dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao 11 Infantrys and 4 Tanks moved from Ulaan Ude to Jinan 3 Mech.Infs moved from Kyzal to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Quingdao 1 Infantry owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated Masaharu win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 11 Infantrys, 3 Mech.Infs and 4 Tanks Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 11 Infantrys, 3 Mech.Infs and 4 Tanks in Jinan, round 2 : 5/18 hits, 5.33 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 11 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 AAGun moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Artillery, 7 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude 1 Elite moved from Kaask to Kyzal 5 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Kyzal Place Units - Russians 5 Infantrys and 1 Tank placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -1.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Sian to W.Sian 1 EarlyFighter moved from Shangsi to W.Sian 1 Artillery and 1 Infantry moved from Shansi to E.Shansi 1 EarlyFighter moved from Shangsi to W.Sian 3 Infantrys moved from Shangsi to Sian 1 Artillery moved from Shangsi to E.Shansi 1 Tank moved from Gansu to E.Shansi 1 Artillery moved from Gansu to Shangsi 1 Elite moved from Gansu to Shangsi 6 Infantrys moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to E.Shansi 5 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Sian, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian 1 Infantry owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 2 EarlyFighters moved from W.Sian to Shangsi Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : 0.67
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Dutch 1 Artillery moved from Bali to sz57 1 Artillery and 1 Transport moved from sz57 to sz61 1 Artillery moved from sz61 to N.S Dutch take N.S from Hisaichi Combat - Dutch Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 3 Mech.Infs moved from Dheli to Bengal 2 Artillerys moved from Punjab to Agra 1 Transport moved from sz57 to sz49 1 Fighter moved from sz64 to Bengal 2 Transports moved from sz64 to sz63 2 Infantrys moved from Calcutta to sz63 2 Infantrys and 2 Transports moved from sz63 to sz64 2 B.Transports moved from sz64 to sz63 6 Infantrys moved from Calcutta to sz63 2 Infantrys moved from sz64 to Burma British take Burma from Hisaichi 2 B.Transports and 6 Infantrys moved from sz63 to sz64 6 Infantrys moved from sz64 to Bengal 1 Infantry moved from Nepal to Bengal 1 Transport moved from sz4 to sz6 2 Infantrys moved from Yakutsk to Vostok 1 Marine moved from Palana to Magadan Purchase Units - British British buy 1 Destroyer, 8 Infantrys, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 1 Fighter, 7 Infantrys and 3 Mech.Infs Hisaichi defend with 1 AAGun, 1 Factory and 2 Tanks Hisaichi roll AA dice in Bengal : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter, 7 Infantrys and 3 Mech.Infs in Bengal, round 2 : 2/11 hits, 3.17 expected hits Hisaichi roll dice for 2 Tanks in Bengal, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in Bengal 2 Tanks owned by the Hisaichi lost in Bengal British win, taking Bengal from Hisaichi with 1 Fighter, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Tanks Non Combat Move - British 1 Fighter moved from Bengal to sz64 2 T.Boats moved from sz64 to sz63 2 Artillerys moved from Vancouver to British Columbia 1 Infantry moved from Vancouver to British Columbia Place Units - British 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer placed in sz49 1 Lancaster placed in Moresby Turn Complete - British British collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :
British regular : -1.17 Hisaichi regular : 0.00 Hisaichi AA : -0.17
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Transport moved from sz57 to sz50 1 Artillery and 1 Marine moved from Derby to sz50 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57 2 Artillerys, 1 Infantry and 1 Marine moved from sz57 to Java 4 Transports moved from sz56 to sz50 1 Cruiser moved from sz56 to sz57 1 Infantry moved from Soem to sz57 1 Infantry moved from sz57 to Java 2 EarlyFighters moved from sz56 to Java 1 Destroyer moved from sz57 to sz50 1 Carrier moved from sz56 to sz50 1 Battleship and 1 Submarine moved from sz56 to sz57 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 2 Elites; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine Hisaichi defend with 4 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 2 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 3 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java 1 Infantry owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 4 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz50 4 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 5 Infantrys moved from sz50 to Soem 1 Infantry moved from Soem to Lambok 1 Infantry moved from Lambok to Bali 1 Infantry and 1 Marine moved from Darwin to Derby 3 Infantrys moved from S.W.Australia to W.Australia Place Units - Anzac 1 Elite placed in Derby 2 Artillerys and 1 Elite placed in W.Australia Anzac undo move 1. 