@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
dawgoneit Axis -VS- entek Allies TRS
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Shangsi to Sian 1 Artillery and 2 Infantrys moved from Shangsi to Shansi 7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi 1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi 2 EarlyFighters moved from Gansu to E.Shansi 4 Mech.Infs moved from Tsingnan to E.Shansi Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in E.Shansi Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits 9 Infantrys owned by the Chinese lost in E.Shansi 11 Infantrys owned by the Hisaichi lost in E.Shansi Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi 4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits 4 Mech.Infs owned by the Chinese lost in E.Shansi 2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42 Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks Casualties for Yamamoto: 2 Artillerys and 4 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from E.Shansi to Shangsi 1 Infantry moved from Chunking to N.Chunking 1 Artillery and 3 Infantrys moved from Gansu to Shangsi 1 Artillery moved from Tsingnan to Gansu 1 Elite moved from Tsingnan to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Tank moved from Xining to Gansu 5 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 6 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Hisaichi regular : -4.17 -
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 2 B.Transports moved from sz64 to sz63 4 Infantrys moved from Calcutta to sz63 4 Infantrys moved from Calcutta to sz63 2 B.Transports and 8 Infantrys moved from sz63 to sz64 2 EarlyFighters and 8 Infantrys moved from sz64 to Thailand 1 Artillery and 2 Infantrys moved from Burma to Thailand 2 Mech.Infs and 2 Tanks moved from Bengal to Thailand 2 Infantrys moved from E.India to sz64 2 Infantrys moved from Bengal to sz64 4 Infantrys moved from sz64 to Thailand 1 Artillery and 1 Infantry moved from Moresby to sz49 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Java 2 Infantrys moved from Yakutsk to Vostok 2 Infantrys moved from Magadan to Yakutsk 1 Marine moved from Vancouver to sz6 1 Marine and 1 Transport moved from sz6 to sz4 1 Marine moved from sz4 to Palana Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 2 Artillerys, 1 Bunker, 1 Fighter, 11 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Java British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry and 1 Tank British roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in Java 1 Infantry owned by the Thai lost in Java British roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British lost in Java 1 Tank owned by the Thai lost in Java Hisaichi win with no units remaining. Battle score for attacker is 1 Casualties for British: 1 Artillery and 1 Infantry Casualties for Thai: 1 Infantry and 1 Tank Battle in Thailand British attack with 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks Hisaichi defend with 5 Tanks; Yamamoto defend with 3 Tanks; Thai defend with 1 Artillery and 7 Infantrys British roll dice for 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 2 : 4/21 hits, 5.50 expected hits Thai roll dice for 1 Artillery, 7 Infantrys and 8 Tanks in Thailand, round 2 : 8/16 hits, 6.67 expected hits 8 Infantrys owned by the British lost in Thailand 4 Infantrys owned by the Thai lost in Thailand British roll dice for 1 Artillery, 2 EarlyFighters, 6 Infantrys, 2 Mech.Infs and 2 Tanks in Thailand, round 3 : 5/13 hits, 4.17 expected hits Thai roll dice for 1 Artillery, 3 Infantrys and 8 Tanks in Thailand, round 3 : 7/12 hits, 5.33 expected hits 1 Artillery owned by the British and 6 Infantrys owned by the British lost in Thailand 3 Infantrys owned by the Thai, 1 Tank owned by the Yamamoto and 1 Artillery owned by the Thai lost in Thailand British roll dice for 2 EarlyFighters, 2 Mech.Infs and 2 Tanks in Thailand, round 4 : 3/6 hits, 2.33 expected hits Thai roll dice for 7 Tanks in Thailand, round 4 : 4/7 hits, 3.50 expected hits 2 EarlyFighters owned by the British and 2 Mech.Infs owned by the British lost in Thailand 1 Tank owned by the Hisaichi and 2 Tanks owned by the Yamamoto lost in Thailand British roll dice for 2 Tanks in Thailand, round 5 : 0/2 hits, 1.00 expected hits Thai roll dice for 4 Tanks in Thailand, round 5 : 3/4 hits, 2.00 expected hits 2 Tanks owned by the British lost in Thailand Thai win with 4 Tanks remaining. Battle score for attacker is -30 Casualties for British: 1 Artillery, 2 EarlyFighters, 14 Infantrys, 2 Mech.Infs and 2 Tanks Casualties for Thai: 1 Artillery and 7 Infantrys Casualties for Yamamoto: 3 Tanks Casualties for Hisaichi: 1 Tank Non Combat