@The-Captain Hiya, here’s the ruleset, it seems lengthy but it is only a 1 branch tech tree, as in there is only 1 type of unit gained from each tech dev., though there are two “twigs” I guess (long-range aircraft and radar, L-R and Jets). Other photos showing what is used to detail tech developments really helps - you’ve pre-empted me! eh eh eh
A-bombs are here. This makes many A&A players shudder - iz ok…it doesn’t turn into a nuclear war game. BUT - having the development and deploying the A-bombs with clouds is pretty cool on the board - though it actually doesn’t happen often. The A-Bomb rules are adapted from Nova, as are several of the rules. The convoy and neutral rules can’t really be used with the OOB anniversary map, but everything else does - space may be a problem on the standard boards. Unseen are how the mechanics visually play out to assist the players, I use OOB units as the standards for the most part, specialized sculpts for all gleaned from tech advancements. The rules on neutrals and convoys are relatively recent adds with some uncertainty still, though their variants have been played many times elsewhere. The rest of the AAAII rules always worked out pretty good on the standard AA50th, albeit the use of task force boards due to added minis. Give it a gander, perhaps a ponder: Not sure if I should place this here? Well, someone can delete or move if needed of course…A&A Anniv. II Rules 1 branch tech tree no startup charts.pdf