@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
L25 PtV Stucifer (X+9) v Argothair (L)
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 artillery moved from French West Africa to 89 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 carrier and 2 fighters moved from 88 Sea Zone to 93 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 4 fighters moved from 27 Sea Zone to 50 Sea Zone 2 tactical_bombers moved from 27 Sea Zone to 50 Sea Zone Combat - Americans Battle in Morocco Battle in 50 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Morocco from Italians with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island Place Units - Americans 2 transports placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 armour placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 4 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 3 transports placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 5. 1 artillery and 1 infantry placed in Eastern United States Americans undo move 5. 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hopei to Kiangsi 1 infantry moved from Kweichow to Hunan 3 artilleries, 1 fighter and 4 infantry moved from Kweichow to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 2 : 0/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 aaGun owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits, 2.50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Chahar to Inner Mongolia Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 artillery moved from French West Africa to 89 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 carrier and 2 fighters moved from 88 Sea Zone to 93 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 4 fighters moved from 27 Sea Zone to 50 Sea Zone 2 tactical_bombers moved from 27 Sea Zone to 50 Sea Zone Combat - Americans Battle in Morocco Battle in 50 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Morocco from Italians with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island Place Units - Americans 2 transports placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 armour placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 4 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 3 transports placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 5. 1 artillery and 1 infantry placed in Eastern United States Americans undo move 5. 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hopei to Kiangsi 1 infantry moved from Kweichow to Hunan 3 artilleries, 1 fighter and 4 infantry moved from Kweichow to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 2 : 0/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 aaGun owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits, 2.50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Chahar to Inner Mongolia Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Nigeria to 84 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 fighter moved from French West Africa to Egypt 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 destroyer moved from 112 Sea Zone to 128 Sea Zone 1 fighter moved from United Kingdom to 128 Sea Zone Combat - British Battle in 128 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 128 Sea Zone British win, taking 128 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Belgian Congo British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Belgian Congo to Egypt 2 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 aaGun, 2 artilleries and 3 infantry moved from Yunnan to Kwangsi 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Western India 1 infantry moved from Eastern India to Western India 1 artillery moved from Eastern India to Western India 1 infantry moved from Eastern India to Western India 1 mech_infantry moved from Eastern India to Baluchistan 1 armour and 1 fighter moved from Eastern India to Yunnan 1 submarine moved from 40 Sea Zone to 42 Sea Zone 1 fighter moved from 128 Sea Zone to Scotland Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 112 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 artilleriesCombat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.67 Italians regular : -0.33 Japanese regular : 0.00 Germans regular : -0.17 British regular : 1.00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 infantry moved from Libya to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 infantry and 1 marine moved from Northern Italy to 99 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 2 infantry moved from 101 Sea Zone to Crete 1 armour, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland 2 armour moved from Northern Caucasus to Northwest Persia Combat - Italians Italians creates battle in territory 72 Sea Zone Battle in Crete Battle in Cyprus Battle in Northwest Persia Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Crete from British, taking Cyprus from British, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Italians attack with 1 armour, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 5 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 6 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 7 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Eastern Poland 1 aaGun and 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Malta 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 submarines and 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -5.17 Russians regular : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 aaGun and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 6,5,4 ANZAC collect 7 PUs; end with 7 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 fighter and 2 tactical_bombers moved from Malta to Morocco 2 fighters moved from 94 Sea Zone to Morocco 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 1 fighter moved from Southern Italy to 83 Sea Zone 1 tactical_bomber moved from Southern Italy to Morocco 1 battleship moved from 99 Sea Zone to 94 Sea