Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
crockett vs dawgoneit oob
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 mech_infantry moved from Nenetsia to Russia 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 bombers moved from Egypt to Rostov 1 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Caucasus to Rostov 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 8 infantry moved from Bryansk to Russia 4 infantry moved from Smolensk to Russia 5 infantry moved from Vologda to Russia Combat - Russians Battle in Rostov Russians attack with 2 bombers, 3 infantry and 1 mech_infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Rostov, round 3 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 2 bombers moved from Rostov to Russia Place Units - Russians 3 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 2 aaGuns EDIT: Adding units owned by Russians to Samara: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Russians collect 29 PUs (3 lost to blockades); end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -1.00 -
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 2 submarines moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 fighters moved from Morocco to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Egypt to Algeria 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 7 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,2 1 cruiser owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,1 1 battleship owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1 1 carrier owned by the Americans lost in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone 1 fighter owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber, 2 submarines and 1 tactical_bomber Casualties for Japanese: 1 destroyer and 2 fighters Battle in 93 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship, 1 carrier and 1 cruiser EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 33 Sea Zone to 35 Sea Zone EDIT: 1 battleship moved from 7 Sea Zone to 25 Sea Zone EDIT: 1 carrier moved from 7 Sea Zone to 25 Sea Zone EDIT: 1 cruiser moved from 7 Sea Zone to 25 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 infantry moved from 110 Sea Zone to United Kingdom 4 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 fighter placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 battleship, 1 carrier and 1 cruiser EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Yunnan 1 infantry moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 11 infantry moved from Yunnan to French Indo China 6 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Shan State to French Indo China 1 fighter moved from Burma to French Indo China 2 infantry moved from Burma to Yunnan 2 infantry moved from India to Burma 2 artilleries moved from Iraq to Northwest Persia 4 fighters moved from Iraq to Kazakhstan 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from Egypt to Algeria 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Morocco to United Kingdom 2 fighters moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone Combat - British Battle in French Indo China British attack with 1 fighter and 21 infantry Japanese defend with 2 armour, 5 artilleries, 1 factory_minor and 5 infantry British roll dice for 1 fighter and 21 infantry in French Indo China, round 2 : 4/22 hits, 4.00 expected hits Japanese roll dice for 2 armour, 5 artilleries and 5 infantry in French Indo China, round 2 : 4/12 hits, 4.33 expected hits 4 infantry owned by the British lost in French Indo China 4 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 17 infantry in French Indo China, round 3 : 1/18 hits, 3.33 expected hits Japanese roll dice for 2 armour, 5 artilleries and 1 infantry in French Indo China, round 3 : 2/8 hits, 3.00 expected hits 2 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 15 infantry in French Indo China, round 4 : 2/16 hits, 3.00 expected hits Japanese roll dice for 2 armour and 5 artilleries in French Indo China, round 4 : 6/7 hits, 2.67 expected hits 6 infantry owned by the British lost in French Indo China 2 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 9 infantry in French Indo China, round 5 : 3/10 hits, 2.00 expected hits Japanese roll dice for 2 armour and 3 artilleries in French Indo China, round 5 : 1/5 hits, 2.00 expected hits 1 infantry owned by the British lost in French Indo China 3 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 8 infantry in French Indo China, round 6 : 0/9 hits, 1.83 expected hits Japanese roll dice for 2 armour in French Indo China, round 6 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 7 infantry in French Indo China, round 7 : 1/8 hits, 1.67 expected hits Japanese roll dice for 2 armour in French Indo China, round 7 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British lost in French Indo China 1 armour owned by the Japanese lost in French Indo China British roll dice for 1 fighter and 5 infantry in French Indo China, round 8 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 armour in French Indo China, round 8 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 fighter and 4 infantry in French Indo China, round 9 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 9 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 4 infantry in French Indo China, round 10 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 10 : 0/1 hits, 0.50 expected hits British roll dice for 1 fighter and 4 infantry in French Indo China, round 11 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in French Indo China, round 11 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in French Indo China 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -7 Casualties for British: 18 infantry Casualties for Japanese: 2 armour, 5 artilleries and 5 infantry Non Combat Move - British 2 aaGuns moved from Burma to Yunnan 1 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Trans-Jordan to Iraq 1 fighter moved from French Indo China to Burma Place Units - British 1 armour and 1 mech_infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 15 PUs Some Units in India change ownership: 1 mech_infantryCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 1.33 Germans regular : -0.17 British regular : -8.67 -
@dawgoneit was doing a video so I did some editing to demo what should have been if I hadn’t made a mistake with the kamis.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 45 Sea Zone to 20 Sea Zone ANZAC take 35 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from Queensland to Northern Territory 1 submarine moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Shan State to French Indo China 1 destroyer moved from 41 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 infantry moved from Syria to Iraq 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from 92 Sea Zone to United Kingdom Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 bomber moved from Russia to Archangel 1 armour and 1 mech_infantry moved from Russia to Archangel 1 armour moved from Tunisia to Morocco 1 armour moved from Russia to Rostov 3 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Russia to Rostov 1 bomber moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 6 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 2 bombers and 1 mech_infantry Germans defend with 3 infantry Russians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Archangel 3 infantry owned by the Germans lost in Archangel Russians win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 3 infantry Battle in Rostov Russians attack with 1 armour and 4 mech_infantrys Germans defend with 3 infantry Russians roll dice for 1 armour and 4 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Rostov 2 infantry owned by the Germans lost in Rostov Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 bombers moved from Archangel to Russia 2 aaGuns moved from Samara to Russia Place Units - Russians 10 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 29 PUs (1 lost to blockades); end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.33 -
