Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsLeague General Discussion Thread
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@gamerman01 said in League General Discussion Thread:
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
Can we ask the follow up question, does this make sense? We have bm and yg and bb. I can’t get the play tester hat off no matter how hard I try.
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@crockett36 said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
Can we ask the follow up question, does this make sense? We have bm and yg and bb. I can’t get the play tester hat off no matter how hard I try.
It does to some degree because it stops USA from coming in and claiming Dutch New Guinea in particular, then being able to put a naval base down there. I don’t mind the rule the way it is.
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@simon33 And yet t.here’s a 45 to 60 ipc bid
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@crockett36 said in League General Discussion Thread:
@simon33 And yet t.here’s a 45 to 60 ipc bid
That isn’t because of the custodianship rules though.
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@simon33 But it’s an easy common-sense fix.
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@crockett36 said in League General Discussion Thread:
@simon33 But it’s an easy common-sense fix.
What do you mean? USA should be able to take the money islands?
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My understanding is that the US can take control of a Dutch territory after the Japanese seize control.
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@ArtofWar1947 I would amend the rule to say the US take control after declaration of war or a state of war is declared between the western alliance and Japanese empire
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There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
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@crockett36 Inside info, or personal prediction?
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@mikawagunichi personal prediction.
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@crockett36 said in League General Discussion Thread:
There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
It is slower than the second coming. Looks like they have stopped work on it.
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@simon33 Well, historically we have the “third edition” which is the Gen-con 42 set up, then we have the same to the magic people. This might be considered the wilderness years. Now we have a flurry of reprints and new developments, like the scenario games of the 2000s. So we do have progress. And it is making them money. I think we need to ask for:
- a global 40 map that is compact for those who don’t have a lot of space.
- a deluxe all in one, with case, all the bells and whistles, leather–in the 1000.00 range.
- a youtube version, that contains rulesets from BBR, YG or even small channels like me.
- a handicapping mechanism like my time machine.
- technology rules that work like my superchart.
- new pieces like fortifications, marines and rail.
- new rules for sea blocking like in War Room,
- a fix to commonsense issues like the Gerrys being able to move into Italian occupied E Po and still receive their bonus.
The best venue to make noise is BGG, FB and here. Ask and ye shall receive.
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@simon33 said in League General Discussion Thread:
@crockett36 said in League General Discussion Thread:
There will be a third edition someday I believe so remember the rule you do not get what you do not ask for.
It is slower than the second coming. Looks like they have stopped work on it.
He is patient, not wanting any to perish!
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@crockett36
how about a general that adds a + 1 to a few infantry. charge like 10 for him. -
For whoever cares about tiers (pretty colors),
I just reviewed the ranges and changed them. Elite is more elite, tier 1 is more special, and tier 3 has more than just 1-2 players in it now.
Tiers don’t affect playoffs or whatever, but many players like to refer to them when looking for an opponent. Of course you could always go by ELO # range, but tiers are elegant
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I will be away the next week with no access to wifi. Just letting everyone know who I am in games with that I will not be posting for a week. Thanks!
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I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)
The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.
Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray
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I’m not going to push it and if we don’t have enough interested players, it certainly doesn’t hurt my feelings, but
Hot seat game is open, and
Russia 2 is up
See first stickied thread, which has link to the game in the first post
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@gamerman01 said in League General Discussion Thread:
I changed the view for each leaderboard to include only players who’ve finished a game in the past year. (All gray lines disappear)
The tabs are locked, so if anyone would like to see the view of all players ever, just request and I’ll change it for awhile.
Obviously there are benefits to going to active only - the list is shorter and you can more easily see where you stack up against actives. Not to mention no unsightly gray
You may be able to change the view yourself even though sheet is locked, look to top right by sigma summation symbol for “filter views”.
Not sure since I have full access,
Maybe somebody try it and report back