Zone 2 fighters moved from Western Germany to 118 Sea Zone 1 destroyer moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 armour moved from Southern Caucasus to Iraq Germans take Iraq from British 1 armour moved from Southern Caucasus to Southern Persia Germans take Southern Persia from British 1 armour moved from Southern Caucasus to Northeast Persia Germans take Northeast Persia from Russians Combat - Germans Battle in 83 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport COMMENT: Skipped scramble to Morocco due to odds with bombard being 95% Battle in Morocco Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 2 artilleries, 1 infantry and 1 marine Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Morocco, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Morocco, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Morocco 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 marine owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries, 1 infantry and 1 marine Battle in 118 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans COMMENT: I guess i used the wrong fighter for 83 should have been one from Malta so it could land in 101. the one in Morocco should only have 1 move left and have to land on the carrier Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 infantry moved from Norway to 116 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 2 fighters moved from 118 Sea Zone to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Eastern Poland 1 aaGun, 7 artilleries and 14 infantry moved from Baltic States to Leningrad 1 aaGun and 2 infantry moved from Vyborg to Karelia 1 aaGun, 4 artilleries and 15 infantry moved from Vyborg to Leningrad 2 infantry moved from 118 Sea Zone to Leningrad 2 fighters and 2 tactical_bombers moved from Morocco to Gibraltar 1 fighter and 1 tactical_bomber moved from Morocco to 94 Sea Zone 1 carrier moved from 99 Sea Zone to 101 Sea Zone EDIT: 1 fighter moved from 83 Sea Zone to 101 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 2 artilleries and 8 infantry moved from Germany to Slovakia Hungary 1 aaGun and 4 infantry moved from Northern Caucasus to Southern Caucasus 4 armour and 5 mech_infantrys moved from Southern Caucasus to Iraq 1 submarine moved from 94 Sea Zone to 100 Sea Zone Place Units - Germans 1 infantry placed in Normandy Bordeaux 2 artilleries and 8 infantry placed in Germany 1 artillery placed in Southern France 2 submarines placed in 95 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.50 Germans regular : -1.33 -
-
I skipped scramble to Morocco due to odds with bombard being 95%
-
I guess i used the Southern Italy fighter for 83. It should have been one from Malta so it could land in 101. the one in Morocco should only have 1 move left and have to land on the carrier in 94
-
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Russians Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Kazakhstan to Northern Caucasus Russians take Northern Caucasus from Italians 1 artillery and 2 infantry moved from Urals to Kazakhstan 1 artillery and 3 infantry moved from Stalingrad to Rostov 2 armour, 9 artilleries, 29 infantry and 2 mech_infantrys moved from Tambov to Rostov 1 infantry moved from Kursk to Rostov 3 infantry moved from Kursk to Rostov 1 infantry moved from Tula to Kursk 1 artillery and 1 infantry moved from Tula to Tambov 1 infantry moved from Archangel to Vologda 1 artillery moved from Russia to Yaroslavl 7 infantry moved from Russia to Yaroslavl 6 artilleries and 16 infantry moved from Novgorod to Yaroslavl 1 armour, 1 artillery and 5 infantry moved from Smolensk to Yaroslavl 1 infantry moved from Rostov to Northern Caucasus Combat - Russians Non Combat Move - Russians 1 aaGun moved from Novgorod to Yaroslavl 1 aaGun moved from Novgorod to Yaroslavl 1 aaGun moved from Tambov to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Siberia 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,4,2,3,1,2,6 Russians collect 32 PUs (7 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries and 5 infantry moved from Queensland to New South Wales 2 marines moved from Queensland to 55 Sea Zone 2 cruisers and 2 marines moved from 55 Sea Zone to 64 Sea Zone 2 marines moved from 64 Sea Zone to New South Wales 1 destroyer moved from 64 Sea Zone to 50 Sea Zone 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to New South Wales 2 infantry moved from Northern Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 destroyer and 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 50 Sea Zone 1 fighter moved from Caroline Islands to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to New South Wales 1 infantry moved from Paulau to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 artillery moved from New Guinea to 55 Sea Zone 1 infantry moved from Solomon Islands to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales 1 bomber moved from Guam to New South Wales 1 bomber moved from Guam to Korea 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Jehol to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 6 artilleries, 1 bomber, 5 fighters, 10 infantry, 2 marines and 5 tactical_bombers ANZAC defend with 3 aaGuns, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry ANZAC roll AA dice in New South Wales : 0/9 hits, 1.50 expected hits Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 1 bomber, 5 fighters, 10 infantry, 2 marines and 5 tactical_bombers in New South Wales, round 2 : 13/29 hits, 11.67 expected hits ANZAC roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 11 infantry in New South Wales, round 2 : 8/19 hits, 7.33 expected hits 7 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 10 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters, 3 infantry, 2 marines and 5 tactical_bombers in New South Wales, round 3 : 11/21 hits, 9.67 expected hits ANZAC roll dice for 5 artilleries, 3 fighters and 1 infantry in New South