TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - British
2 Transports moved from sz66 to sz64
1 Artillery, 2 Infantrys and 1 Tank moved from E.India to sz64
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz64 to sz66
1 Artillery, 2 Infantrys and 1 Tank moved from sz66 to Malaya
1 Carrier and 1 EarlyFighter moved from sz63 to sz66
1 EarlyFighter moved from Bengal to sz66
1 Infantry moved from Bengal to Burma
1 Tank moved from Nepal to Burma
1 Tank moved from C.India to Bengal
1 Artillery and 7 Infantrys moved from C.India to E.India
2 Infantrys moved from Bhopa to Nepal
1 Artillery and 1 Infantry moved from Bikaner to Punjab
1 Artillery and 1 Infantry moved from W.Tibet to Agra
1 Destroyer and 2 Transports moved from sz57 to sz61
1 Transport moved from sz4 to sz5
1 Infantry moved from N.Canada to sz5
1 Infantry moved from Anchorage to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from Palana to Magadan
2 Infantrys moved from sz4 to Palana
Purchase Units - British
British buy 4 Artillerys, 2 B.Transports, 1 Factory, 3 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - British
Battle in Punjab
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Punjab, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Punjab
British roll dice for 1 Artillery in Punjab, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British retreated to Bikaner
Neutral win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in Agra
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Agra, round 2 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 AAGun moved from Bhopa to Nepal
1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank moved from Burma to Bengal
1 Infantry moved from E.G to Moresby
Place Units - British
1 Factory placed in Bengal
2 B.Transports placed in sz63
4 Artillerys and 2 Infantrys placed in Calcutta
1 Infantry and 2 Mech.Infs placed in Dheli
Turn Complete - British
British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral regular : 0.00
British regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Anzac
1 EarlyFighter moved from Soem to sz59
2 EarlyFighters moved from sz50 to sz59
1 Artillery and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
1 Artillery and 1 Infantry moved from sz57 to Java
1 Battleship moved from sz50 to sz57
1 Infantry and 1 Tank moved from Derby to sz49
1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz57
1 Infantry and 1 Tank moved from sz57 to Java
1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
1 Artillery and 3 Infantrys moved from Sydney to sz37
1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
1 Artillery and 3 Infantrys moved from sz50 to Soem
1 Artillery and 1 Infantry moved from Soem to Lambok
2 Infantrys moved from N.Australia to Derby
1 Infantry moved from Auki to sz40
1 Infantry and 1 T.Boat moved from sz40 to sz42
1 Infantry moved from sz42 to Choiseoul
Purchase Units - Anzac
Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 3 EarlyFighters
Hisaichi defend with 1 Submarine
Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi lost in sz59
Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
2 EarlyFighters moved from sz59 to sz50
1 EarlyFighter moved from sz59 to Java
Place Units - Anzac
1 Factory placed in Derby
1 Infantry and 1 Marine placed in Darwin
1 Transport placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Americans
1 Infantry and 1 Tank moved from Palana to Magadan
1 Destroyer and 1 Submarine moved from sz20 to sz9
2 EarlyFighters moved from sz11 to sz9
2 EarlyFighters moved from sz22 to sz9
1 Tank moved from Pula to Pikelot
1 Infantry moved from Pula to Pikelot
1 Artillery moved from Pula to Pikelot
2 Infantrys moved from Weno to Lasap
1 Artillery moved from Ifalk to Gaferut
1 Infantry moved from Mindor to Manila
Americans take Manila from Yamamoto
Purchase Units - Americans
Americans buy 2 B.Transports, 2 Destroyers, 1 Factory, 1 Fighter, 9 Marines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz9
Americans attack with 1 Destroyer, 4 EarlyFighters and 1 Submarine
Yamamoto defend with 1 Submarine
Americans roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in sz9, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz9, round 2 : 0/5 hits, 1.67 expected hits
Americans roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Submarine in sz9, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Destroyer and 4 EarlyFighters in sz9, round 3 : 1/5 hits, 1.67 expected hits
