Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1
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@simon33
British AA wasn’t too damaging, only two loses for the Luftwaffe.
The naval bombardment did a little damage, assumed the casualty would be an AA unit.
The Wehrmacht are off to a slow start…
Please choose 12 casualties.

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Let me know if you want me to just proceed with OoL for maximum defence.
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Just go Max D.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour and 4 artilleries moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone 5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 3 armour moved from Vologda to Samara 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd Combat - Germans Battle in Volgograd Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits British roll dice for 5 aaGuns, 2 armour, 1 artillery, 5 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/30 hits, 12.00 expected hits 2 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 3 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 7 artilleries, 4 bombers, 6 fighters and 6 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits British roll dice for 2 armour, 1 artillery, 5 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/22 hits, 9.33 expected hits 4 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom 13 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 5 fighters and 4 tactical_bombers in United Kingdom, round 4 : 6/17 hits, 9.33 expected hits British roll dice for 2 armour, 1 artillery, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 5/9 hits, 5.00 expected hits 1 bomber owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 : 6/12 hits, 6.50 expected hits British roll dice for 3 fighters in United Kingdom, round 5 : 3/3 hits, 2.00 expected hits 3 bombers owned by the Germans lost in United Kingdom 3 fighters owned by the British lost in United Kingdom Germans captures 40PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 3 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45 Casualties for Germans: 6 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers Casualties for British: 5 aaGuns, 2 armour, 5 fighters, 16 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British triggerBritishDestroyPUsGermans: Canada takes ownership of territory British Columbia triggerBritishDestroyPUsGermans: Canada takes ownership of territory Alberta Saskatchewan Manitoba triggerBritishDestroyPUsGermans: Canada takes ownership of territory Ontario triggerBritishDestroyPUsGermans: Canada takes ownership of territory Quebec triggerBritishDestroyPUsGermans: Canada takes ownership of territory Newfoundland Labrador triggerBritishDestroyPUsGermans: Canada takes ownership of territory New Brunswick Nova Scotia triggerBritishDestroyPUsGermans: has removed 1 factory_minor owned by British in Quebec Non Combat Move - Germans 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 8 armour and 7 mech_infantrys moved from Tambov to Ukraine 2 aaGuns moved from Samara to Volgograd Place Units - Germans 1 carrier placed in 110 Sea Zone 1 airfield placed in Normandy Bordeaux 1 airfield placed in Holland Belgium 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 64 PUs (2 lost to blockades); end with 104 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUsCombat Hit Differential Summary :
British AA : -0.50 Russians regular : -0.33 Germans regular : -13.00 British regular : 0.67 -
Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
I think I erred when I reversed the UK’s Atlantic subs objective. That little bit less money makes a difference I think.
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S simon33 referenced this topic on
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
Thanks you for the game. Well played, I think it was a close game, it wouldn’t have taken much to have gone differently for the result to have changed.
I have enjoyed French Rebalance, I think it does address some of the Axis bias in BM. It would have been interesting to see the affect of the French territory changes following an Allied invasion of Normandy.
I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.
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Yeah, thanks for the game. I felt behind most or all of the game. Looking through the history. I think the strength of Italy was what really undid me. Surprising that the attack on SZ92 isn’t more common, seems a winner in spite of the damage to the Luftwaffe. If my UK bomber wasn’t out of position, perhaps a no scramble and a counter attack on the Italian fleet would have been good but then less Luftwaffe losses too.
Perhaps there is a need for an allied bid rather than any further mods. Should be a small one of course, and I reckon it will be kept under 10 so no Scottish fighter, which is an awesome bid.
Will think about another game on the weekend.
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Regarding SZ92. Maybe this game wasn’t typical as I purchased two bombers (as I like them at 12IPC), whereas most would probably buy navy or slow movers.
I think the key to stopping the attack 92 is having enough in 92 (with scramble from Gibraltar) to discourage a direct attack by the Italians, whilst also having enough in Algeria to discourage Italy invading and giving the Luftwaffe a landing spot. Depending on how the G1 attacks play out, the UK can often achieve, but without a bid I guess it is more likely this will be a stretch.
Maybe some existing units could be moved to help the UK against I1 and G2 attacks. Possibly moving one French ship from 93 to 92 could free up a plane to reinforce Algeria, or the three French infantry in North Africa could all start in Algeria. However, there may be unintended consequences to these moves, I haven’t completely thought it through.
As the intention is to have no bid (which I like as an idea), I think the board should still allow the UK to be able to secure 92 with what it has available - if it concentrates only on this move. The alternative of retreating into the Red Sea seems to give the Axis too much of the initiative, and attacking 97 is very dicey.
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@FlyingBadger said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.
Love another game. Same sides or swap?
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Love another game. Same sides or swap?
Great. I’d prefer to be Axis as I have just started a BM game as Allies and it would help me not confuse the games. Happy if you want to have a small bid or otherwise adjust the rule options, whatever you think is balanced.
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ok. Can I get +6 or is that too big a bid?
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
ok. Can I get +6 or is that too big a bid?
That sounds fine to me.
Let me know the bid if you want me to set up the game, or you can set it up and let me know the topic.
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sub in 98





