Bid: sub 98, ftr malta, inf new Guinea
L25 PtV Stucifer (X+9) v Argothair (L)
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@Argothair No scramble, thanks-
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 artillery moved from French West Africa to 89 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 carrier and 2 fighters moved from 88 Sea Zone to 93 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 4 fighters moved from 27 Sea Zone to 50 Sea Zone 2 tactical_bombers moved from 27 Sea Zone to 50 Sea Zone Combat - Americans Battle in Morocco Battle in 50 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Morocco from Italians with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island Place Units - Americans 2 transports placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 armour placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 4 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 3 transports placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 5. 1 artillery and 1 infantry placed in Eastern United States Americans undo move 5. 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hopei to Kiangsi 1 infantry moved from Kweichow to Hunan 3 artilleries, 1 fighter and 4 infantry moved from Kweichow to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 2 : 0/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 aaGun owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits, 2.50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Chahar to Inner Mongolia Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 artillery moved from French West Africa to 89 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 93 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 104 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 marine moved from 93 Sea Zone to Morocco 1 artillery moved from 93 Sea Zone to Morocco 1 infantry moved from 93 Sea Zone to Morocco 1 carrier and 2 fighters moved from 88 Sea Zone to 93 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone 4 fighters moved from 27 Sea Zone to 50 Sea Zone 2 tactical_bombers moved from 27 Sea Zone to 50 Sea Zone Combat - Americans Battle in Morocco Battle in 50 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Morocco from Italians with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from Western United States to 11 Sea Zone 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to New Zealand 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island Place Units - Americans 2 transports placed in 104 Sea Zone 1 destroyer placed in 104 Sea Zone 1 armour placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 4 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 3 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to British Guiana: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 3 transports placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States Americans undo move 5. 1 artillery and 1 infantry placed in Eastern United States Americans undo move 5. 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hopei to Kiangsi 1 infantry moved from Kweichow to Hunan 3 artilleries, 1 fighter and 4 infantry moved from Kweichow to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 2 : 0/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 4/8 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Chinese lost in Kiangsi 1 aaGun owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 3/5 hits, 2.50 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Chahar to Inner Mongolia Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Nigeria to 84 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 84 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Belgian Congo 1 fighter moved from Egypt to Belgian Congo 1 fighter moved from French West Africa to Egypt 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 destroyer moved from 112 Sea Zone to 128 Sea Zone 1 fighter moved from United Kingdom to 128 Sea Zone Combat - British Battle in 128 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 128 Sea Zone British win, taking 128 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Belgian Congo British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Belgian Congo to Egypt 2 infantry moved from 83 Sea Zone to Egypt 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 1 aaGun, 2 artilleries and 3 infantry moved from Yunnan to Kwangsi 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Western India 1 infantry moved from Eastern India to Western India 1 artillery moved from Eastern India to Western India 1 infantry moved from Eastern India to Western India 1 mech_infantry moved from Eastern India to Baluchistan 1 armour and 1 fighter moved from Eastern India to Yunnan 1 submarine moved from 40 Sea Zone to 42 Sea Zone 1 fighter moved from 128 Sea Zone to Scotland Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 112 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 artilleries placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 artilleries
