Guten Morgen Martin,
jetzt nochmal Deutschland.
Scrambelst du ?
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 infantry moved from Vyborg to Leningrad
4 artilleries and 8 infantry moved from Baltic States to Northern Belarus
5 infantry moved from Baltic States to Northern Belarus
2 artilleries moved from Baltic States to Northern Belarus
4 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
3 artilleries moved from Baltic States to Northern Belarus
4 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
3 artilleries moved from Baltic States to Northern Belarus
14 infantry moved from Baltic States to Northern Belarus
2 armour moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Northern Belarus
Combat Hit Differential Summary :
@Hythem Do you want to scramble Soviet planes?
No scramble
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
1 infantry moved from Vyborg to Leningrad
4 artilleries and 8 infantry moved from Baltic States to Northern Belarus
5 infantry moved from Baltic States to Northern Belarus
2 artilleries moved from Baltic States to Northern Belarus
4 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Baltic States to Northern Belarus
3 artilleries moved from Baltic States to Northern Belarus
4 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Rostov
3 artilleries moved from Baltic States to Northern Belarus
14 infantry moved from Baltic States to Northern Belarus
2 armour moved from Baltic States to Leningrad
1 infantry moved from Baltic States to Northern Belarus
Combat - Germans
Battle in Northern Belarus
Germans attack with 12 artilleries and 33 infantry
Russians defend with 1 infantry
Germans roll dice for 12 artilleries and 33 infantry in Northern Belarus, round 2 : 15/45 hits, 11.50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 12 artilleries and 33 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Rostov, round 2 : 0/7 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Rostov, round 3 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
4 armour moved from Baltic States to Northern Belarus
2 aaGuns moved from Baltic States to Northern Belarus
1 tactical_bomber moved from Southern Italy to Ukraine
2 artilleries and 5 infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Ukraine
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Poland to Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 submarines placed in 95 Sea Zone
2 infantry placed in Western Germany
2 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Kursk to Rostov
3 infantry moved from Stalingrad to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Archangel to 118 Sea Zone
6 infantry moved from Central Mongolia to Inner Mongolia
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
3 infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Northern Manchuria to Buryatia
6 infantry moved from Northern Manchuria to Amur
Combat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 118 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
Russians roll dice for 1 fighter in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 transport in 118 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Germans lost in 118 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Inner Mongolia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Inner Mongolia, round 4 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 3 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Rostov to Kursk
1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Tambov to Rostov
3 artilleries and 3 infantry moved from Tambov to Kursk
1 fighter moved from 118 Sea Zone to Vologda
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
4 aaGuns and 5 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Kursk
1 aaGun moved from Northern Manchuria to Amur
3 artilleries moved from Kursk to Bryansk
11 infantry moved from Bryansk to Kursk
1 submarine moved from 128 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Stalingrad
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Kursk to Rostov
3 infantry moved from Stalingrad to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Archangel to 118 Sea Zone
6 infantry moved from Central Mongolia to Inner Mongolia
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
3 infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Northern Manchuria to Buryatia
6 infantry moved from Northern Manchuria to Amur
Combat - Russians
Battle in Buryatia
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Buryatia, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 3 infantry in Buryatia, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 118 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
Russians roll dice for 1 fighter in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 transport in 118 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Germans lost in 118 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Inner Mongolia
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Inner Mongolia, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Inner Mongolia, round 3 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 infantry in Inner Mongolia, round 4 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 3 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Rostov, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Rostov to Kursk
1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Tambov to Rostov
3 artilleries and 3 infantry moved from Tambov to Kursk
1 fighter moved from 118 Sea Zone to Vologda
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Yaroslavl
4 aaGuns and 5 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Kursk
1 aaGun moved from Northern Manchuria to Amur
3 artilleries moved from Kursk to Bryansk
11 infantry moved from Bryansk to Kursk
1 submarine moved from 128 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Stalingrad
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kursk: 3 infantry
EDIT: Adding units owned by Russians to Bryansk: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.33
Germans regular : 0.33
Russians regular : 0.00
Sorry, forgot to move some units, used edit mode to move them Kursk to Bryansk
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 marines moved from Davao to 36 Sea Zone
2 battleships, 3 cruisers and 3 marines moved from 36 Sea Zone to 7 Sea Zone
3 marines moved from 7 Sea Zone to Iwo Jima
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 7 Sea Zone
2 transports moved from 36 Sea Zone to 7 Sea Zone
6 infantry moved from Japan to 7 Sea Zone
6 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter moved from Kiangsu to Iwo Jima
1 fighter moved from Kiangsu to Iwo Jima
1 fighter moved from Kiangsu to Iwo Jima
1 artillery moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 bomber moved from Davao to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 132 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 bomber moved from Davao to 43 Sea Zone
4 carriers moved from 36 Sea Zone to 7 Sea Zone
2 submarines moved from 6 Sea Zone to 7 Sea Zone
4 submarines moved from 36 Sea Zone to 7 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@Hythem Scramble to Iwo Jima?