1 Submarine owned by the Yamamoto lost in sz9
Americans win with 1 Destroyer, 4 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Artillery moved from Kauai to sz22
1 Infantry moved from Kauai to sz22
1 Artillery, 1 Battleship, 1 Carrier, 1 Infantry and 1 Transport moved from sz22 to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
2 EarlyFighters moved from sz9 to sz20
2 EarlyFighters moved from sz9 to sz20
1 Infantry moved from Midway to sz11
3 Battleships, 1 Carrier, 1 Cruiser, 1 Infantry and 1 Submarine moved from sz11 to sz20
1 Infantry moved from sz20 to Wake
1 Bomber moved from Midway to Wake
1 Artillery moved from Kauai to sz25
1 Infantry moved from Kauai to sz25
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from sz25 to sz20
1 Artillery and 1 Infantry moved from sz20 to Wake
1 Submarine moved from sz20 to sz19
1 Infantry moved from San Francisco to sz23
1 Artillery moved from Nor Cal to sz23
2 Infantrys moved from Nor Cal to sz23
1 Artillery, 2 B.Transports and 3 Infantrys moved from sz23 to sz14
1 Infantry moved from Portland to sz14
1 Infantry moved from Portland to sz14
1 Infantry moved from Portland to sz14
1 Artillery, 2 B.Transports and 6 Infantrys moved from sz14 to sz6
1 Artillery and 6 Infantrys moved from sz6 to N.Canada
3 Infantrys moved from British Columbia to N.Canada
2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada
1 Tank moved from N.Canada to Anchorage
1 Tank moved from Seattle to N.Canada
1 Infantry moved from Seattle to British Columbia
2 Tanks moved from Portland to British Columbia
1 Infantry moved from Portland to Seattle
Place Units - Americans
1 Factory placed in Alaska
2 B.Transports placed in sz23
1 Destroyer and 1 Submarine placed in sz25
1 Destroyer and 1 Submarine placed in sz25
1 Fighter and 9 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Americans regular : -3.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Russians
1 Artillery and 1 Infantry moved from Ulaan Ude to Jinan
2 Infantrys moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Quingdao
Purchase Units - Russians
Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
Russians roll dice for 1 EarlyFighter and 1 Infantry in Quingdao, round 3 : 1/2 hits, 0.50 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery and 1 Infantry
Masaharu defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits
Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Quingdao to Ulaan Ude
1 Infantry moved from Tulun to Ulaan Ude
1 AAGun, 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude
2 Tanks moved from Jinquan to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
3 Infantrys moved from Kaask to Tulun
1 Infantry moved from Bratsk to Tulun
3 Infantrys moved from Magadan to Yakutsk
1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
1 Infantry moved from Haixi to Jinquan
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
1 Infantry and 3 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.00
Russians regular : 0.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi
2 EarlyFighters moved from Sian to N.Shangsi
1 Artillery and 2 Infantrys moved from Gansu to Shangsi
1 Infantry moved from Szechwan to Shangsi
1 Mech.Inf moved from Xining to N.Shangsi
1 Mech.Inf moved from Xining to Shangsi
Purchase Units - Chinese
Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf
Yamamoto defend with 3 Infantrys
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits
Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Yamamoto lost in N.Shangsi
Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Battle in Shangsi
Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
1 Elite moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
1 Artillery and 3 Infantrys moved from Gobi to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi
1 AAGun and 2 Tanks moved from Gansu to Shangsi
2 EarlyFighters moved from N.Shangsi to Gansu
Place Units - Chinese
5 Infantrys and 1 Tank placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.00
Chinese regular : 1.83
Hisaichi regular : 1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Dutch
1 Infantry moved from Lambok to Bali
1 Transport moved from sz57 to sz50
1 Artillery moved from Flores to sz50
1 Artillery and 1 Transport moved from sz50 to sz57
