1 sub hit, absorbed on BB. 3 more hits, how do you want to take the losses?
39028ecf-6090-4fdb-9374-ea0bf83aafe4-image.png
Hmm, interesting. Thought you’d blast through the Middle East instead of that. Then that is what the airbase was for.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
2 bombers moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Kwangsi to 36 Sea Zone
1 marine and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win, taking Caroline Islands from Americans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Kwangsi to Philippines
2 bombers moved from 16 Sea Zone to Philippines
1 fighter moved from 16 Sea Zone to Japan
4 mech_infantrys moved from Chahar to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 artillery and 3 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 marine moved from Kwangsi to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 marine, 3 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
3 mech_infantrys moved from India to Shan State
1 armour and 4 mech_infantrys moved from Burma to Shan State
1 armour moved from West India to India
7 artilleries and 5 infantry moved from West India to India
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 39 Sea Zone to 73 Sea Zone
1 transport moved from 39 Sea Zone to 75 Sea Zone
1 transport moved from 39 Sea Zone to 74 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 artillery, 2 fighters and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Hmm, interesting. Thought you’d blast through the Middle East instead of that. Then that is what the airbase was for.
My original idea was to quickly push into the Middle East but the UK has a lot of units there already, and the Red Army will cut in behind the mechanised spearhead before the slow movers can protect that flank. I think I missed an opportunity to simultaneous push into that region with the Italians, Germans and Japanese.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Wake Island to Queensland
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber and 1 fighter moved from Malta to Gibraltar
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
3 submarines moved from 87 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 117 Sea Zone
1 carrier and 2 fighters moved from 92 Sea Zone to 107 Sea Zone
Place Units - Americans
5 submarines placed in 10 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Caucasus
British take Northwest Persia from Germans
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from Persia to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 79 Sea Zone to 75 Sea Zone
6 artilleries and 14 infantry moved from Iraq to Northwest Persia
2 aaGuns and 10 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 107 Sea Zone to United Kingdom
Place Units - British
1 armour, 1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : -1.00
You might be about to put me out of my misery.
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
You might be about to put me out of my misery.
Maybe, but there’s still room for it to go wrong…
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
Combat Hit Differential Summary :
Scramble?
You weren’t supposed to do that. No scramble.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Tambov to Novosibirsk
1 bomber and 3 fighters moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Italians win, taking Novosibirsk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Northern Italy to Yugoslavia
1 infantry moved from France to Northern Italy
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from France to Southern Italy
Place Units - Italians
2 fighters and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.33
Russians regular : -0.33
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
You weren’t supposed to do that.
The Italians are always happy to join in once the Germans have done most of the work…
Was hoping you’d try to stack in 110 and give the Italians more targets, you’ve set up for a counterattack which I’m going to have to account for.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
4 fighters moved from 42 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Trans-Jordan to Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Vologda to Samara
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
Combat Hit Differential Summary :
Scramble?
OoL for UK, or would you prefer to go round by round?
No scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Vologda to Samara
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry
British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.33
Germans regular : -9.67
@simon33
British AA wasn’t too damaging, only two loses for the Luftwaffe.
The naval bombardment did a little damage, assumed the casualty would be an AA unit.
The Wehrmacht are off to a slow start…
Please choose 12 casualties.
Let me know if you want me to just proceed with OoL for maximum defence.
Just go Max D.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour and 4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
3 armour moved from Vologda to Samara
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry
British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
British roll dice for 5 aaGuns, 2 armour, 1 artillery, 5 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/30 hits, 12.00 expected hits
2 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
5 aaGuns owned by the British, 3 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 7 artilleries, 4 bombers, 6 fighters and 6 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits
British roll dice for 2 armour, 1 artillery, 5 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/22 hits, 9.33 expected hits
4 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
13 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 5 fighters and 4 tactical_bombers in United Kingdom, round 4 : 6/17 hits, 9.33 expected hits
British roll dice for 2 armour, 1 artillery, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 5/9 hits, 5.00 expected hits
1 bomber owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 : 6/12 hits, 6.50 expected hits
British roll dice for 3 fighters in United Kingdom, round 5 : 3/3 hits, 2.00 expected hits
3 bombers owned by the Germans lost in United Kingdom
3 fighters owned by the British lost in United Kingdom
Germans captures 40PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 3 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Germans: 6 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 5 aaGuns, 2 armour, 5 fighters, 16 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 3 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
triggerBritishDestroyPUsGermans: Canada takes ownership of territory British Columbia
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Alberta Saskatchewan Manitoba
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Ontario
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Quebec
triggerBritishDestroyPUsGermans: Canada takes ownership of territory Newfoundland Labrador
triggerBritishDestroyPUsGermans: Canada takes ownership of territory New Brunswick Nova Scotia
triggerBritishDestroyPUsGermans: has removed 1 factory_minor owned by British in Quebec
Non Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
8 armour and 7 mech_infantrys moved from Tambov to Ukraine
2 aaGuns moved from Samara to Volgograd
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 airfield placed in Normandy Bordeaux
1 airfield placed in Holland Belgium
1 artillery and 1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 64 PUs (2 lost to blockades); end with 104 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.33
Germans regular : -13.00
British regular : 0.67