L25 BM BombsAway (Axis) v simon33 (Allies + 20)

  • '19 '17 '16

    @BombsAway said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):

            British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
    

    That was a pretty cruel blow.

  • 2024 '13

    @simon33 said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):

    @BombsAway said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):

            British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
    

    That was a pretty cruel blow.

    Should have taken the free one.

  • 2024 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Rostov to Bryansk
                  Germans take Bryansk from Russians
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from Norway to 114 Sea Zone
            1 tactical_bomber moved from Norway to 114 Sea Zone
            2 bombers moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 114 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 armour, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
            6 armour, 6 artilleries, 6 infantry and 17 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour and 9 mech_infantrys moved from Baltic States to Western Ukraine
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
            1 fighter moved from 114 Sea Zone to Eastern Poland
            2 bombers moved from 114 Sea Zone to Eastern Poland
            1 aaGun moved from Western Ukraine to Bryansk
            2 fighters moved from Western Germany to Ukraine
            1 tactical_bomber moved from Western Germany to Ukraine
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 fighter moved from Germany to Ukraine
            1 tactical_bomber moved from Germany to Ukraine
            1 fighter moved from Germany to Western Ukraine
            1 tactical_bomber moved from Germany to Western Ukraine
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            3 armour placed in Ukraine
            2 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Russia
            3 infantry moved from Samara to Russia
            1 infantry moved from Volgograd to Tambov
            1 armour, 2 fighters and 1 mech_infantry moved from Volgograd to Russia
            1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Karelia to Finland
            6 infantry moved from Novosibirsk to Samara
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - Russians
            2 armour, 1 fighter and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Nabbing Moscow G6 would be interesting compensation for Rome.

  • 2024 '13

    @simon33 Didn’t expect you to make a stand. It will be make it or break it time come G6.

  • 2024 '13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 artillery moved from Ceylon to 39 Sea Zone
            1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 artillery moved from 38 Sea Zone to Burma
            3 artilleries and 9 infantry moved from Shan State to Burma
            2 artilleries moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            1 artillery moved from Shantung to Anhwe
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Korea to Shantung
            1 fighter moved from Korea to 6 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 aaGun, 3 artilleries and 8 infantry moved from Philippines to 35 Sea Zone
            1 aaGun, 3 artilleries, 8 infantry and 6 transports moved from 35 Sea Zone to 38 Sea Zone
            1 aaGun, 3 artilleries and 8 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 armour moved from Shantung to Hunan
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 fighter placed in 6 Sea Zone
            3 infantry placed in Malaya
            3 infantry placed in Shantung
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
            1 fighter moved from Western United States to Venezuela
            1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Java
            Battle in Celebes
            Battle in Venezuela
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Venezuela
                    1 infantry owned by the Neutral_True lost in Venezuela
                    Americans roll dice for 1 artillery and 1 fighter in Venezuela, round 3 : 1/2 hits, 0.83 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Java from Japanese, taking Celebes from Japanese, taking Venezuela from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Venezuela to British Guiana
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 42 Sea Zone
            2 fighters moved from Caroline Islands to 42 Sea Zone
            1 carrier moved from 63 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
            1 carrier, 1 destroyer and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 mech_infantry moved from Central United States to Central America
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 2 fighters and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Kweichow
            10 infantry moved from Shensi to Hopei
            4 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 3 fighters and 2 tactical_bombers moved from India to Afghanistan
            1 armour moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Tobruk to Alexandria
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber owned by the British killed by AA in Western Germany
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Afghanistan
                British attack with 1 armour, 3 fighters and 2 tactical_bombers
                Neutral_True defend with 4 infantry
                    British roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Afghanistan, round 2 : 3/6 hits, 3.33 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits, 1.33 expected hits
                    2 tactical_bombers owned by the British and 1 armour owned by the British lost in Afghanistan
                    3 infantry owned by the Neutral_True lost in Afghanistan
                3 fighters owned by the British retreated
                Neutral_True win with 1 infantry remaining. Battle score for attacker is -19
                Casualties for British: 1 armour and 2 tactical_bombers
                Casualties for Neutral_True: 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from Afghanistan to Russia
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 artillery, 2 fighters and 3 infantry moved from 95 Sea Zone to Southern Italy
            1 fighter moved from United Kingdom to Southern Italy
            2 fighters moved from Morocco to Southern Italy
            4 artilleries and 4 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
            1 armour moved from French Equatorial Africa to Egypt
            1 infantry moved from Nigeria to French Equatorial Africa
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 aaGuns, 3 artilleries and 17 infantry moved from India to West India
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 destroyer moved from 95 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from Persia to Iraq
            EDIT: 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            2 artilleries and 1 infantry placed in Southern Italy
            2 fighters placed in United Kingdom
            1 mech_infantry placed in Union of South Africa
            3 infantry placed in Egypt
            1 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
            British collect 39 PUs (2 lost to blockades); end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -0.00
    Japanese regular : 0.67
    Germans AA : 0.83
    Neutral_True regular : 1.67
    British regular : -0.33
    