1 Artillery moved from sz57 to Bali
Combat - Dutch
Battle in Bali
Dutch attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Bali, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Bali, round 3 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Bali, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Bali
1 Infantry owned by the Hisaichi lost in Bali
Dutch win, taking Bali from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Dutch: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Dutch regular : 0.67
Hisaichi regular : 0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - British
4 Artillerys moved from Calcutta to sz63
2 Infantrys moved from Calcutta to sz63
4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz64
4 Artillerys and 2 Infantrys moved from sz64 to Thailand
1 Tank moved from Burma to Thailand
2 Tanks moved from Bengal to Thailand
1 EarlyFighter moved from Bengal to Thailand
2 EarlyFighters moved from sz66 to Thailand
2 Transports moved from sz66 to sz64
1 Artillery and 3 Infantrys moved from E.India to sz64
1 Artillery and 3 Infantrys moved from sz64 to Thailand
2 T.Boats moved from sz66 to sz64
2 Infantrys moved from E.India to sz64
2 Infantrys moved from sz64 to Thailand
1 Artillery and 2 Infantrys moved from Bengal to Burma
2 Infantrys moved from Nepal to Bengal
2 Mech.Infs moved from Dheli to Bengal
1 Infantry moved from Dheli to Bhopa
1 Artillery and 1 Infantry moved from Agra to Punjab
1 Artillery moved from Bikaner to Punjab
2 Infantrys moved from Magadan to Yakutsk
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
Purchase Units - British
British buy 2 Artillerys, 1 Destroyer, 8 Infantrys, 1 Marine, 3 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Punjab
British attack with 2 Artillerys and 1 Infantry
Neutral defend with 1 Infantry
British roll dice for 2 Artillerys and 1 Infantry in Punjab, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Punjab
1 Infantry owned by the Neutral lost in Punjab
British loses 0 PUs for violating Punjabs neutrality.
British win, taking Punjab from Neutral with 2 Artillerys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks
Thai defend with 1 Infantry
British roll dice for 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks in Thailand, round 2 : 7/18 hits, 6.17 expected hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 5 Artillerys, 3 EarlyFighters, 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 Carrier moved from sz66 to sz64
1 Submarine moved from sz66 to sz64
1 Destroyer moved from sz66 to sz64
2 EarlyFighters moved from Thailand to sz64
1 EarlyFighter moved from Thailand to N.S
Place Units - British
8 Infantrys placed in Calcutta
3 Mech.Infs placed in Dheli
2 Tanks placed in Bengal
1 Destroyer and 1 Transport placed in sz49
1 Artillery placed in Moresby
1 Artillery and 1 Marine placed in Vancouver
Turn Complete - British
British collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
Neutral regular : 0.67
British regular : 0.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Anzac
2 Tanks moved from W.Australia to sz50
2 Infantrys moved from Derby to sz50
2 Transports moved from sz57 to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery moved from Soem to sz50
2 Infantrys moved from Derby to sz50
2 Artillerys, 4 Infantrys, 2 Tanks and 4 Transports moved from sz50 to sz57
2 Artillerys and 4 Infantrys moved from sz57 to Bali
2 Tanks moved from sz57 to Bali
1 Infantry moved from Darwin to Derby
1 Marine moved from Darwin to Derby
1 Transport moved from sz37 to sz50
2 Infantrys moved from W.Australia to sz50
2 Infantrys moved from sz50 to Flores
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Cruiser, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser placed in sz50
2 Artillerys and 1 Marine placed in Darwin
3 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Americans
2 Artillerys and 2 Infantrys moved from Wake to sz20
1 Infantry moved from Taka to sz20
1 Destroyer and 1 Submarine moved from sz9 to sz17
1 Destroyer moved from sz20 to sz19
2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17
2 Artillerys and 2 Infantrys moved from sz17 to Marcus
1 Bomber moved from Wake to Marcus
4 EarlyFighters moved from sz20 to sz42
1 Infantry moved from sz20 to Wake
2 Destroyers and 2 Submarines moved from sz25 to sz20
1 Fighter moved from San Francisco to Kauai