Move - British 1 Infantry moved from Bhopa to Nepal 1 AAGun moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Bengal Place Units - British 1 Bunker placed in Bengal 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Fighter placed in sz64 1 Infantry placed in Bengal 1 Artillery and 1 Infantry placed in Moresby 1 Artillery and 1 Infantry placed in Vancouver Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Thai regular : 4.50 British regular : -0.00 Hisaichi regular : 0.67 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 1 Tank moved from Bali to Java Anzac take Java from Hisaichi 1 Artillery moved from Lambok to sz57 1 Infantry moved from Bali to sz57 1 Artillery moved from Bali to sz57 1 Infantry moved from Bali to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Tank moved from Java to Sumatra 1 Tank moved from Bali to Sumatra 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 1 Artillery moved from Bali to sz57 1 Infantry moved from Soem to sz57 1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56 2 Infantrys moved from Bali to sz57 2 Infantrys and 1 Transport moved from sz57 to sz56 3 Artillerys and 5 Infantrys moved from sz56 to Sumatra 2 EarlyFighters moved from sz50 to Sumatra 1 Marine moved from Derby to sz50 1 Cruiser and 1 Marine moved from sz50 to sz56 1 Marine moved from sz56 to Sumatra 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 3 Infantrys moved from Melbourne to S.W.Australia 2 Artillerys and 1 Marine moved from Darwin to Derby 1 Battleship moved from sz57 to sz56 Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks Hisaichi defend with 5 Artillerys and 2 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 2/13 hits, 4.33 expected hits Thai roll dice for 5 Artillerys and 1 Infantry in Sumatra, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Anzac lost in Sumatra 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra Anzac roll dice for 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 3 : 5/10 hits, 3.83 expected hits Thai roll dice for 4 Artillerys in Sumatra, round 3 : 0/4 hits, 1.33 expected hits 4 Artillerys owned by the Hisaichi lost in Sumatra Anzac win, taking Sumatra from Thai with 3 Artillerys, 2 EarlyFighters, 2 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Hisaichi: 5 Artillerys and 2 Infantrys Casualties for Anzac: 3 Infantrys Non Combat Move - Anzac 1 Carrier moved from sz50 to sz57 1 Submarine moved from sz50 to sz56 1 Carrier moved from sz57 to sz56 2 EarlyFighters moved from Sumatra to sz56 1 Destroyer moved from sz50 to sz57 Place Units - Anzac 1 Factory placed in W.Australia 1 Transport placed in sz50 1 Infantry and 1 Marine placed in Darwin Turn Complete - Anzac Anzac collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Anzac regular : -1.33 Thai regular : -0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 1 EarlyFighter moved from Johnston to Marcus 1 Tank moved from Pikelot to Ifalk 1 Artillery moved from Gaferut to Ifalk Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Carrier, 1 Bunker, 3 Destroyers, 1 Factory and 8 Marines; Remaining resources: 3 PUs; Combat - Americans Battle in Ifalk Americans attack with 1 Artillery and 1 Tank Yamamoto defend with 2 Infantrys Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 2 Infantrys in Ifalk, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Ifalk Americans roll dice for 1 Artillery and 1 Tank in Ifalk, round 3 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Ifalk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Ifalk Americans win, taking Ifalk from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 1 Infantry moved from Pikelot to Gaferut 1 Artillery moved from Pikelot to Gaferut 2 Infantrys moved from Lasap to Pula 1 Infantry moved from Samar to S 1 Tank moved from Magadan to Vostok 1 Infantry moved from Magadan to Yakutsk 10 Infantrys moved from Palana to Magadan 1 Destroyer moved from sz20 to sz9 4 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 2 Submarines moved from sz20 to sz11 1 Fighter moved from Kauai to Wake 2 Artillerys moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 2 Artillerys, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz25 to sz11 2 Artillerys and 1 Infantry moved from sz11 to Midway 1 Submarine moved from sz4 to sz3 2 Destroyers moved from sz4 to sz3 1 Infantry and 1 Tank moved from Alaska to sz4 2 B.Transports moved from sz4 to sz5 8 Marines moved from N.Canada to sz5 2 B.Transports and 8 Marines moved from sz5 to sz4 1 Infantry, 8 Marines and 1 Tank moved from sz4 to Palana 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from sz14 to Seattle 3 Artillerys, 1 Infantry and 2 Tanks moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 1 Infantry moved from British Columbia to N.Canada Place Units - Americans 1 Bunker and 1 Factory placed in Wake 2 Destroyers placed in sz4 1 B.Carrier and 1 Destroyer placed in sz25 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 90 PUs; end with 93 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Americans regular : 0.33 -
