@Amon-Sul GL&HF
scramble?
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@Jacob16 Hi, thanks for asking. I have been super busy. But I will get our game going again today, no worries!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 bomber moved from Russia to 97 Sea Zone
1 armour and 1 infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Rostov
1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Volgograd
2 fighters moved from Russia to Rostov
1 armour and 1 infantry moved from Finland to Norway
1 fighter moved from Finland to Norway
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - Russians
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Russians attack with 1 bomber
Italians defend with 1 tactical_bomber and 2 transports
Russians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the Russians lost in 97 Sea Zone
1 tactical_bomber owned by the Italians lost in 97 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -1
Casualties for Russians: 1 bomber
Casualties for Italians: 1 tactical_bomber
Battle in Norway
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 armour moved from Kazakhstan to Northwest Persia
2 armour moved from India to Eastern Persia
4 armour moved from India to Yunnan
2 aaGuns moved from Shensi to Kweichow
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Novgorod to Karelia
1 fighter moved from Norway to Finland
1 infantry moved from Russia to Tambov
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Caucasus to Russia
1 armour moved from Russia to Kazakhstan
Place Units - Russians
1 bomber and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Russians collect 34 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : -1,17
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Korea to Jehol
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 41 Sea Zone
2 artilleries moved from French Indo China to Shan State
1 armour moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
1 fighter moved from Japan to Jehol
1 fighter moved from Kiangsi to Jehol
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
1 infantry owned by the Chinese lost in Jehol
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Anhwe to French Indo China
1 tactical_bomber moved from Anhwe to Kwangtung
1 aaGun moved from Shantung to Anhwe
1 aaGun moved from Kiangsi to Kwangsi
1 aaGun moved from Kiangsi to Hunan
1 aaGun moved from Kiangsi to Kwangsi
2 fighters moved from Jehol to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
5 transports moved from 33 Sea Zone to 6 Sea Zone
3 armour moved from Japan to 6 Sea Zone
3 armour moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
3 armour, 1 artillery, 1 fighter and 5 infantry placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 1.67
UK_Pacific regular : -0.33
When India is captured and then recaptured, is it permanently converted to a minor factory?
Depending on the answer I will build 2 inf and 1 tank or otherwise 4 infantry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 6 infantry and 5 transports; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from New South Wales to Victoria
ANZAC take Victoria from Japanese
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Queensland to India
6 fighters moved from Queensland to Sumatra
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from 26 Sea Zone to 89 Sea Zone
3 fighters moved from Hawaiian Islands to Central America
2 carriers and 5 destroyers moved from 10 Sea Zone to 89 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 1 armour
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Hunan, round 4 : 0/1 hits, 0,50 expected hits
1 aaGun owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hunan, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hunan
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 1 armour
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 aaGuns and 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 2 aaGuns and 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
2 aaGuns owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 1 armour
Japanese roll AA dice in Anhwe : 0/1 hits, 0,17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 aaGun owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 5 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 5 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 6 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 6 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 7 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 7 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 artillery moved from Yunnan to Burma
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 1.
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Combat - British
British creates battle in territory 39 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Yunnan to Burma
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -3,67
Japanese regular : -2,17
Japanese AA : -0,17
@VictoryFirst It is converted to a minor factory when it is captured yes. However, That factory can be upgraded to a major again by the United Kingdom India economy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to Southern Italy
2 artilleries and 6 infantry moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,1,3,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Bryansk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Rostov
3 bombers moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
Combat - Germans
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/6 hits, 2.83 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 infantry
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Rostov to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
2 infantry moved from Baltic States to Belarus
5 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 artillery moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Western Germany
5 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Norway to Western Germany
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Rostov to Western Germany
1 bomber moved from Rostov to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 56 PUs (9 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.17
Germans regular : -2.17
Bump #1-------
Bump #2-------
Sorry Jacob for not playing. I have become too busy for games. I will likely not be able to play anytime soon. I’ll go ahead and concede this game. Later we can always continue this as a friendly game. Thank you for playing!
@VictoryFirst Sounds good. If you ever want to continue this one or start a new game just shoot me a message. Thanks for the game!
Hi Jacob, would you like to continue our game again?
@VictoryFirst sure should be fun. looks like a very chaotic game lol. just letting you know I am more busy now a days so we’ll have to agree to no time constraints or to a 2-weeks per bump sort’ve rule.
@Jacob16 You are the best! This game is one of the craziest G40 games I have ever played. It’s round 10 and the Germans still control London, and are now after a small delay at the gates of Moscow, Russia is collecting 40-50 IPCs, China controls almost all of its original territories, USA is switching between the Pacific and the Atlantic like a metronome…
So basically both of us have achieved significant victories, but they cancel each other out and therefore the game can still go either way. Also interesting to note - this game has also been a fierce battle on the tactical level. The battles in the Atlantic, in India and Australia were full of tactics.
Would you rescind the result if I manage to win the game? I didn’t know that was a thing until recently, when gamerman01 said he was willing to do that, when I came back to the game I had with him (similarly to our game, I also abandoned that game because I got too busy).
I’d be happy to agree to no time constraints. No bumping will be done by either of us. Friendly reminders are allowed though (and also appreciated, at least by me).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 armour and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
4 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
2 infantry moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters moved from Northwest Persia to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 3 infantry moved from Yunnan to Shan State
1 bomber moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 armour moved from Egypt to Alexandria
Russians take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 4 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 4 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/7 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Norway
Russians roll dice for 4 armour, 2 infantry and 1 mech_infantry in Norway, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 artilleries
Russians roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Shan State
1 artillery owned by the Japanese lost in Shan State
Russians roll dice for 1 armour and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 infantry in Shan State, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Shan State
Russians roll dice for 1 armour and 1 infantry in Shan State, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
Russians win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Rostov to Russia
1 armour moved from Kazakhstan to Samara
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
2 armour moved from Eastern Persia to Kazakhstan
2 armour moved from Northwest Persia to Kazakhstan
3 armour moved from Yunnan to India
2 aaGuns moved from Kweichow to Hopei
13 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Samara to Russia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
Place Units - Russians
7 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
Germans regular : -2,17
Russians regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 armour and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
4 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
2 infantry moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters moved from Northwest Persia to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 3 infantry moved from Yunnan to Shan State
1 bomber moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
1 armour moved from Egypt to Alexandria
Russians take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 4 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 4 armour, 2 infantry and 1 mech_infantry in Norway, round 2 : 1/7 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Norway
Russians roll dice for 4 armour, 2 infantry and 1 mech_infantry in Norway, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shan State
Russians attack with 1 armour and 3 infantry
Japanese defend with 2 artilleries
Russians roll dice for 1 armour and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Shan State
1 artillery owned by the Japanese lost in Shan State
Russians roll dice for 1 armour and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 infantry in Shan State, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Shan State
Russians roll dice for 1 armour and 1 infantry in Shan State, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shan State
Russians win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Rostov to Russia
1 armour moved from Kazakhstan to Samara
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
2 armour moved from Eastern Persia to Kazakhstan
2 armour moved from Northwest Persia to Kazakhstan
3 armour moved from Yunnan to India
2 aaGuns moved from Kweichow to Hopei
13 infantry moved from Yunnan to Hunan
1 armour and 1 mech_infantry moved from Samara to Russia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
Place Units - Russians
7 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hunan: 1 infantry
EDIT: Removing units owned by Russians from Hunan: 12 infantry
EDIT: Adding units owned by Russians to Burma: 13 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1,00
Germans regular : -2,17
Russians regular : -1,67
NCM edit. This game is tough, now that I looked at it deeply. If you play well here I will lose!