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Spain 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Morocco to Spain 1 fighter moved from Algeria to Spain 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from Tunisia to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 fighters moved from United Kingdom to Spain 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 11/22 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 8 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 2.50 Neutral_True regular : 1.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 5 infantry moved from Morocco to 91 Sea Zone 5 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Spain 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Morocco to Spain 1 fighter moved from Algeria to Spain 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery moved from 91 Sea Zone to Spain 1 mech_infantry moved from Tunisia to Morocco 1 submarine moved from 101 Sea Zone to 91 Sea Zone 5 fighters moved from United Kingdom to Spain 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 25 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 11/22 hits, 8.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans lost in Spain 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 8 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 2 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Malaya to Shan State 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter moved from Burma to Kazakhstan 1 armour, 4 fighters and 2 mech_infantrys moved from Kazakhstan to Turkey 2 artilleries moved from Northwest Persia to Turkey 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Turkey 2 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 7 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Algeria to Normandy Bordeaux Combat - British Battle in Turkey British attack with 2 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys in Turkey, round 2 : 6/13 hits, 5.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Turkey 6 infantry owned by the Neutral_True lost in Turkey British roll dice for 2 armour, 3 artilleries, 4 fighters and 2 mech_infantrys in Turkey, round 3 : 4/11 hits, 4.67 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Battle in Normandy Bordeaux British attack with 1 armour, 1 artillery, 9 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 8 infantry British roll dice for 1 armour, 1 artillery, 9 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/13 hits, 5.83 expected hits Germans roll dice for 8 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 2.67 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux 5 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 9 fighters in Normandy Bordeaux, round 3 : 4/9 hits, 4.50 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits 1 fighter owned by the British lost in Normandy Bordeaux 3 infantry owned by the Germans lost in Normandy Bordeaux British win with 8 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Germans: 8 infantry Non Combat Move - British 8 fighters moved from Normandy Bordeaux to Spain 1 carrier moved from 92 Sea Zone to 110 Sea Zone 4 fighters moved from Turkey to Iraq 1 aaGun moved from Iraq to Turkey 1 destroyer moved from 105 Sea Zone to 110 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 1 tactical_bomber placed in United Kingdom 1 armour and 1 mech_infantry placed in Egypt British undo move 2. 1 tactical_bomber placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 bomber and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 bomber and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 2.50 Japanese regular : 0.67 Germans regular : 1.33 Neutral_True regular : 0.67 British regular : -1.17 -
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 destroyer moved from 20 Sea Zone to 18 Sea Zone 1 infantry moved from Queensland to Northern Territory 2 fighters moved from United Kingdom to Spain 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in Philippines Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Caucasus to Kazakhstan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67 -
@crockett36 Would you care to try global 42?
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sure
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 1 armour moved from Volgograd to Turkey 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 1 armour moved from Morocco to 91 Sea Zone 1 bomber moved from Russia to Smolensk 1 bomber moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 4 infantry Germans defend with 3 infantry and 1 mech_infantry Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Bryansk 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Vologda to Russia 1 bomber moved from Smolensk to Russia 2 aaGuns, 2 artilleries and 28 infantry moved from Russia to Bryansk Place Units - Russians 4 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,4,6,2,3 Russians collect 25 PUs (3 lost to blockades); end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.67 -
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 24 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 cruiser moved from 25 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 fighter moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux 9 fighters moved from Gibraltar to Normandy Bordeaux 1 mech_infantry moved from Morocco to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from Western United States to British Columbia 3 transports moved from 102 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 9/21 hits, 7.83 expected hits Germans roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/14 hits, 4.67 expected hits 3 infantry owned by the Americans lost in Normandy Bordeaux 10 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 5/18 hits, 7.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.33 expected hits 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Americans: 3 infantry Casualties for Germans: 2 artilleries and 12 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour and 3 infantry moved from 91 Sea Zone to Spain 9 fighters moved from Normandy Bordeaux to Spain 2 aaGuns moved from Western United States to British Columbia Place Units - Americans 2 carriers placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 0.33 Germans regular : -3.00