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.67 Italians regular : -0.33 Japanese regular : 0.00 Germans regular : -0.17 British regular : 1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 infantry moved from Libya to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 infantry and 1 marine moved from Northern Italy to 99 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 2 infantry moved from 101 Sea Zone to Crete 1 armour, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland 2 armour moved from Northern Caucasus to Northwest Persia Combat - Italians Italians creates battle in territory 72 Sea Zone Battle in Crete Battle in Cyprus Battle in Northwest Persia Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Crete from British, taking Cyprus from British, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Italians attack with 1 armour, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 0/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 5 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 6 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Eastern Poland, round 7 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Eastern Poland 1 aaGun and 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Malta 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 submarines and 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -5.17 Russians regular : -0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 aaGun and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 6,5,4 ANZAC collect 7 PUs; end with 7 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 fighter and 2 tactical_bombers moved from Malta to Morocco 2 fighters moved from 94 Sea Zone to Morocco 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 2 infantry moved from Gibraltar to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 1 fighter moved from Southern Italy to 83 Sea Zone 1 tactical_bomber moved from Southern Italy to Morocco 1 battleship moved from 99 Sea Zone to 94 Sea Zone 2 fighters moved from Western Germany to 118 Sea Zone 1 destroyer moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Vyborg to Leningrad Germans take Leningrad from Russians 1 armour moved from Southern Caucasus to Iraq Germans take Iraq from British 1 armour moved from Southern Caucasus to Southern Persia Germans take Southern Persia from British 1 armour moved from Southern Caucasus to Northeast Persia Germans take Northeast Persia from Russians Combat - Germans Battle in 83 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport COMMENT: Skipped scramble to Morocco due to odds with bombard being 95% Battle in Morocco Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 2 artilleries, 1 infantry and 1 marine Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Morocco, round 2 : 5/10 hits, 4.17 expected hits Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Morocco, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Morocco 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 marine owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries, 1 infantry and 1 marine Battle in 118 Sea Zone Germans attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer and 2 fighters in 118 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 submarine in 118 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 118 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans COMMENT: I guess i used the wrong fighter for 83 should have been one from Malta so it could land in 101. the one in Morocco should only have 1 move left and have to land on the carrier Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans 2 infantry moved from Norway to 116 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 2 fighters moved from 118 Sea Zone to Eastern Poland 2 artilleries and 8 infantry moved from Poland to Eastern Poland 1 aaGun, 7 artilleries and 14 infantry moved from Baltic States to Leningrad 1 aaGun and 2 infantry moved from Vyborg to Karelia 1 aaGun, 4 artilleries and 15 infantry moved from Vyborg to Leningrad 2 infantry moved from 118 Sea Zone to Leningrad 2 fighters and 2 tactical_bombers moved from Morocco to Gibraltar 1 fighter and 1 tactical_bomber moved from Morocco to 94 Sea Zone 1 carrier moved from 99 Sea Zone to 101 Sea Zone EDIT: 1 fighter moved from 83 Sea Zone to 101 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 2 artilleries and 8 infantry moved from Germany to Slovakia Hungary 1 aaGun and 4 infantry moved from Northern Caucasus to Southern Caucasus 4 armour and 5 mech_infantrys moved from Southern Caucasus to Iraq 1 submarine moved from 94 Sea Zone to 100 Sea Zone Place Units - Germans 1 infantry placed in Normandy Bordeaux 2 artilleries and 8 infantry placed in Germany 1 artillery placed in Southern France 2 submarines placed in 95 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.50 Germans regular : -1.33
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I skipped scramble to Morocco due to odds with bombard being 95%
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I guess i used the Southern Italy fighter for 83. It should have been one from Malta so it could land in 101. the one in Morocco should only have 1 move left and have to land on the carrier in 94
