Shansi to Honan
            1 infantry moved from Shansi to Honan
            9 infantry moved from Shansi to Chahar
            1 infantry moved from Kansu to Inner Mongolia
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 9 infantry in Chahar, round 3 : 2/9 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 30 PUs; 
            British buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Malta
            1 destroyer moved from 82 Sea Zone to 83 Sea Zone
    
        Combat - British
            Battle in Malta
                British attack with 1 bomber
                Italians defend with 1 airfield and 1 bomber
                    British roll dice for 1 bomber in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Malta
                British win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - British
            1 bomber moved from Malta to Egypt
            3 aaGuns, 3 armour, 6 artilleries, 22 infantry and 1 mech_infantry moved from Central India to Baluchistan
            3 armour moved from Southern Persia to Baluchistan
            2 infantry moved from Southern Persia to Baluchistan
            2 armour moved from Iraq to Baluchistan
            1 mech_infantry moved from Syria to Southern Persia
            1 fighter and 1 tactical_bomber moved from Southern Persia to Baluchistan
            1 fighter and 1 tactical_bomber moved from Southern Persia to Baluchistan
            2 fighters moved from Southern Persia to Baluchistan
            2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
            1 carrier and 1 destroyer moved from 104 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
            1 destroyer moved from 109 Sea Zone to 111 Sea Zone
    
        Place Units - British
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 1,6
            British collect 29 PUs (4 lost to blockades); end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Americans regular : -0.33
    Italians regular : -0.17
    Japanese regular : -0.67
    Germans AA : 0.83
    British regular : 0.50
    

    Savegame

  • 2025 2024

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Tobruk to Alexandria
            1 artillery moved from Gibraltar to 94 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports moved from 94 Sea Zone to 113 Sea Zone
            2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from 113 Sea Zone to Normandy Bordeaux
            1 aaGun, 1 armour and 1 infantry moved from Ukraine to Bessarabia
    
        Place Units - Italians
            2 destroyers and 1 transport placed in 97 Sea Zone
            1 artillery placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 36 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
            1 cruiser moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 55 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
    
        Combat - ANZAC
            ANZAC creates battle in territory 23 Sea Zone
    
        Non Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
            1 aaGun and 1 transport moved from 104 Sea Zone to 111 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 6,3
            ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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