Damn I forgot all about bombardment, no scramble
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 marines moved from Davao to 36 Sea Zone
2 battleships, 3 cruisers and 3 marines moved from 36 Sea Zone to 7 Sea Zone
3 marines moved from 7 Sea Zone to Iwo Jima
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 7 Sea Zone
2 transports moved from 36 Sea Zone to 7 Sea Zone
6 infantry moved from Japan to 7 Sea Zone
6 infantry moved from 7 Sea Zone to Iwo Jima
1 fighter moved from Kiangsu to Iwo Jima
1 fighter moved from Kiangsu to Iwo Jima
1 fighter moved from Kiangsu to Iwo Jima
1 artillery moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 36 Sea Zone to 132 Sea Zone
1 bomber moved from Davao to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 132 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 bomber moved from Davao to 43 Sea Zone
4 carriers moved from 36 Sea Zone to 7 Sea Zone
2 submarines moved from 6 Sea Zone to 7 Sea Zone
4 submarines moved from 36 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 3 infantry
Chinese defend with 1 artillery
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 infantry in Kiangsi, round 4 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 132 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 132 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 132 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 132 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 132 Sea Zone
Japanese roll dice for 1 fighter in 132 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 132 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 132 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 132 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Japanese: 1 fighter and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 3 fighters, 6 infantry and 3 marines
Americans defend with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Japanese roll dice for 2 battleships and 3 cruisers in Iwo Jima, round 2 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 3 fighters, 6 infantry and 3 marines in Iwo Jima, round 2 : 4/12 hits, 3.50 expected hits
Americans roll dice for 1 artillery, 2 infantry, 2 marines and 1 mech_infantry in Iwo Jima, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese lost in Iwo Jima
2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 marines owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 3 fighters, 2 infantry and 3 marines remaining. Battle score for attacker is 13
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Iwo Jima to 7 Sea Zone
1 fighter moved from Iwo Jima to 7 Sea Zone
1 fighter moved from Iwo Jima to 7 Sea Zone
1 fighter moved from 19 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 7 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
1 bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 7 Sea Zone
1 destroyer moved from 36 Sea Zone to 7 Sea Zone
1 armour, 7 artilleries, 15 infantry and 1 mech_infantry moved from Shan State to Burma
4 infantry moved from Kiangsu to Fukien
1 aaGun moved from Kiangsu to Fukien
3 infantry moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 7 Sea Zone
1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry placed in Kiangsu
1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 2.33
Japanese regular : -0.67
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries, 3 infantry and 1 marine moved from Central United States to 104 Sea Zone
6 artilleries, 3 infantry, 1 marine and 6 transports moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from Southeast Mexico to 91 Sea Zone
6 artilleries, 5 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
6 artilleries, 7 infantry, 1 marine and 7 transports moved from 90 Sea Zone to 93 Sea Zone
6 artilleries, 7 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 128 Sea Zone
1 armour and 1 infantry moved from 128 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 116 Sea Zone
1 cruiser moved from 112 Sea Zone to 93 Sea Zone
1 transport moved from 18 Sea Zone to 24 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 mech_infantry moved from Wake Island to 24 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 24 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Paulau
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Combat Hit Differential Summary :
West Germany scramble
@Hythem Yes
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Combat Move - British
1 infantry moved from Tunisia to Libya
British take Libya from Italians
2 fighters moved from Iraq to Egypt
2 fighters moved from Southern Persia to Egypt
1 bomber moved from Iraq to Egypt
1 bomber moved from Southern Persia to Anglo-Egyptian Sudan
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
Combat Hit Differential Summary :
You probably won’t do it, but Egypt intercept?