8 Marines moved from San Francisco to sz23
2 Tanks moved from British Columbia to Anchorage
1 Tank moved from Anchorage to Alaska
3 Artillerys and 1 Tank moved from N.Canada to Anchorage
1 Tank moved from Anchorage to Alaska
8 Infantrys moved from N.Canada to sz6
2 B.Transports and 8 Infantrys moved from sz6 to sz4
8 Infantrys moved from sz4 to Palana
1 Transport moved from sz4 to sz5
2 Infantrys moved from N.Canada to sz5
2 Infantrys and 1 Transport moved from sz5 to sz4
2 Infantrys moved from sz4 to Palana
1 Infantry moved from N.Canada to Anchorage
1 Infantry moved from British Columbia to N.Canada
1 Infantry moved from Seattle to British Columbia
2 B.Transports and 8 Marines moved from sz23 to sz6
8 Marines moved from sz6 to N.Canada
Purchase Units - Americans
Americans buy 3 B.Transports, 1 Carrier, 1 Destroyer, 2 Fighters, 7 Marines and 1 Submarine; Remaining resources: 1 PUs;
Combat - Americans
Battle in Marcus
Americans attack with 2 Artillerys, 1 Bomber and 2 Infantrys
Yamamoto defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Marcus, round 2 : 2/5 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Marcus
Americans win, taking Marcus from Yamamoto with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Infantry and 1 Tank
Battle in sz42
Americans attack with 4 EarlyFighters
Yamamoto defend with 1 Submarine
Americans roll dice for 4 EarlyFighters in sz42, round 2 : 0/4 hits, 1.33 expected hits
1 Submarine owned by the Yamamoto submerged
Non Combat Move - Americans
4 EarlyFighters moved from sz42 to sz20
1 Bomber moved from Marcus to Wake
Place Units - Americans
1 B.Transport and 1 Carrier placed in sz25
2 B.Transports placed in sz25
1 Destroyer and 1 Submarine placed in sz4
Americans undo move 2.
2 Fighters placed in sz25
2 B.Transports placed in sz23
7 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 91 PUs; end with 92 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.83
Americans regular : -1.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Jinan
3 Infantrys moved from Yakutsk to Vostok
Russians take Vostok from Masaharu
Purchase Units - Russians
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
1 Infantry owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Yamamoto defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Yamamoto lost in Jinan
Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
1 Artillery moved from Kaask to Kyzal
1 Marine moved from Kaask to Kyzal
3 Infantrys moved from Kaask to Kyzal
3 Infantrys moved from Kaask to Kyzal
3 Mech.Infs moved from Achinsk to Kyzal
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Masaharu regular : 0.00
Russians regular : -0.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Shangsi to Sian
1 Artillery and 2 Infantrys moved from Shangsi to Shansi
7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi
1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi
2 EarlyFighters moved from Gansu to E.Shansi
4 Mech.Infs moved from Tsingnan to E.Shansi
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Sian
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in E.Shansi
Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks
Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits
9 Infantrys owned by the Chinese lost in E.Shansi
11 Infantrys owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi
4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi
Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits
Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits
4 Mech.Infs owned by the Chinese lost in E.Shansi
2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42
Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs
Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks
Casualties for Yamamoto: 2 Artillerys and 4 Tanks
Non Combat Move - Chinese
2 EarlyFighters moved from E.Shansi to Shangsi
1 Infantry moved from Chunking to N.Chunking
1 Artillery and 3 Infantrys moved from Gansu to Shangsi
1 Artillery moved from Tsingnan to Gansu
1 Elite moved from Tsingnan to Gansu
6 Infantrys moved from Tsingnan to Gansu
1 Tank moved from Xining to Gansu
5 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
6 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Hisaichi regular : -4.17
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Turn Complete - Dutch
Combat Hit Differential Summary :