@Martin Enjoy your trip
D-Day - Average Dice Test - AndrewAAGamer (L) vs VictoryFirst (X)
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Please place 7 reinforcements for both cards.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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All my reinforcements go to G34 and G39.
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TripleA Manual Gamesave Post: NavalBombardment round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Naval Bombard 1 - NavalBombardment
Combat Hit Differential Summary :
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Fighter Strafe
3 armor, infantry, artillery, 2 infantry placed in G34
armor = 0.31 + 0.62 = Miss (Carry over 0.93)
armor = 0.31 + 0.93 = 1 Hit (Carry over 0.24)
armor = 0.31 + 0.24 = Miss (Carry over 0.55)
infantry = 0.31 + 0.55 = Miss (Carry over 0.86)
artillery = 0.31 + 0.86 = 1 Hit (Carry over 0.17)
infantry = 0.31 + 0.17 = Miss (Carry over 0.48)
infantry = 0.31 + 0.48 = Miss (Carry over 0.79)Fighter Strafe Carry Over 0.79
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Naval Bombardment:
0.33 + 0.41 = Miss (Carry over 0.74)
0.33 + 0.74 = 1 Hit (Drop 0.07) )
0.33 = Miss (Carry over 0.33)
0.33 + 0.33 = Miss (Carry over 0.66)
0.33 + 0.66 = 1 Hit
0.33 = Miss (Carry over 0.33)Bombers:
0.5 + 0.33 = Miss
0.5 + 0.83 = 1 Hit (Carry over 0.33)Allied Carry Over = 0.33
Blockhouses:
Utah
Sword[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 897; Hits: 0
1d1000<=1: 228; Hits: 0 -
G7
G14
G15
G17[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 718; Hits: 0
1d1000<=1: 698; Hits: 0
1d1000<=1: 946; Hits: 0
1d1000<=1: 278; Hits: 0 -
Blockhouses
Sword = 0.5 = Miss (Carry Over 0.5)
Utah = 0.5 +0.5 + 0.5 = 1 Hit (Carry over 0.5)German Carry Over 0.5
Battle Order = G17, G14, G7, G15
Allies attack:
G17 = 2.49 + 0.33 = 2 Hits (Carry over 0.82)
G14 = 1.86 + 0.82 = 2 Hits (Carry over 0.68)
G7 = 0.77 + 0.68 = 1 Hit (Carry over 0.45)
G15 = 1.19 + 0.45 = 1 Hit (Carry over 0.64)Allied Carry Over = 0.64
Germans defend:
G17 = 2.17 + 0.5 = 2 Hits (Carry over 0.67)
G14 = 1 + 0.67 = 1 Hit (Carry over 0.67)
G7 = 0.17 + 0.67 = Miss (Carry over 0.84)
G15 = 0.33 + 0.84 = 1 Hit (Carry over 0.17)German Carry Over = 0.17
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German Combat Move - Please make the German moves and then I will figure out the battle results.
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Combat Move - Germans
Combat Hit Differential Summary :
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Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14 -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Germans Combat Move - Germans Turning on Edit Mode EDIT: 2/4 hits, 0,67 expected hits EDIT: lost in P34 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 0/1 hits, 0,17 expected hits EDIT: Turning off Edit Mode 1 infantry moved from G5 to G1 2 infantry moved from G6 to G1 1 infantry moved from G6 to G1 2 artilleries and 2 infantry moved from G6 to CherbourgG 1 infantry moved from G3 to CherbourgG 2 infantry moved from G25 to St.LoG 1 infantry moved from G20 to St.LoG EDIT: 1 armour and 3 infantry moved from G34 to St.LoG EDIT: 1 armour moved from G34 to G24 1 artillery and 1 infantry moved from G31 to CaenG 5 armour moved from G39 to CaenG 2 artilleries moved from G39 to G38
Combat Hit Differential Summary :
EDIT: : 1,17
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Do you do the fighter strafes in the order that the units are moved or in a random order?
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I do reinforcements as they come off the card. For movement I do groups, infantry, artillery, tanks so movement order can’t effect the order of casualties. I could do random if you want.
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@AndrewAAGamer Reinforcements can be done in order as they come off the chart, I think that’s the most logical. For movement I would do randomly.
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Infantry G34
Infantry G34
Infantry G34
Armor G34
Armor G34[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1]
[dice 1d1000<=1] -
1d1000<=1: 849; Hits: 0
1d1000<=1: 70; Hits: 0
1d1000<=1: 513; Hits: 0
1d1000<=1: 362; Hits: 0
1d1000<=1: 822; Hits: 0