Wales, round 3 : 3/9 hits, 4.00 expected hits 3 infantry owned by the Japanese lost in New South Wales 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 5 artilleries owned by the ANZAC lost in New South Wales Japanese captures 7PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 5 artilleries, 1 bomber, 5 fighters, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 1 artillery and 10 infantry Casualties for ANZAC: 3 aaGuns, 5 artilleries, 3 fighters and 11 infantry Battle in Korea Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine British defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 50 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Jehol to Southern Manchuria 1 transport moved from 20 Sea Zone to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 aaGun moved from Paulau to 36 Sea Zone 1 aaGun and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 aaGun moved from 21 Sea Zone to Kwangtung 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 submarine moved from 56 Sea Zone to 132 Sea Zone 1 destroyer moved from 55 Sea Zone to 132 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to Japan 1 bomber moved from Korea to Japan 1 transport moved from 47 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to Manilla 1 carrier moved from 47 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to Queensland 1 bomber, 5 fighters and 5 tactical_bombers moved from New South Wales to Queensland 3 fighters and 3 tactical_bombers moved from Queensland to 55 Sea Zone 5 transports moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Jehol 1 submarine moved from 21 Sea Zone to 37 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 7 infantry placed in Japan 1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.17 Japanese regular : 2.17 ANZAC AA : -1.50 ANZAC regular : -0.33 Russians regular : -0.33 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 armour moved from Hawaiian Islands to 27 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan 2 fighters moved from Wake Island to Japan 1 fighter moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 4 infantry moved from British Guiana to 90 Sea Zone 4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco 1 infantry moved from Gold Coast to French West Africa 1 destroyer moved from 104 Sea Zone to 93 Sea Zone -
Kamikaze / scramble decisions? I decided to slightly expand the Doolittle Raid.
-
@Argothair Interesting move!
No scramble in Morocco.
2 Kamikazes per carrier and scramble the fighter from SZ 6 to Japan. OOL for Japan, please wait and lose bomber after infantry. -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 armour moved from Hawaiian Islands to 27 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan 2 fighters moved from Wake Island to Japan 1 fighter moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 4 infantry moved from British Guiana to 90 Sea Zone 4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco 1 infantry moved from Gold Coast to French West Africa 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Japanese scrambles 1 units out of 6 Sea Zone to defend against the attack in Japan Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Battle in Morocco Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Japan Americans attack with 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 2/8 hits, 2.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3.67 expected hits 2 infantry owned by the Americans and 2 marines owned by the Americans lost in Japan 2 infantry owned by the Japanese lost in Japan Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Japan, round 3 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Japan, round 3 : 3/8 hits, 3.00 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan 4 infantry owned by the Japanese lost in Japan Americans roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Americans lost in Japan Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -29 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Casualties for Japanese: 6 infantry Moving scrambled unit from Japan back to originating territory: 6 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Wake Island 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter moved from New Zealand to Wake Island 3 fighters moved from Morocco to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 marine placed in Eastern United States 1 battleship placed in 11 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.33 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Inner Mongolia to Chahar 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber Chinese roll dice for 5 artilleries and 5 infantry in Kwangtung, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 4.50 expected hits 3 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 5 artilleries and 2 infantry in Kwangtung, round 3 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/9 hits, 3.83 expected hits 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 3 artilleries in Kwangtung, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 4 : 4/7 hits, 3.17 expected hits 3 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Chinese: 5 artilleries and 5 infantry Casualties for Japanese: 1 aaGun and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 artillery and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 armour moved from Hawaiian Islands to 27 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan 2 fighters moved from Wake Island to Japan 1 fighter moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 4 infantry moved from British Guiana to 90 Sea Zone 4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco 1 infantry moved from Gold Coast to French West Africa 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Japanese scrambles 1 units out of 6 Sea Zone to defend against the attack in Japan Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Battle in Morocco Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Japan Americans attack with 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 2/8 hits, 2.