Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun


  • @Ragnell804 said in Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun:

    @gamerman01

    If you are down I dont mind you redoing that turn for fun purposes. Aka we continue the game from the top of G3 as if this was a casual game.

    LOL you just got the lucky roll before I did.
    It’s OK, when dice are so determinant as they are in Classic, I myself don’t think the game should be taken too seriously unless you’re playing for $1M


  • @gamerman01

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - British
            3 fighters moved from Kenya-Rhodesia to Libya
    
        Combat - British
            Battle in Libya
                British attack with 3 fighters
                Germans defend with 2 infantry; Japanese defend with 1 bomber
                    British roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits
                    1 fighter owned by the British lost in Libya
                    1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Libya
                    British roll dice for 2 fighters in Libya, round 3 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the British lost in Libya
                    1 infantry owned by the Germans lost in Libya
                British win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for British: 2 fighters
                Casualties for Germans: 2 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - British
            1 fighter moved from Libya to Congo
            2 infantry moved from Kenya-Rhodesia to Congo
            1 transport moved from Mozambique Sea Zone to Angola Sea Zone
            1 fighter moved from Karelia S.S.R. to East US Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in North Sea Zone
    
        Turn Complete - British
            British collect 19 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    British regular : 1.50
    

    UK4.tsvg


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from South Compass Sea Zone to South Africa Sea Zone
            2 infantry moved from South Africa Sea Zone to South Africa
                  Japanese take South Africa from British
            1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
            1 infantry moved from India to Indian Ocean Sea Zone
            1 infantry and 1 transport moved from Indian Ocean Sea Zone to West Compass Sea Zone
            1 infantry moved from West Compass Sea Zone to Madagascar
                  Japanese take Madagascar from British
            1 infantry moved from Anglo Sudan Egypt to Italian East Africa
                  Japanese take Italian East Africa from British
            1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
            1 infantry and 1 transport moved from Caroline Islands Sea Zone to Solomon Islands Sea Zone
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
            2 infantry moved from Manchuria to Yakut S.S.R.
            2 fighters moved from China to Yakut S.S.R.
            2 fighters moved from India to Yakut S.S.R.
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 4 fighters and 2 infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 4 fighters and 2 infantry in Yakut S.S.R., round 3 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    2 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yakut S.S.R. to Manchuria
            1 infantry moved from Sinkiang to India
            2 infantry moved from French Indo China to India
            2 infantry moved from China to French Indo China
            1 transport moved from French Indo China Sea Zone to Philippines Sea Zone
            1 infantry moved from Philippines to Philippines Sea Zone
            1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            1 armour moved from India to Syria Jordan
            2 fighters moved from Yakut S.S.R. to China
            1 carrier moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 submarine moved from North Australia Sea Zone to Indian Ocean Sea Zone
            1 fighter moved from North Australia Sea Zone to Anglo Sudan Egypt
    
        Place Units - Japanese
            3 infantry placed in India
            1 infantry placed in Japan
            4 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.67
    Russians regular : -0.67
    

    Savegame


  • @gamerman01

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 fighters; Remaining resources: 8 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Karelia S.S.R. to India
            1 infantry moved from Novosibirsk to Sinkiang
                  Americans take Sinkiang from Japanese
    
        Combat - Americans
            Strategic bombing raid in India
                Bombing raid in India rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
    
        Non Combat Move - Americans
            1 armour and 2 infantry moved from Finland Norway to Karelia S.S.R.
            2 infantry moved from East US to East US Sea Zone
            1 carrier, 2 fighters, 2 infantry and 2 transports moved from East US Sea Zone to East Canada Sea Zone
            2 infantry moved from West Canada to East Canada Sea Zone
            1 armour and 6 infantry moved from West US to West Canada
            1 armour moved from East US to East Canada
            1 carrier, 2 fighters, 4 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone
            4 infantry moved from North Sea Zone to Finland Norway
            1 bomber moved from India to Karelia S.S.R.
    
        Place Units - Americans
            2 fighters placed in West US
    
        Turn Complete - Americans
            Americans collect 34 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :


  • @gamerman01

    Meant to attack Persia

    inf [dice1d6<=1]
    ftr[dice1d6<=3]

    Japan
    Inf [dice1d6<=2]


  • @gamerman01

    Meant to attack Persia

    inf [dice 1d6<=1]
    ftr[dice 1d6<=3]

    Japan
    Inf [dice 1d6<=2]


  • 1d6<=1: 5; Hits: 0
    1d6<=3: 1; Hits: 1
    1d6<=2: 2; Hits: 1


  • @gamerman01

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Japanese
            2 infantry moved from Novosibirsk to Yakut S.S.R.
            1 fighter moved from Novosibirsk to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Persia: 1 infantry
            EDIT: Removing units owned by Russians from Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
            2 infantry moved from Russia to Novosibirsk
            1 armour moved from Ukraine S.S.R. to Russia
            1 infantry moved from Ukraine S.S.R. to Caucasus
    
        Place Units - Russians
            2 infantry placed in Russia
            2 armour placed in Russia
            3 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.17
    

