Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from South Compass Sea Zone to South Africa Sea Zone
            2 infantry moved from South Africa Sea Zone to South Africa
                  Japanese take South Africa from British
            1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone
            1 infantry moved from West Compass Sea Zone to Madagascar
                  Japanese take Madagascar from British
            1 infantry moved from Anglo Sudan Egypt to Italian East Africa
                  Japanese take Italian East Africa from British
            1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
            1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
            2 infantry moved from Manchuria to Yakut S.S.R.
            2 fighters moved from China to Yakut S.S.R.
            2 fighters moved from India to Yakut S.S.R.
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 4 fighters and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    2 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yakut S.S.R. to Manchuria
            1 infantry moved from Sinkiang to India
            2 infantry moved from French Indo China to India
            2 infantry moved from China to French Indo China
            1 transport moved from French Indo China Sea Zone to Philippines Sea Zone
            1 infantry moved from Philippines to Philippines Sea Zone
            1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            1 armour moved from India to Syria Jordan
            2 fighters moved from Yakut S.S.R. to China
            1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 submarine moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 fighter moved from North Australia Sea Zone to Anglo Sudan Egypt
    
        Place Units - Japanese
            3 infantry placed in India
            1 infantry placed in Japan
            4 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    Russians regular : -0.67
    

    Savegame


  • @gamerman01

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 fighters; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Karelia S.S.R. to India
            1 infantry moved from Novosibirsk to Sinkiang
                  Americans take Sinkiang from Japanese
    
        Combat - Americans
            Strategic bombing raid in India
                Bombing raid in India rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
    
        Non Combat Move - Americans
            1 armour and 2 infantry moved from Finland Norway to Karelia S.S.R.
            2 infantry moved from East US to East US Sea Zone
            1 carrier, 2 fighters, 2 infantry and 2 transports moved from East US Sea Zone to East Canada Sea Zone
            2 infantry moved from West Canada to East Canada Sea Zone
            1 armour and 6 infantry moved from West US to West Canada
            1 armour moved from East US to East Canada
            1 carrier, 2 fighters, 4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
            4 infantry moved from North Sea Zone to Finland Norway
            1 bomber moved from India to Karelia S.S.R.
    
        Place Units - Americans
            2 fighters placed in West US
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :


  • @gamerman01

    Meant to attack Persia

    inf [dice1d6<=1]
    ftr[dice1d6<=3]

    Japan
    Inf [dice1d6<=2]


  • @gamerman01

    Meant to attack Persia

    inf [dice 1d6<=1]
    ftr[dice 1d6<=3]

    Japan
    Inf [dice 1d6<=2]


  • 1d6<=1: 5; Hits: 0
    1d6<=3: 1; Hits: 1
    1d6<=2: 2; Hits: 1


  • @gamerman01

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            2 infantry moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Persia: 1 infantry
            EDIT: Removing units owned by Russians from Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
            2 infantry moved from Russia to Novosibirsk
            1 armour moved from Ukraine S.S.R. to Russia
            1 infantry moved from Ukraine S.S.R. to Caucasus
    
        Place Units - Russians
            2 infantry placed in Russia
            2 armour placed in Russia
            3 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.17
    

    R5.tsvg


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from East Europe to North Sea Zone
            2 bombers and 2 fighters moved from West Europe to North Sea Zone
            1 fighter moved from South Europe to North Sea Zone
    
        Combat - Germans
            Battle in North Sea Zone
                Germans attack with 2 bombers and 5 fighters
                British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
                    Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    

    Savegame


  • Casualty choice please


  • @gamerman01

    all transport and the carriers


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from East Europe to North Sea Zone
            2 bombers and 2 fighters moved from West Europe to North Sea Zone
            1 fighter moved from South Europe to North Sea Zone
    
        Combat - Germans
            Battle in North Sea Zone
                Germans attack with 2 bombers and 5 fighters
                British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
                    Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 2 carriers, 2 fighters and 3 transports in North Sea Zone, round 2 : 6/7 hits, 2.83 expected hits
                    1 bomber owned by the Germans and 5 fighters owned by the Germans lost in North Sea Zone
                    1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : 3.17
    Germans regular : 1.17
    

    Savegame


  • And now we’re playing just for fun, but I’m just going to have to give the dice a win again.
    No disrespect meant.
    Classic is just too volatile for me, plus a few other things I really have a hard time accepting after experiencing improved versions for decades.
    The nostalgia is fantastic, the Triple A map looks beautiful.

    We actually had TWO ONE PERCENT results on the German luftwaffe in five rounds, PLUS a highly unlucky result by the allies in between those two!! Maybe the guys who call it a beer and pretzels game are right after all.

    I won’t ask for units back and continue since the Allies took it hard in round 4, but if you like the game (I do except for extreme dice on the most important units in the game) and want to make some kind of offer to reverse some of that result, I may be interested.

    I have a game or two more going on than I really want, so I’m more liable to resign this one :( :(


  • Combat Hit Differential Summary :

    Americans regular : 3.17
    Germans regular : 1.17
    

    !!!


  • Thanks for the highly competitive game and your considerable sportsmanship, plus tips,

    I had fun, see you in the (2) finals!!


  • @gamerman01

    I mean to be fair. You should not have been wasting your time attacking the allied fleet with just German planes. You were bound to lose them like this eventually and the planes are more worth more to the axis alive than the allies. Especially since the economies are not bloated like in G40 and everything outside of ground units cost more. And as you can see they are harder to replace with a small economy.

    If you look at my games with @The_Good_Captain, we throw away planes on calculated risks otherwise we both do our best to protect our planes. We also never attack the allied fleet again after turn 1 no matter how juicy the target.


  • If were talking about the battle that just occurred in the North Sea, the first thing I notice is that Germany has a 67% chance to win (which is thin odds for me esp for high value all the German pieces are).

    The next thing I notice is that the TUV is 12 points in Germany’s favor which is basically one piece.

    Lastly, I notice that for whichever side wins the fight, there is predicted to be roughly two pieces left.

    So @gamerman01 where did you interpret a 1% result? Or am I misunderstanding what you meant? Everything looks pretty vanilla and unsurprising on my end.

Suggested Topics

  • 18
  • 98
  • 91
  • 122
  • 91
  • 29
  • 19
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.6k

Users

40.2k

Topics

1.7m

Posts