Game History
Round: 9 Purchase Units - Americans Americans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Americans 6 infantry moved from Canada to SZ 2 6 infantry and 3 transports moved from SZ 2 to SZ 16 6 infantry moved from SZ 16 to Marseilles 1 transport moved from SZ 16 to SZ 2 6 infantry moved from United States of America to Canada 3 transports moved from SZ 16 to SZ 2 1 infantry moved from Libya to Tunisia 2 infantry moved from Libya to SZ 17 8 infantry moved from Marseilles to Piedmont 8 infantry moved from Piedmont to Venice Combat Move - Americans Place Units - Americans 7 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 21 PUsD-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
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Fighter Strafe
3 infantry, 2 armor moved from G34infantry to St Lo = 0.31 + 0.79 = 1 Hit (Carry over 0.1)
armor to St Lo = 0.31 + 0.1 = Miss (Carry over 0.41)
infantry to St Lo = 0.31 + 0.41 = Miss (Carry over 0.72)
armor to G24 = 0.31 + 0.72 = 1 Hit (Carry over 0.03)
infantry to St Lo = 0.31 + 0.03 = Miss (Carry over 0.34)Fighter Strafe Carry Over 0.34 adjusting to 0.08
Running Tally = 2 + 14 + 10 = 26 (4 Hits - 15.4%)
I am adjusting the carry over for the Fighter Strafe as the hit percentage target is between 15.5% to 15.7%. This takes into account the loss of the weighted value due to firing at 1 unit only. Right now a 0.34 carry over would be 16.7% which is too high.
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G14
G15
G17[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 257; Hits: 0
1d1000<=1: 27; Hits: 0
1d1000<=1: 745; Hits: 0 -
Battle Order = G15, G14, G17
Axis attack:
G15 = 0.5 + 0.17 = Miss (Carry over 0.67)
G14 = 0.33 + 0.67 = 1 Hit
G17 = 1.5 = 1 Hit (Carry over 0.5)Axis Carry Over = 0.5
Allies defend:
G15 = 0.87 + 0.64 = 1 Hit (Carry over 0.51)
G14 = 0.94 + 0.51 = 1 Hit (Carry over 0.45)
G17 = 1.88 + 0.45 = 2 Hits (Carry over 0.33)Allied Carry Over = 0.33
Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Reinforcements - Germans Turning on Edit Mode EDIT: 3/7 hits, 1,17 expected hits EDIT: lost in P34 EDIT: Turning off Edit Mode EDIT: 1 ReinforcementTracker moved from RC8 to RC15 EDIT: 2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G34 EDIT: 1 ReinforcementTracker moved from RR8 to RR15 EDIT: 3 artilleries and 4 infantry moved from Reinforcements Rouen Chartres to G39
Combat Hit Differential Summary :
EDIT: : 1,83
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Fighter Strafe
Infantry G34 = 0.31 + 0.8 = Miss (Carry over 0.39)
Artillery G34 = 0.31 + 0.39 = Miss (Carry over 0.7)
Infantry G34 = 0.31 + .7 = 1 Hit (Carry over 0.01)
Infantry G34 = 0.31 + 0.01 = Miss (Carry over 0.32)
Infantry G34 = 0.31 + 0.32 = Miss (Carry over 0.63)
Infantry G34 = 0.31 + 0.63 = Miss (Carry over 0.94)
Artillery G34 = 0.31 + 0.94 = 1 Hit (Carry over 0.25)Fighter Strafe Carry Over 0.25
Running Tally = 2 + 14 + 10 + 14 = 40 (6 Hits - 15.0%)
Naval Bombardment:
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Axis AAA Fire
Rennes = 0.155 = Miss (Carry over 0.155)Axis AAA Fire Carry over = 0.155
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33
Blockhouses:
None - Skip going forward -
Allies attack:
G17 = 0.96 + 0.33 = 1 Hit (Carry over 0.29)Allied Carry Over = 0.29
Germans defend:
G17 = 0.5 + 0.5 = 1 HitGerman Carry Over = 0.00
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Combat Move - Germans
Combat Hit Differential Summary :
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German Combat Move - Please make the German moves and then I will figure out the battle results.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from CaenG to G38 4 armour, 1 artillery and 1 infantry moved from CaenG to G37 2 artilleries moved from G38 to G37 3 artilleries and 4 infantry moved from G39 to G38 EDIT: 1 infantry moved from G34 to St.LoG 2 infantry moved from G34 to G25 1 infantry moved from G34 to G25
Combat Hit Differential Summary :
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Fighter Strafe
3 infantry moved from G34 to G25
1 infantry moved from G34 to St Lo[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 19; Hits: 0
1d1000<=1: 973; Hits: 0
1d1000<=1: 461; Hits: 0
1d1000<=1: 725; Hits: 0 -
Fighter Strafe
infantry to G25 = 0.31 + 0.25 = Miss (Carry over 0.56)
infantry to G25 = 0.31 + 0.56 = Miss (Carry over 0.87)
infantry to St Lo = 0.31 + 0.87 = 1 Hit (Carry over 0.18)
infantry to G25 = 0.31 + 0.18 = Miss (Carry over 0.49)Fighter Strafe Carry Over 0.49
Running Tally = 2 + 14 + 10 + 14 8 = 48 (7 Hits - 14.6%)
No Combat
Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from CaenG to G38 4 armour, 1 artillery and 1 infantry moved from CaenG to G37 2 artilleries moved from G38 to G37 3 artilleries and 4 infantry moved from G39 to G38 EDIT: 1 infantry moved from G34 to St.LoG 2 infantry moved from G34 to G25 1 infantry moved from G34 to G25 Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from St.LoG: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Please hold, I need to place the Allies Reinforcements first.
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Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Reinforcements - Germans 1 ReinforcementTracker moved from RC15 to RC22 3 artilleries and 4 infantry moved from Reinforcements Rennes Chartres to G34 1 ReinforcementTracker moved from RR15 to RR22 3 armour, 3 artilleries and 1 infantry moved from Reinforcements Rouen Chartres to G42
Combat Hit Differential Summary :
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Fighter Strafe
4 infantry, 3 artillery placed in G34
artillery = 0.31 + 0.49 = Miss (Carry over 0.80)
artillery = 0.31 + 0.80 = 1 Hit (Carry over 0.11)
infantry = 0.31 + 0.11 = Miss (Carry over 0.42)
infantry = 0.31 + 0.42 = Miss (Carry over 0.73)
infantry = 0.31 + 0.73 = 1 Hit (Carry over 0.04)
artillery = 0.31 + 0.04 = Miss (Carry over 0.34)
infantry = 0.31 + 0.34 = Miss (Carry over 0.65)Fighter Strafe Carry Over 0.65
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 = 62 (9 Hits - 14.6%)
Naval Bombardment:
0.33 + 0.29 = Miss (Carry over 0.62)
0.33 + 0.62 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Allied Carry Over = 0.33
Axis AAA Fire
G34 = 0.155 +0.155 + 0.155 = Miss (Carry over 0.465)Axis AAA Fire Carry over = 0.465
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33