    R5.tsvg


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from East Europe to North Sea Zone
            2 bombers and 2 fighters moved from West Europe to North Sea Zone
            1 fighter moved from South Europe to North Sea Zone
    
        Combat - Germans
            Battle in North Sea Zone
                Germans attack with 2 bombers and 5 fighters
                British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
                    Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    

    Savegame


  • Casualty choice please


  • @gamerman01

    all transport and the carriers


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from East Europe to North Sea Zone
            2 bombers and 2 fighters moved from West Europe to North Sea Zone
            1 fighter moved from South Europe to North Sea Zone
    
        Combat - Germans
            Battle in North Sea Zone
                Germans attack with 2 bombers and 5 fighters
                British defend with 1 carrier, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 fighter and 2 transports
                    Germans roll dice for 2 bombers and 5 fighters in North Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 2 carriers, 2 fighters and 3 transports in North Sea Zone, round 2 : 6/7 hits, 2.83 expected hits
                    1 bomber owned by the Germans and 5 fighters owned by the Germans lost in North Sea Zone
                    1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : 3.17
    Germans regular : 1.17
    

    Savegame


  • And now we’re playing just for fun, but I’m just going to have to give the dice a win again.
    No disrespect meant.
    Classic is just too volatile for me, plus a few other things I really have a hard time accepting after experiencing improved versions for decades.
    The nostalgia is fantastic, the Triple A map looks beautiful.

    We actually had TWO ONE PERCENT results on the German luftwaffe in five rounds, PLUS a highly unlucky result by the allies in between those two!! Maybe the guys who call it a beer and pretzels game are right after all.

    I won’t ask for units back and continue since the Allies took it hard in round 4, but if you like the game (I do except for extreme dice on the most important units in the game) and want to make some kind of offer to reverse some of that result, I may be interested.

    I have a game or two more going on than I really want, so I’m more liable to resign this one :( :(


  • Combat Hit Differential Summary :

    Americans regular : 3.17
    Germans regular : 1.17
    

    !!!


  • Thanks for the highly competitive game and your considerable sportsmanship, plus tips,

    I had fun, see you in the (2) finals!!


  • @gamerman01

    I mean to be fair. You should not have been wasting your time attacking the allied fleet with just German planes. You were bound to lose them like this eventually and the planes are more worth more to the axis alive than the allies. Especially since the economies are not bloated like in G40 and everything outside of ground units cost more. And as you can see they are harder to replace with a small economy.

    If you look at my games with @The_Good_Captain, we throw away planes on calculated risks otherwise we both do our best to protect our planes. We also never attack the allied fleet again after turn 1 no matter how juicy the target.


  • If were talking about the battle that just occurred in the North Sea, the first thing I notice is that Germany has a 67% chance to win (which is thin odds for me esp for high value all the German pieces are).

    The next thing I notice is that the TUV is 12 points in Germany’s favor which is basically one piece.

    Lastly, I notice that for whichever side wins the fight, there is predicted to be roughly two pieces left.

    So @gamerman01 where did you interpret a 1% result? Or am I misunderstanding what you meant? Everything looks pretty vanilla and unsurprising on my end.


  • Yeah this is why I hesitated to say anything, but with what happened it was really irresistible to me.

    I understand what you two are saying, but I respectfully and mostly disagree, even though you have all this Classic experience.

    It’s a 1% chance the Allies would score 5/6 hits on that roll, @The_Good_Captain .

    Do not look at the overall battle result, it was a hit and run and I had no interest in downing the Allied planes.

    @Ragnell804 was impressive to me, how he stayed silent on unfavorable dice. That is good. But you just can’t have a 1% result on the German airforce, and do not tell me after the fact that I shouldn’t have made the attack - something less than an extreme result and I would have been fine.


  • @gamerman01

    I did not mean my comment from a 20/20 hindsight obviously with that bad roll you shouldn’t have taken it talk but from a I have been there done that before.

    I stayed silent because I know crazy dice rolls happen in this game, I do not comment much on posts and the previous turn did not warrant a response since you didn’t say anything either. Yeah, a 1% happened on the German air force this turn, but you also rolled a 5/6 on turn 4 with me rolling 0/5, which, without doing the math, is probably close to a 2% or less chance. Based on that, you came into this battle with at least 1-2 more planes than you should have. Even then in this battle you rolled up again with your plane attack, taking out an extra unit, its just the allies hit back harder than expected.

    I say you shouldn’t have made the attack because that is just a thing I also learned the hard way not to attack the allied fleet since eventually the Germans come up short having to replace planes constantly. That and eventually you will get a bad roll that comes up or the allies roll hot, like happened in our original tournament game, its like the gamble of the AAA fires, great if they miss but when it hits it hurts a lot. Ftrs are so expensive that replacing them hurts your ability to push into Russia since you are losing on 4inf with the buy.

    Looking at the board state I can tell you that Germany despite the constant killing of the allied fleet could not move forward past East Europe just because you have spent a lot of IPC into the air force. This is all pending non-insane dice of course.


  • @gamerman01

    ah, the strafe - now I see where you got it. Understood.

    I didn’t know this was your intent and that’s why I asked about the 1%.

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