Here is what you do. upload the AA rules of whatever version. then Chat Cpb or Genmini upload the rules and it will decide with brutal logic. The Battleship is priced correctly if its 20IPC and takes 2 hits and SB at 4. the only issue might be the Carrier could have different combat values, otherwise its good. Let AI solve your issue!
1942 Global Changes
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Larry’s 1942 Global setup put an even more (unimportant label) on the French. So I wanted to make some changes that balance the game, note they might not be completely historically accurate.
1 Destroyer and Transport added to British fleet by London, forgot sea zone name…
1 Infantry added to Algeria.
1 Infantry added to egypt with a mech.
A transport added to the fleet of french west africa.
1 Infantry added in syria.
1 Infantry to London.
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P Panther moved this topic from Axis & Allies Global 1940 on
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Nice.
I think the Axis are really underpowered in this game, so adding more Allied units would make the situation worse. Maybe add double the amount of German or Japanese units.
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@SuperbattleshipYamato I hear the opposite from others. So guess maybe th egame is balanced because a lot of people say the axis are over powerd than a lot say the Allies are. So maybe then this is a balance game! I made these changes assuming a axis advantage btw.
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Or maybe one of us isn’t playing correctly.
Out of pure curiosity, I would like to know why people think the game is biased towards the Axis. I haven’t played it much but in the solo game I did the Axis almost continuously faced an uphill battle from turn 1.
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@SuperbattleshipYamato I have played a few games and though the Axis can initially worry the Allies , (I thought I would lose ), I have always been able to keep the income gap and , as the game progresses, it opens up much more .
I don’t believe , The Allies don’t need help in this game, if the players are equal ability.





