This game is about to get crazy. Those are just about THE BEST sea zone rolls I’ve seen Germany get R1, and THE WORST I’ve ever seen the France battle go. Good luck.
L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1
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You might be about to put me out of my misery.
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
You might be about to put me out of my misery.
Maybe, but there’s still room for it to go wrong…
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - Italians Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Tambov to Novosibirsk 1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
Combat Hit Differential Summary :
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Scramble?
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You weren’t supposed to do that. No scramble.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - Italians Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Tambov to Novosibirsk 1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber and 3 fighters Americans defend with 1 destroyer Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novosibirsk Italians attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Italians win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from 110 Sea Zone to Western Germany 1 mech_infantry moved from Northern Italy to Yugoslavia 1 infantry moved from France to Northern Italy 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from France to Southern Italy Place Units - Italians 2 fighters and 1 mech_infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Russians regular : -0.33
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
You weren’t supposed to do that.
The Italians are always happy to join in once the Germans have done most of the work…
Was hoping you’d try to stack in 110 and give the Italians more targets, you’ve set up for a counterattack which I’m going to have to account for. -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 4 fighters moved from 42 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 34 Sea Zone to 42 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Trans-Jordan to Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.00
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour and 4 artilleries moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone 5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 3 armour moved from Vologda to Samara 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
Combat Hit Differential Summary :
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Scramble?
OoL for UK, or would you prefer to go round by round?
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No scramble.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour and 4 artilleries moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone 5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 3 armour moved from Vologda to Samara 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd Combat - Germans Battle in Volgograd Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
Combat Hit Differential Summary :
British AA : -0.50 Russians regular : -0.33 Germans regular : -9.67
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@simon33
British AA wasn’t too damaging, only two loses for the Luftwaffe.
The naval bombardment did a little damage, assumed the casualty would be an AA unit.
The Wehrmacht are off to a slow start…
Please choose 12 casualties.
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Let me know if you want me to just proceed with OoL for maximum defence.
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Just go Max D.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 transports moved from 112 Sea Zone to 113 Sea Zone 1 armour and 4 artilleries moved from Germany to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone 5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone 4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom 1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 3 armour moved from Vologda to Samara 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd Combat - Germans Battle in Volgograd Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits British roll dice for 5 aaGuns, 2 armour, 1 artillery, 5 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/30 hits, 12.00 expected hits 2 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 3 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 7 artilleries, 4 bombers, 6 fighters and 6 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits British roll dice for 2 armour, 1 artillery, 5 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/22 hits, 9.33 expected hits 4 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom 13 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 5 fighters and 4 tactical_bombers in United Kingdom, round 4 : 6/17 hits, 9.33 expected hits British roll dice for 2 armour, 1 artillery, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 5/9 hits, 5.00 expected hits 1 bomber owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom 1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 : 6/12 hits, 6.50 expected hits British roll dice for 3 fighters in United Kingdom, round 5 : 3/3 hits, 2.00 expected hits 3 bombers owned by the Germans lost in United Kingdom 3 fighters owned by the British lost in United Kingdom Germans captures 40PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 3 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45 Casualties for Germans: 6 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers Casualties for British: 5 aaGuns, 2 armour, 5 fighters, 16 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British triggerBritishDestroyPUsGermans: Canada takes ownership of territory British Columbia triggerBritishDestroyPUsGermans: Canada takes ownership of territory Alberta Saskatchewan Manitoba triggerBritishDestroyPUsGermans: Canada takes ownership of territory Ontario triggerBritishDestroyPUsGermans: Canada takes ownership of territory Quebec triggerBritishDestroyPUsGermans: Canada takes ownership of territory Newfoundland Labrador triggerBritishDestroyPUsGermans: Canada takes ownership of territory New Brunswick Nova Scotia triggerBritishDestroyPUsGermans: has removed 1 factory_minor owned by British in Quebec Non Combat Move - Germans 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 8 armour and 7 mech_infantrys moved from Tambov to Ukraine 2 aaGuns moved from Samara to Volgograd Place Units - Germans 1 carrier placed in 110 Sea Zone 1 airfield placed in Normandy Bordeaux 1 airfield placed in Holland Belgium 1 artillery and 1 infantry placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 64 PUs (2 lost to blockades); end with 104 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs
Combat Hit Differential Summary :
British AA : -0.50 Russians regular : -0.33 Germans regular : -13.00 British regular : 0.67
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Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
I think I erred when I reversed the UK’s Atlantic subs objective. That little bit less money makes a difference I think.
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.
Will post.
Thanks you for the game. Well played, I think it was a close game, it wouldn’t have taken much to have gone differently for the result to have changed.
I have enjoyed French Rebalance, I think it does address some of the Axis bias in BM. It would have been interesting to see the affect of the French territory changes following an Allied invasion of Normandy.
I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.
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Yeah, thanks for the game. I felt behind most or all of the game. Looking through the history. I think the strength of Italy was what really undid me. Surprising that the attack on SZ92 isn’t more common, seems a winner in spite of the damage to the Luftwaffe. If my UK bomber wasn’t out of position, perhaps a no scramble and a counter attack on the Italian fleet would have been good but then less Luftwaffe losses too.
Perhaps there is a need for an allied bid rather than any further mods. Should be a small one of course, and I reckon it will be kept under 10 so no Scottish fighter, which is an awesome bid.
Will think about another game on the weekend.
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Regarding SZ92. Maybe this game wasn’t typical as I purchased two bombers (as I like them at 12IPC), whereas most would probably buy navy or slow movers.
I think the key to stopping the attack 92 is having enough in 92 (with scramble from Gibraltar) to discourage a direct attack by the Italians, whilst also having enough in Algeria to discourage Italy invading and giving the Luftwaffe a landing spot. Depending on how the G1 attacks play out, the UK can often achieve, but without a bid I guess it is more likely this will be a stretch.
Maybe some existing units could be moved to help the UK against I1 and G2 attacks. Possibly moving one French ship from 93 to 92 could free up a plane to reinforce Algeria, or the three French infantry in North Africa could all start in Algeria. However, there may be unintended consequences to these moves, I haven’t completely thought it through.
As the intention is to have no bid (which I like as an idea), I think the board should still allow the UK to be able to secure 92 with what it has available - if it concentrates only on this move. The alternative of retreating into the Red Sea seems to give the Axis too much of the initiative, and attacking 97 is very dicey.