@Hythem Hm, this was not that straightforward decision, I think. But you are right, no interceptions.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries, 3 infantry and 1 marine moved from Central United States to 104 Sea Zone
6 artilleries, 3 infantry, 1 marine and 6 transports moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from Southeast Mexico to 91 Sea Zone
6 artilleries, 5 infantry, 1 marine and 7 transports moved from 91 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
6 artilleries, 7 infantry, 1 marine and 7 transports moved from 90 Sea Zone to 93 Sea Zone
6 artilleries, 7 infantry and 1 marine moved from 93 Sea Zone to Gibraltar
1 armour and 1 infantry moved from United Kingdom to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 128 Sea Zone
1 armour and 1 infantry moved from 128 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 116 Sea Zone
1 cruiser moved from 112 Sea Zone to 93 Sea Zone
1 transport moved from 18 Sea Zone to 24 Sea Zone
1 infantry moved from Wake Island to 24 Sea Zone
1 mech_infantry moved from Wake Island to 24 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 24 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Paulau
1 submarine moved from 95 Sea Zone to 93 Sea Zone
Combat - Americans
Americans creates battle in territory 23 Sea Zone
Americans creates battle in territory 18 Sea Zone
Germans scrambles 1 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in Norway
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking 23 Sea Zone from Japanese, taking 18 Sea Zone from Japanese, taking Norway from Germans, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Paulau
Battle in 116 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 fighter and 1 transport
Americans roll dice for 1 fighter and 1 tactical_bomber in 116 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 fighter and 1 transport in 116 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Americans lost in 116 Sea Zone
Americans roll dice for 1 fighter in 116 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 1 transport in 116 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in 116 Sea Zone
1 transport owned by the Germans lost in 116 Sea Zone
Americans win, taking Paulau from Japanese with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 1 fighter and 1 transport
Battle in Gibraltar
Americans attack with 6 artilleries, 7 infantry and 1 marine
Germans defend with 1 airfield, 1 artillery and 1 harbour; Italians defend with 1 aaGun and 7 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 7 infantry and 1 marine in Gibraltar, round 2 : 1/14 hits, 4.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 7 infantry in Gibraltar, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
1 aaGun owned by the Italians lost in Gibraltar
Americans roll dice for 5 artilleries, 5 infantry and 1 marine in Gibraltar, round 3 : 4/11 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 7 infantry in Gibraltar, round 3 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
4 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 3 infantry and 1 marine in Gibraltar, round 4 : 4/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 artillery owned by the Germans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 2 artilleries and 5 infantry
Casualties for Italians: 1 aaGun and 7 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from 116 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
2 destroyers moved from 112 Sea Zone to 115 Sea Zone
3 destroyers moved from 112 Sea Zone to 93 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Eastern United States to Morocco
4 bombers moved from Algeria to Morocco
1 destroyer moved from 23 Sea Zone to 20 Sea Zone
1 transport moved from 18 Sea Zone to 32 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 8 submarines and 2 tactical_bombers moved from 18 Sea Zone to 34 Sea Zone
1 submarine moved from 24 Sea Zone to 34 Sea Zone
4 submarines moved from 32 Sea Zone to 34 Sea Zone
1 destroyer moved from 32 Sea Zone to 17 Sea Zone
1 destroyer moved from 32 Sea Zone to 18 Sea Zone
1 destroyer moved from 32 Sea Zone to 19 Sea Zone
3 destroyers moved from 32 Sea Zone to 34 Sea Zone
1 submarine moved from 25 Sea Zone to 34 Sea Zone
1 destroyer moved from 50 Sea Zone to 35 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
3 destroyers and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
1 artillery and 2 infantry moved from Hopei to Honan
1 artillery and 9 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Honan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 9 infantry in Anhwe, round 2 : 3/10 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tunisia to Libya
British take Libya from Italians
2 fighters moved from Iraq to Egypt
2 fighters moved from Southern Persia to Egypt
1 bomber moved from Iraq to Egypt
1 bomber moved from Southern Persia to Anglo-Egyptian Sudan
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
Combat - British
Air Battle in Egypt
British attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Anglo-Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 bomber in Anglo-Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Anglo-Egyptian Sudan
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - British
4 fighters moved from Egypt to Trans-Jordan
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Egypt to Southern Persia
2 fighters and 2 tactical_bombers moved from Algeria to Trans-Jordan
1 bomber moved from Anglo-Egyptian Sudan to Iraq
1 armour and 2 mech_infantrys moved from Baluchistan to Eastern India
1 destroyer moved from 40 Sea Zone to 82 Sea Zone
1 aaGun and 1 infantry moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Algeria to Morocco
1 destroyer moved from 112 Sea Zone to 94 Sea Zone
2 marines moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Eastern United States to Central United States
Place Units - British
1 harbour placed in Southern Persia
1 armour and 2 artilleries placed in Iraq
2 infantry placed in Southern Persia
1 transport placed in 82 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -3.00
Italians regular : 0.67
Japanese regular : -2.33
Germans regular : 0.00
British regular : -0.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x airfield, 6x factory_minor; Remaining resources: 24 PUs;
Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Southern Italy to 128 Sea Zone
Combat - Italians
Battle in 128 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 128 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Anglo-Egyptian Sudan
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Italians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anglo-Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
1 armour owned by the British lost in Anglo-Egyptian Sudan
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Northern Italy to Egypt
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from 128 Sea Zone to Western Germany
Place Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
Italians undo move 1.
2 infantry and 1 mech_infantry placed in Egypt
Italians undo move 1.
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 submarine moved from 64 Sea Zone to 43 Sea Zone
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 destroyer moved from 132 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Queensland to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
2 fighters moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Non Combat Move - ANZAC
2 tactical_bombers moved from 43 Sea Zone to Northern Australia
1 aaGun and 1 infantry moved from Queensland to Northern Australia
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 38 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 132 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 40 Sea Zone to 43 Sea Zone
1 infantry moved from Algeria to Tunisia
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 fighter
Germans defend with 1 aaGun
Germans roll AA dice in Holland Belgium : 1/1 hits, 0.17 expected hits
1 fighter owned by the French lost in Holland Belgium
Germans win with 1 aaGun remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
Germans AA : 0.83
ANZAC regular : -0.17