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao 11 Infantrys and 4 Tanks moved from Ulaan Ude to Jinan 3 Mech.Infs moved from Kyzal to Jinan Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 4 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Quingdao 1 Infantry owned by the Masaharu lost in Quingdao 1 EarlyFighter owned by the Russians retreated Masaharu win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Masaharu: 1 Infantry Battle in Jinan Russians attack with 11 Infantrys, 3 Mech.Infs and 4 Tanks Masaharu defend with 1 Artillery and 1 Infantry Russians roll dice for 11 Infantrys, 3 Mech.Infs and 4 Tanks in Jinan, round 2 : 5/18 hits, 5.33 expected hits Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 11 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 AAGun moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Artillery, 7 Infantrys and 1 Marine moved from Kyzal to Ulaan Ude 1 Elite moved from Kaask to Kyzal 5 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Kyzyl to Kaask 4 Mech.Infs moved from Achinsk to Kyzal Place Units - Russians 5 Infantrys and 1 Tank placed in Kaask 4 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Masaharu regular : -0.67 Russians regular : -1.33 -
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Sian to W.Sian 1 EarlyFighter moved from Shangsi to W.Sian 1 Artillery and 1 Infantry moved from Shansi to E.Shansi 1 EarlyFighter moved from Shangsi to W.Sian 3 Infantrys moved from Shangsi to Sian 1 Artillery moved from Shangsi to E.Shansi 1 Tank moved from Gansu to E.Shansi 1 Artillery moved from Gansu to Shangsi 1 Elite moved from Gansu to Shangsi 6 Infantrys moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to E.Shansi 5 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in W.Sian, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian 1 Infantry owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 2 EarlyFighters moved from W.Sian to Shangsi Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : 0.67 -
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Dutch 1 Artillery moved from Bali to sz57 1 Artillery and 1 Transport moved from sz57 to sz61 1 Artillery moved from sz61 to N.S Dutch take N.S from Hisaichi Combat - Dutch Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 3 Mech.Infs moved from Dheli to Bengal 2 Artillerys moved from Punjab to Agra 1 Transport moved from sz57 to sz49 1 Fighter moved from sz64 to Bengal 2 Transports moved from sz64 to sz63 2 Infantrys moved from Calcutta to sz63 2 Infantrys and 2 Transports moved from sz63 to sz64 2 B.Transports moved from sz64 to sz63 6 Infantrys moved from Calcutta to sz63 2 Infantrys moved from sz64 to Burma British take Burma from Hisaichi 2 B.Transports and 6 Infantrys moved from sz63 to sz64 6 Infantrys moved from sz64 to Bengal 1 Infantry moved from Nepal to Bengal 1 Transport moved from sz4 to sz6 2 Infantrys moved from Yakutsk to Vostok 1 Marine moved from Palana to Magadan Purchase Units - British British buy 1 Destroyer, 8 Infantrys, 1 Lancaster and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Bengal British attack with 1 Fighter, 7 Infantrys and 3 Mech.Infs Hisaichi defend with 1 AAGun, 1 Factory and 2 Tanks Hisaichi roll AA dice in Bengal : 0/1 hits, 0.17 expected hits British roll dice for 1 Fighter, 7 Infantrys and 3 Mech.Infs in Bengal, round 2 : 2/11 hits, 3.17 expected hits Hisaichi roll dice for 2 Tanks in Bengal, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in Bengal 2 Tanks owned by the Hisaichi lost in Bengal British win, taking Bengal from Hisaichi with 1 Fighter, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Tanks Non Combat Move - British 1 Fighter moved from Bengal to sz64 2 T.Boats moved from sz64 to sz63 2 Artillerys moved from Vancouver to British Columbia 1 Infantry moved from Vancouver to British Columbia Place Units - British 8 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 1 Destroyer placed in sz49 1 Lancaster placed in Moresby Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