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Russians Russians buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Siberia to Amur 1 infantry moved from Kazakhstan to Northern Caucasus Russians take Northern Caucasus from Italians 1 artillery and 2 infantry moved from Urals to Kazakhstan 1 artillery and 3 infantry moved from Stalingrad to Rostov 2 armour, 9 artilleries, 29 infantry and 2 mech_infantrys moved from Tambov to Rostov 1 infantry moved from Kursk to Rostov 3 infantry moved from Kursk to Rostov 1 infantry moved from Tula to Kursk 1 artillery and 1 infantry moved from Tula to Tambov 1 infantry moved from Archangel to Vologda 1 artillery moved from Russia to Yaroslavl 7 infantry moved from Russia to Yaroslavl 6 artilleries and 16 infantry moved from Novgorod to Yaroslavl 1 armour, 1 artillery and 5 infantry moved from Smolensk to Yaroslavl 1 infantry moved from Rostov to Northern Caucasus Combat - Russians Non Combat Move - Russians 1 aaGun moved from Novgorod to Yaroslavl 1 aaGun moved from Novgorod to Yaroslavl 1 aaGun moved from Tambov to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Siberia 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,4,2,3,1,2,6 Russians collect 32 PUs (7 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries and 5 infantry moved from Queensland to New South Wales 2 marines moved from Queensland to 55 Sea Zone 2 cruisers and 2 marines moved from 55 Sea Zone to 64 Sea Zone 2 marines moved from 64 Sea Zone to New South Wales 1 destroyer moved from 64 Sea Zone to 50 Sea Zone 4 fighters and 4 tactical_bombers moved from 55 Sea Zone to New South Wales 2 infantry moved from Northern Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 destroyer and 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 carrier moved from 55 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 50 Sea Zone 1 fighter moved from Caroline Islands to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to New South Wales 1 infantry moved from Paulau to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to New South Wales 1 artillery moved from New Guinea to 55 Sea Zone 1 infantry moved from Solomon Islands to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales 1 bomber moved from Guam to New South Wales 1 bomber moved from Guam to Korea 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Shansi Japanese take Shansi from Chinese 1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Jehol to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 battleship moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 6 artilleries, 1 bomber, 5 fighters, 10 infantry, 2 marines and 5 tactical_bombers ANZAC defend with 3 aaGuns, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry ANZAC roll AA dice in New South Wales : 0/9 hits, 1.50 expected hits Japanese roll dice for 2 cruisers in New South Wales, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 6 artilleries, 1 bomber, 5 fighters, 10 infantry, 2 marines and 5 tactical_bombers in New South Wales, round 2 : 13/29 hits, 11.67 expected hits ANZAC roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 11 infantry in New South Wales, round 2 : 8/19 hits, 7.33 expected hits 7 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales 10 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 5 artilleries, 1 bomber, 5 fighters, 3 infantry, 2 marines and 5 tactical_bombers in New South Wales, round 3 : 11/21 hits, 9.67 expected hits ANZAC roll dice for 5 artilleries, 3 fighters and 1 infantry in New South Wales, round 3 : 3/9 hits, 4.00 expected hits 3 infantry owned by the Japanese lost in New South Wales 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 5 artilleries owned by the ANZAC lost in New South Wales Japanese captures 7PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 5 artilleries, 1 bomber, 5 fighters, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Japanese: 1 artillery and 10 infantry Casualties for ANZAC: 3 aaGuns, 5 artilleries, 3 fighters and 11 infantry Battle in Korea Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 2 infantry in Korea, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine British defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 50 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Jehol to Southern Manchuria 1 transport moved from 20 Sea Zone to 7 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 aaGun moved from Paulau to 36 Sea Zone 1 aaGun and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 aaGun moved from 21 Sea Zone to Kwangtung 1 submarine moved from 37 Sea Zone to 132 Sea Zone 1 submarine moved from 56 Sea Zone to 132 Sea Zone 1 destroyer moved from 55 Sea Zone to 132 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to Japan 1 bomber moved from Korea to Japan 1 transport moved from 47 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to Manilla 1 carrier moved from 47 Sea Zone to 36 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to Queensland 1 bomber, 5 fighters and 5 tactical_bombers moved from New South Wales to Queensland 3 fighters and 3 tactical_bombers moved from Queensland to 55 Sea Zone 5 transports moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 21 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Jehol 1 submarine moved from 21 Sea Zone to 37 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 7 infantry placed in Japan 1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.17 Japanese regular : 2.17 ANZAC AA : -1.50 ANZAC regular : -0.33 Russians regular : -0.33
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 armour moved from Hawaiian Islands to 27 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan 2 fighters moved from Wake Island to Japan 1 fighter moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 4 infantry moved from British Guiana to 90 Sea Zone 4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco 1 infantry moved from Gold Coast to French West Africa 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
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Kamikaze / scramble decisions? I decided to slightly expand the Doolittle Raid.
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@Argothair Interesting move!
No scramble in Morocco.
