dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
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Fighter Strafe
3 infantry, 2 armor moved from G34infantry to St Lo = 0.31 + 0.79 = 1 Hit (Carry over 0.1)
armor to St Lo = 0.31 + 0.1 = Miss (Carry over 0.41)
infantry to St Lo = 0.31 + 0.41 = Miss (Carry over 0.72)
armor to G24 = 0.31 + 0.72 = 1 Hit (Carry over 0.03)
infantry to St Lo = 0.31 + 0.03 = Miss (Carry over 0.34)Fighter Strafe Carry Over 0.34 adjusting to 0.08
Running Tally = 2 + 14 + 10 = 26 (4 Hits - 15.4%)
I am adjusting the carry over for the Fighter Strafe as the hit percentage target is between 15.5% to 15.7%. This takes into account the loss of the weighted value due to firing at 1 unit only. Right now a 0.34 carry over would be 16.7% which is too high.
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G14
G15
G17[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 257; Hits: 0
1d1000<=1: 27; Hits: 0
1d1000<=1: 745; Hits: 0 -
Battle Order = G15, G14, G17
Axis attack:
G15 = 0.5 + 0.17 = Miss (Carry over 0.67)
G14 = 0.33 + 0.67 = 1 Hit
G17 = 1.5 = 1 Hit (Carry over 0.5)Axis Carry Over = 0.5
Allies defend:
G15 = 0.87 + 0.64 = 1 Hit (Carry over 0.51)
G14 = 0.94 + 0.51 = 1 Hit (Carry over 0.45)
G17 = 1.88 + 0.45 = 2 Hits (Carry over 0.33)Allied Carry Over = 0.33
Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Reinforcements - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Reinforcements - Germans Turning on Edit Mode EDIT: 3/7 hits, 1,17 expected hits EDIT: lost in P34 EDIT: Turning off Edit Mode EDIT: 1 ReinforcementTracker moved from RC8 to RC15 EDIT: 2 artilleries and 5 infantry moved from Reinforcements Rennes Chartres to G34 EDIT: 1 ReinforcementTracker moved from RR8 to RR15 EDIT: 3 artilleries and 4 infantry moved from Reinforcements Rouen Chartres to G39Combat Hit Differential Summary :
EDIT: : 1,83 -
Fighter Strafe
Infantry G34 = 0.31 + 0.8 = Miss (Carry over 0.39)
Artillery G34 = 0.31 + 0.39 = Miss (Carry over 0.7)
Infantry G34 = 0.31 + .7 = 1 Hit (Carry over 0.01)
Infantry G34 = 0.31 + 0.01 = Miss (Carry over 0.32)
Infantry G34 = 0.31 + 0.32 = Miss (Carry over 0.63)
Infantry G34 = 0.31 + 0.63 = Miss (Carry over 0.94)
Artillery G34 = 0.31 + 0.94 = 1 Hit (Carry over 0.25)Fighter Strafe Carry Over 0.25
Running Tally = 2 + 14 + 10 + 14 = 40 (6 Hits - 15.0%)
Naval Bombardment:
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Axis AAA Fire
Rennes = 0.155 = Miss (Carry over 0.155)Axis AAA Fire Carry over = 0.155
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33
Blockhouses:
None - Skip going forward -
Allies attack:
G17 = 0.96 + 0.33 = 1 Hit (Carry over 0.29)Allied Carry Over = 0.29
Germans defend:
G17 = 0.5 + 0.5 = 1 HitGerman Carry Over = 0.00
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Combat Move - GermansCombat Hit Differential Summary :
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German Combat Move - Please make the German moves and then I will figure out the battle results.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from CaenG to G38 4 armour, 1 artillery and 1 infantry moved from CaenG to G37 2 artilleries moved from G38 to G37 3 artilleries and 4 infantry moved from G39 to G38 EDIT: 1 infantry moved from G34 to St.LoG 2 infantry moved from G34 to G25 1 infantry moved from G34 to G25Combat Hit Differential Summary :
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Fighter Strafe
3 infantry moved from G34 to G25
1 infantry moved from G34 to St Lo[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 19; Hits: 0
1d1000<=1: 973; Hits: 0
1d1000<=1: 461; Hits: 0
1d1000<=1: 725; Hits: 0 -
Fighter Strafe
infantry to G25 = 0.31 + 0.25 = Miss (Carry over 0.56)
infantry to G25 = 0.31 + 0.56 = Miss (Carry over 0.87)
infantry to St Lo = 0.31 + 0.87 = 1 Hit (Carry over 0.18)
infantry to G25 = 0.31 + 0.18 = Miss (Carry over 0.49)Fighter Strafe Carry Over 0.49
Running Tally = 2 + 14 + 10 + 14 8 = 48 (7 Hits - 14.6%)
No Combat
Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from CaenG to G38 4 armour, 1 artillery and 1 infantry moved from CaenG to G37 2 artilleries moved from G38 to G37 3 artilleries and 4 infantry moved from G39 to G38 EDIT: 1 infantry moved from G34 to St.LoG 2 infantry moved from G34 to G25 1 infantry moved from G34 to G25 Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from St.LoG: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Please hold, I need to place the Allies Reinforcements first.
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Please place 7 German Reinforcements for each Card.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Reinforcements - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 3 Germans Reinforcements - Germans 1 ReinforcementTracker moved from RC15 to RC22 3 artilleries and 4 infantry moved from Reinforcements Rennes Chartres to G34 1 ReinforcementTracker moved from RR15 to RR22 3 armour, 3 artilleries and 1 infantry moved from Reinforcements Rouen Chartres to G42Combat Hit Differential Summary :
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Fighter Strafe
4 infantry, 3 artillery placed in G34
artillery = 0.31 + 0.49 = Miss (Carry over 0.80)
artillery = 0.31 + 0.80 = 1 Hit (Carry over 0.11)
infantry = 0.31 + 0.11 = Miss (Carry over 0.42)
infantry = 0.31 + 0.42 = Miss (Carry over 0.73)
infantry = 0.31 + 0.73 = 1 Hit (Carry over 0.04)
artillery = 0.31 + 0.04 = Miss (Carry over 0.34)
infantry = 0.31 + 0.34 = Miss (Carry over 0.65)Fighter Strafe Carry Over 0.65
Running Tally = 2 + 14 + 10 + 14 + 8 + 14 = 62 (9 Hits - 14.6%)
Naval Bombardment:
0.33 + 0.29 = Miss (Carry over 0.62)
0.33 + 0.62 = 1 Hit
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Allied Carry Over = 0.33
Axis AAA Fire
G34 = 0.155 +0.155 + 0.155 = Miss (Carry over 0.465)Axis AAA Fire Carry over = 0.465
Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33