British regular : -1.17 Hisaichi regular : 0.00 Hisaichi AA : -0.17 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57 1 Transport moved from sz57 to sz50 1 Artillery and 1 Marine moved from Derby to sz50 1 Artillery, 1 Marine and 1 Transport moved from sz50 to sz57 2 Artillerys, 1 Infantry and 1 Marine moved from sz57 to Java 4 Transports moved from sz56 to sz50 1 Cruiser moved from sz56 to sz57 1 Infantry moved from Soem to sz57 1 Infantry moved from sz57 to Java 2 EarlyFighters moved from sz56 to Java 1 Destroyer moved from sz57 to sz50 1 Carrier moved from sz56 to sz50 1 Battleship and 1 Submarine moved from sz56 to sz57 Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Destroyer and 2 Elites; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine Hisaichi defend with 4 Infantrys Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 2 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Java Anzac roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Marine in Java, round 3 : 1/7 hits, 2.33 expected hits Hisaichi roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java 1 Infantry owned by the Hisaichi lost in Java Anzac win, taking Java from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6 Casualties for Hisaichi: 4 Infantrys Casualties for Anzac: 1 Infantry Non Combat Move - Anzac 2 EarlyFighters moved from Java to sz50 4 Infantrys moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 5 Infantrys moved from sz50 to Soem 1 Infantry moved from Soem to Lambok 1 Infantry moved from Lambok to Bali 1 Infantry and 1 Marine moved from Darwin to Derby 3 Infantrys moved from S.W.Australia to W.Australia Place Units - Anzac 1 Elite placed in Derby 2 Artillerys and 1 Elite placed in W.Australia Anzac undo move 1. 1 Artillery placed in Derby 1 Artillery and 1 Elite placed in Darwin 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -1.83 Hisaichi regular : 0.00 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 1 Tank moved from Ifalk to Fais Americans take Fais from Yamamoto 1 Tank moved from Fais to Ifalk 1 Bomber moved from Wake to sz19 1 Fighter moved from Wake to sz19 4 EarlyFighters and 2 Fighters moved from sz11 to sz9 1 B.Carrier and 1 Destroyer moved from sz25 to sz11 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports and 8 Marines moved from sz6 to sz5 1 Tank moved from Palana to Yakutsk 10 Infantrys moved from Magadan to Yakutsk 1 Infantry moved from Yakutsk to Vostok 1 Infantry and 8 Marines moved from Palana to Magadan 2 Destroyers moved from sz4 to sz11 3 Tanks moved from Alaska to sz4 2 Artillerys moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 2 Artillerys, 3 Infantrys and 3 Tanks moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage 8 Marines moved from sz5 to Alaska 8 Marines moved from sz14 to Seattle Purchase Units - Americans Americans buy 3 Destroyers, 3 L.Fighters, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; Combat - Americans Battle in sz9 Americans attack with 4 EarlyFighters and 2 Fighters Hisaichi defend with 1 Submarine Americans roll dice for 4 EarlyFighters and 2 Fighters in sz9, round 2 : 2/6 hits, 2.33 expected hits 1 Submarine owned by the Hisaichi lost in sz9 Americans win with 4 EarlyFighters and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz19 Americans attack with 1 Bomber and 1 Fighter Hisaichi defend with 2 Submarines Americans roll dice for 1 Bomber and 1 Fighter in sz19, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the Hisaichi lost in sz19 1 Submarine owned by the Hisaichi submerged Americans win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 1 Fighter moved from sz19 to sz11 4 EarlyFighters and 2 Fighters moved from sz9 to sz11 1 Bomber moved from sz19 to Wake 1 EarlyFighter moved from Marcus to sz11 1 Destroyer moved from sz3 to sz9 1 Destroyer moved from sz3 to sz8 1 Submarine moved from sz3 to sz16 1 Infantry moved from S to Samar 1 Artillery moved from Ifalk to Fais 1 Infantry moved from Pula to Lasap 1 Infantry moved from Gaferut to Pikelot Place Units - Americans 1 Destroyer placed in sz19 2 Destroyers placed in sz4 1 S.Sub placed in sz25 2 L.Fighters placed in Hilo 1 L.Fighter placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
Americans regular : -0.50 -
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery, 1 Infantry and 1 Marine moved from Ulaan Ude to Quingdao 1 EarlyFighter moved from Ulaan Ude to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine in Quingdao, round 2 : 1/4 hits, 1.33 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Quingdao to Jinan 1 Infantry moved from Irkutsk to Angarsk 1 Infantry moved from Ulaan Ude to Irkutsk 5 Infantrys moved from Ulaan Ude to Jinan 4 Mech.Infs moved from Kyzal to Jinan 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 4 Mech.Infs moved from Achinsk to Tulun Place Units - Russians 6 Infantrys placed in Kaask 3 Mech.Infs and 1 Tank placed in Achinsk Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -0.33





