Went Max D in z27
Scramble to z99?
Scramble?
You weren’t supposed to do that. No scramble.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Italians win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Northern Italy
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from France to Southern Italy
Place Units - Italians
2 fighters and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Russians regular : -0.33
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
You weren’t supposed to do that.
The Italians are always happy to join in once the Germans have done most of the work…
Was hoping you’d try to stack in 110 and give the Italians more targets, you’ve set up for a counterattack which I’m going to have to account for.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Trans-Jordan to Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Vologda to Samara
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
Combat Hit Differential Summary :
Scramble?
OoL for UK, or would you prefer to go round by round?
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Vologda to Samara
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry
British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.33
Germans regular : -9.67
@simon33
British AA wasn’t too damaging, only two loses for the Luftwaffe.
The naval bombardment did a little damage, assumed the casualty would be an AA unit.
The Wehrmacht are off to a slow start…
Please choose 12 casualties.
Let me know if you want me to just proceed with OoL for maximum defence.
Just go Max D.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Vologda to Samara
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry
British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
British roll dice for 5 aaGuns, 2 armour, 1 artillery, 5 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/30 hits, 12.00 expected hits
2 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 3 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 7 artilleries, 4 bombers, 6 fighters and 6 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits
British roll dice for 2 armour, 1 artillery, 5 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/22 hits, 9.33 expected hits
4 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
13 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 5 fighters and 4 tactical_bombers in United Kingdom, round 4 : 6/17 hits, 9.33 expected hits
British roll dice for 2 armour, 1 artillery, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 5/9 hits, 5.00 expected hits
1 bomber owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 : 6/12 hits, 6.50 expected hits
British roll dice for 3 fighters in United Kingdom, round 5 : 3/3 hits, 2.00 expected hits
3 bombers owned by the Germans lost in United Kingdom
3 fighters owned by the British lost in United Kingdom
Germans captures 40PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Germans: 6 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 5 aaGuns, 2 armour, 5 fighters, 16 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
triggerBritishDestroyPUsGermans: Canada takes ownership of territory British Columbia
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Alberta Saskatchewan Manitoba
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Ontario
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Quebec
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Newfoundland Labrador
triggerBritishDestroyPUsGermans: Canada takes ownership of territory New Brunswick Nova Scotia
triggerBritishDestroyPUsGermans: has removed 1 factory_minor owned by British in Quebec
Non Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
8 armour and 7 mech_infantrys moved from Tambov to Ukraine
2 aaGuns moved from Samara to Volgograd
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 airfield placed in Normandy Bordeaux
1 airfield placed in Holland Belgium
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 64 PUs (2 lost to blockades); end with 104 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.33
Germans regular : -13.00
British regular : 0.67
Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
I think I erred when I reversed the UK’s Atlantic subs objective. That little bit less money makes a difference I think.
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
Thanks you for the game. Well played, I think it was a close game, it wouldn’t have taken much to have gone differently for the result to have changed.
I have enjoyed French Rebalance, I think it does address some of the Axis bias in BM. It would have been interesting to see the affect of the French territory changes following an Allied invasion of Normandy.
I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.
Yeah, thanks for the game. I felt behind most or all of the game. Looking through the history. I think the strength of Italy was what really undid me. Surprising that the attack on SZ92 isn’t more common, seems a winner in spite of the damage to the Luftwaffe. If my UK bomber wasn’t out of position, perhaps a no scramble and a counter attack on the Italian fleet would have been good but then less Luftwaffe losses too.
Perhaps there is a need for an allied bid rather than any further mods. Should be a small one of course, and I reckon it will be kept under 10 so no Scottish fighter, which is an awesome bid.
Will think about another game on the weekend.
Regarding SZ92. Maybe this game wasn’t typical as I purchased two bombers (as I like them at 12IPC), whereas most would probably buy navy or slow movers.
I think the key to stopping the attack 92 is having enough in 92 (with scramble from Gibraltar) to discourage a direct attack by the Italians, whilst also having enough in Algeria to discourage Italy invading and giving the Luftwaffe a landing spot. Depending on how the G1 attacks play out, the UK can often achieve, but without a bid I guess it is more likely this will be a stretch.
Maybe some existing units could be moved to help the UK against I1 and G2 attacks. Possibly moving one French ship from 93 to 92 could free up a plane to reinforce Algeria, or the three French infantry in North Africa could all start in Algeria. However, there may be unintended consequences to these moves, I haven’t completely thought it through.
As the intention is to have no bid (which I like as an idea), I think the board should still allow the UK to be able to secure 92 with what it has available - if it concentrates only on this move. The alternative of retreating into the Red Sea seems to give the Axis too much of the initiative, and attacking 97 is very dicey.
@FlyingBadger said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.
Love another game. Same sides or swap?
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Love another game. Same sides or swap?
Great. I’d prefer to be Axis as I have just started a BM game as Allies and it would help me not confuse the games. Happy if you want to have a small bid or otherwise adjust the rule options, whatever you think is balanced.
ok. Can I get +6 or is that too big a bid?