1 Artillery placed in Derby 1 Artillery and 1 Elite placed in Darwin 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac regular : -1.83 Hisaichi regular : 0.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 1 Tank moved from Ifalk to Fais Americans take Fais from Yamamoto 1 Tank moved from Fais to Ifalk 1 Bomber moved from Wake to sz19 1 Fighter moved from Wake to sz19 4 EarlyFighters and 2 Fighters moved from sz11 to sz9 1 B.Carrier and 1 Destroyer moved from sz25 to sz11 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz5 1 Tank moved from Palana to Yakutsk 10 Infantrys moved from Magadan to Yakutsk 1 Infantry moved from Yakutsk to Vostok 1 Infantry and 8 Marines moved from Palana to Magadan 2 Destroyers moved from sz4 to sz11 3 Tanks moved from Alaska to sz4 2 Artillerys moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 2 Artillerys, 3 Infantrys and 3 Tanks moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 8 Marines moved from sz5 to Alaska 8 Marines moved from sz14 to Seattle Purchase Units - Americans Americans buy 3 Destroyers, 3 L.Fighters, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz9 Americans attack with 4 EarlyFighters and 2 Fighters Hisaichi defend with 1 Submarine Americans roll dice for 4 EarlyFighters and 2 Fighters in sz9, round 2 : 2/6 hits, 2.33 expected hits 1 Submarine owned by the Hisaichi lost in sz9 Americans win with 4 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz19 Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 2 Submarines Americans roll dice for 1 Bomber and 1 Fighter in sz19, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the Hisaichi lost in sz19 1 Submarine owned by the Hisaichi submerged Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 1 Fighter moved from sz19 to sz11 4 EarlyFighters and 2 Fighters moved from sz9 to sz11 1 Bomber moved from sz19 to Wake 1 EarlyFighter moved from Marcus to sz11 1 Destroyer moved from sz3 to sz9 1 Destroyer moved from sz3 to sz8 1 Submarine moved from sz3 to sz16 1 Infantry moved from S to Samar 1 Artillery moved from Ifalk to Fais 1 Infantry moved from Pula to Lasap 1 Infantry moved from Gaferut to Pikelot Place Units - Americans 1 Destroyer placed in sz19 2 Destroyers placed in sz4 1 S.Sub placed in sz25 2 L.Fighters placed in Hilo 1 L.Fighter placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery, 1 Infantry and 1 Marine moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Quingdao, round 2 : 1/4 hits, 1.33 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Jinan 1 Infantry moved from Irkutsk to Angarsk 1 Infantry moved from Ulaan Ude to Irkutsk 5 Infantrys moved from Ulaan Ude to Jinan 4 Mech.Infs moved from Kyzal to Jinan 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 6 Infantrys placed in Kaask 3 Mech.Infs and 1 Tank placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Sian to W.Sian 1 Mech.Inf moved from Tsingnan to W.Sian 1 EarlyFighter moved from Shangsi to W.Sian 1 Infantry moved from Sian to Nanking Chinese take Nanking from Hisaichi 3 Mech.Infs moved from Tsingnan to Shansi 1 Elite moved from Shangsi to Shansi 1 EarlyFighter moved from Shangsi to Shansi 1 Artillery and 6 Infantrys moved from Shangsi to E.Shansi 5 Infantrys moved from Gansu to Shangsi 4 Infantrys moved from Tsingnan to Sikang 2 Infantrys moved from Tsingnan to Gansu 2 Artillerys moved from Xining to Tsingnan 4 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Mech.Inf moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 EarlyFighter, 1 Elite and 3 Mech.Infs Hisaichi defend with 2 Infantrys Chinese roll dice for 1 EarlyFighter, 1 Elite and 3 Mech.Infs in Shansi, round 2 : 2/5 hits, 2.00 expected hits Hisaichi roll dice for 2 Infantrys in Shansi, round 2 : 2/2 hits, 0.67 expected hits 2 Mech.Infs owned by the Chinese lost in Shansi 2 Infantrys owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 EarlyFighter, 1 Elite and 1 Mech.Inf remaining. Battle score for attacker is -6 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 2 Infantrys Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Artillery Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Mech.Inf in W.Sian, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian 1 Artillery owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 EarlyFighter moved from W.Sian to Shangsi 1 EarlyFighter moved from Shansi to Shangsi 2 Artillerys, 1 Infantry, 6 Mech.Infs and 9 Tanks moved from E.Shansi to Shangsi EDIT: 5 Infantrys moved from E.Shansi to Shangsi EDIT: 1 Artillery moved from E.Shansi to Shangsi Place Units - Chinese 6 Infantrys placed in Xining 4 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Hisaichi regular : 2.00
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Turn Complete - Dutch
Combat Hit Differential Summary :