    Savegame

  • '19 '17 '16

    @BombsAway said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):

    @simon33 Didn’t expect you to make a stand. It will be make it or break it time come G6.

    Do you see my plan now?

  • 2024 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
            1 infantry moved from Tunisia to Algeria
            2 infantry moved from Yugoslavia to Northern Italy
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '13

    @simon33 Crazy, never considered the Afghan attack.

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from India to Russia
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from Trans-Jordan to Iraq
            2 aaGuns and 5 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @BombsAway said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):

    @simon33 Crazy, never considered the Afghan attack.

    Saw it once many moons ago in a championship game, so not an original idea.

  • '19 '17 '16

    How are you going with this? I’ve been itching to see Germany.

  • 2024 '13

    @simon33 said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):

    @BombsAway said in L25 BM BombsAway (Axis) v simon33 (Allies + 20):

    @simon33 Crazy, never considered the Afghan attack.

    Saw it once many moons ago in a championship game, so not an original idea.

    Regarding your NCM fly over Afghan with the Anzac fighters. Pretty sure you are going to have to attack in order to move them to Russia. Page 11 of the European rule book.

  • '19 '17 '16

    You can overfly a neutral that has already been attached

  • 2024 '13

    @simon33 Sorry, going to need to clarify. As the rule book specifically states on page 11 that planes cannot fly over unfriendly neutrals.

  • 2024 '13

    @simon33 Read through the neutral rules again, and you’re right.

    Not at my PC now (on my phone) will be home shortly and will post Germany’s move.

  • 2024 '13

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
                  Germans take Belarus from Russians
                  Germans take Novgorod from Russians
            2 mech_infantrys moved from Western Ukraine to Baltic States
            2 bombers moved from Western Germany to Baltic States
            1 fighter moved from Eastern Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
            2 bombers moved from Eastern Poland to Tambov
            1 infantry moved from Bryansk to Tambov
            6 armour, 2 artilleries, 5 infantry and 16 mech_infantrys moved from Bryansk to Rostov
            2 armour moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                2 bombers owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Germans attack with 8 armour, 2 artilleries, 5 infantry and 16 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 2 artilleries, 5 infantry and 16 mech_infantrys in Rostov, round 2 : 8/31 hits, 8.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 8 armour, 2 artilleries, 5 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Tambov to Ukraine
            3 fighters and 2 tactical_bombers moved from Ukraine to Northern Italy
            1 aaGun, 9 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Ukraine
            1 fighter moved from Western Ukraine to Western Germany
            1 tactical_bomber moved from Western Ukraine to Western Germany
            1 armour and 7 mech_infantrys moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Eastern Poland to Yugoslavia
            2 bombers moved from Baltic States to Ukraine
            1 aaGun moved from Eastern Poland to Baltic States
            1 fighter moved from Baltic States to Norway
            1 tactical_bomber moved from Baltic States to Norway
            1 infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            2 artilleries and 2 infantry moved from France to Northern Italy
            1 artillery and 4 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Ukraine
            2 infantry placed in Germany
            10 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Finland to Sweden
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Bryansk to Russia
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Sweden
                Russians attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                Germans defend with 7 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Sweden, round 2 : 1/9 hits, 2.83 expected hits
                    Germans roll dice for 7 infantry in Sweden, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians lost in Sweden
                    1 infantry owned by the Germans lost in Sweden
                    Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Sweden, round 3 : 4/8 hits, 2.67 expected hits
                    Germans roll dice for 6 infantry in Sweden, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians lost in Sweden
                    4 infantry owned by the Germans lost in Sweden
                    Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Sweden, round 4 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Sweden, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Sweden
                    Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Sweden, round 5 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Sweden, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Sweden
                Russians win, taking Sweden from Germans with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 3 infantry
                Casualties for Germans: 7 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Tambov to Russia
            6 infantry moved from Samara to Russia
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            8 artilleries, 1 fighter and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.33
    Russians regular : 0.17
    

    Savegame

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