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3.67 expected hits 2 infantry owned by the Americans and 2 marines owned by the Americans lost in Japan 2 infantry owned by the Japanese lost in Japan Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Japan, round 3 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Japan, round 3 : 3/8 hits, 3.00 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan 4 infantry owned by the Japanese lost in Japan Americans roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Americans lost in Japan Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -29 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Casualties for Japanese: 6 infantry Moving scrambled unit from Japan back to originating territory: 6 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Wake Island 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter moved from New Zealand to Wake Island 3 fighters moved from Morocco to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 marine placed in Eastern United States 1 battleship placed in 11 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Inner Mongolia to Chahar 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber Chinese roll dice for 5 artilleries and 5 infantry in Kwangtung, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 4.50 expected hits 3 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 5 artilleries and 2 infantry in Kwangtung, round 3 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/9 hits, 3.83 expected hits 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 3 artilleries in Kwangtung, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 4 : 4/7 hits, 3.17 expected hits 3 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Chinese: 5 artilleries and 5 infantry Casualties for Japanese: 1 aaGun and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 artillery and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 128 Sea Zone to 122 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 73 Sea Zone 1 mech_infantry moved from Baluchistan to Eastern India 1 infantry moved from Western India to Baluchistan 1 artillery and 2 infantry moved from Western India to Eastern India 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 artilleries and 3 infantry moved from Kwangsi to Kwangtung 1 armour and 1 fighter moved from Yunnan to Kwangtung 1 destroyer moved from 40 Sea Zone to 82 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the British lost in Kwangtung 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in Kwangtung, round 3 : 2/2 hits, 1.33 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung 2 fighters owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 24 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Non Combat Move - British 1 aaGun moved from Kwangsi to Kwangtung 1 fighter moved from Kwangtung to Yunnan 2 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Burma to Yunnan 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma Place Units - British 3 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa 1 transport placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3 British collect 26 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,5,3,3,4 UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.83 Japanese regular : -0.33 Germans regular : -0.67 British regular : 1.50 -
@Stucifer Thank you! (I think.) I had hoped to trap your Japanese fleet in southeastern Australian waters; I figured you could take Sydney, but you’d lose enough planes fighting and I’d have enough of a presence in Hawaii that you’d be stuck there for a while. That didn’t work out, because you fought so well in Australia…so if I can’t hit your fleet, maybe I can wear you down on land. The odds of actually taking Tokyo are tiny, but since I was able to take Kwangtung, you might find that the loss of the infantry on the Japanese home islands is punishing. Or not! Maybe you’ll have a surprise for me. I look forward to finding out.
-
@Argothair It’s a bold move, and I love to see those. I think it was a high-risk play with the kamikaze potential. Losing Kwangtung and all the convoyed IPCs will hurt Japan for a bit, for sure, and I don’t know if there’s a way for me to capitalize on your fleet being so far out but I will certainly be trying 🤓😈
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 transport moved from 101 Sea Zone to 99 Sea Zone 2 infantry moved from Northern Italy to 99 Sea Zone 1 marine moved from Cyprus to 101 Sea Zone 1 marine moved from 101 Sea Zone to Syria 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Syria 1 battleship and 1 cruiser moved from 97 Sea Zone to 100 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 1 armour moved from Northwest Persia to Syria 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Romania to Southern Belarus Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour and 2 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Syria Italians attack with 1 armour, 2 infantry and 1 marine French defend with 1 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 infantry and 1 marine in Syria, round 2 : 1/4 hits, 1.17 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern Belarus Italians attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Southern Belarus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Belarus 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Southern Belarus 1 aaGun and 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Malta to Gibraltar 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.67 Russians regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Non Combat Move - French 1 destroyer moved from 40 Sea Zone to 82 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