2 Kamikazes per carrier and scramble the fighter from SZ 6 to Japan. OOL for Japan, please wait and lose bomber after infantry. -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 armour moved from Hawaiian Islands to 27 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan 2 fighters moved from Wake Island to Japan 1 fighter moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 4 infantry moved from British Guiana to 90 Sea Zone 4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco 1 infantry moved from Gold Coast to French West Africa 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Japanese scrambles 1 units out of 6 Sea Zone to defend against the attack in Japan Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Battle in Morocco Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Japan Americans attack with 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 2/8 hits, 2.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3.67 expected hits 2 infantry owned by the Americans and 2 marines owned by the Americans lost in Japan 2 infantry owned by the Japanese lost in Japan Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Japan, round 3 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Japan, round 3 : 3/8 hits, 3.00 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan 4 infantry owned by the Japanese lost in Japan Americans roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Americans lost in Japan Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -29 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Casualties for Japanese: 6 infantry Moving scrambled unit from Japan back to originating territory: 6 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Wake Island 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter moved from New Zealand to Wake Island 3 fighters moved from Morocco to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 marine placed in Eastern United States 1 battleship placed in 11 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.33 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Inner Mongolia to Chahar 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber Chinese roll dice for 5 artilleries and 5 infantry in Kwangtung, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 4.50 expected hits 3 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 5 artilleries and 2 infantry in Kwangtung, round 3 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/9 hits, 3.83 expected hits 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 3 artilleries in Kwangtung, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 4 : 4/7 hits, 3.17 expected hits 3 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Chinese: 5 artilleries and 5 infantry Casualties for Japanese: 1 aaGun and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 artillery and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 1 destroyer, 1 fighter, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 armour moved from Hawaiian Islands to 27 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 3 battleships, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 marines, 1 mech_infantry, 4 submarines and 2 transports moved from 27 Sea Zone to 7 Sea Zone Americans take 7 Sea Zone from Japanese 1 armour, 2 infantry, 2 marines and 1 mech_infantry moved from 7 Sea Zone to Japan 2 fighters moved from Wake Island to Japan 1 fighter moved from 27 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 1 transport moved from 93 Sea Zone to 90 Sea Zone 4 infantry moved from British Guiana to 90 Sea Zone 4 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 3 fighters, 4 infantry and 1 tactical_bomber moved from 93 Sea Zone to Morocco 1 infantry moved from Gold Coast to French West Africa 1 destroyer moved from 104 Sea Zone to 93 Sea Zone Combat - Americans Japanese scrambles 1 units out of 6 Sea Zone to defend against the attack in Japan Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Battle in Morocco Americans attack with 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Morocco, round 2 : 4/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Japan Americans attack with 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber Americans roll dice for 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry in Japan, round 2 : 2/8 hits, 2.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber in Japan, round 2 : 4/10 hits, 3.67 expected hits 2 infantry owned by the Americans and 2 marines owned by the Americans lost in Japan 2 infantry owned by the Japanese lost in Japan Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Japan, round 3 : 4/4 hits, 1.83 expected hits Japanese roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Japan, round 3 : 3/8 hits, 3.00 expected hits 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan 4 infantry owned by the Japanese lost in Japan Americans roll dice for 1 fighter in Japan, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Japan, round 4 : 1/4 hits, 1.67 expected hits 1 fighter owned by the Americans lost in Japan Japanese win with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -29 Casualties for Americans: 1 armour, 2 fighters, 2 infantry, 2 marines and 1 mech_infantry Casualties for Japanese: 6 infantry Moving scrambled unit from Japan back to originating territory: 6 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 infantry and 3 transports moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 aaGun moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 27 Sea Zone to Wake Island 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter moved from New Zealand to Wake Island 3 fighters moved from Morocco to 93 Sea Zone 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 aaGun moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 1 aaGun moved from 93 Sea Zone to Morocco Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 battleship placed in 104 Sea Zone 1 marine placed in Eastern United States 1 battleship placed in 11 Sea Zone 1 artillery, 1 fighter, 2 infantry and 1 marine placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 artillery and 2 infantry moved from Inner Mongolia to Chahar 5 artilleries and 5 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 5 artilleries and 5 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber Chinese roll dice for 5 artilleries and 5 infantry in Kwangtung, round 2 : 3/10 hits, 3.33 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 4.50 expected hits 3 infantry owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung Chinese roll dice for 5 artilleries and 2 infantry in Kwangtung, round 3 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kwangtung, round 3 : 4/9 hits, 3.83 expected hits 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 3 artilleries in Kwangtung, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 4 : 4/7 hits, 3.17 expected hits 3 artilleries owned by the Chinese lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Chinese: 5 artilleries and 5 infantry Casualties for Japanese: 1 aaGun and 6 infantry Battle in Kiangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 1 artillery and 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 128 Sea Zone to 122 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 73 Sea Zone 1 mech_infantry moved from Baluchistan to Eastern India 1 infantry moved from Western India to Baluchistan 1 artillery and 2 infantry moved from Western India to Eastern India 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 artilleries and 3 infantry moved from Kwangsi to Kwangtung 1 armour and 1 fighter moved from Yunnan to Kwangtung 1 destroyer moved from 40 Sea Zone to 82 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Kwangtung, round 2 : 3/7 hits, 2.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits 2 infantry owned by the British lost in Kwangtung 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 fighters in Kwangtung, round 3 : 2/2 hits, 1.33 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung 2 fighters owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 24 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Non Combat Move - British 1 aaGun moved from Kwangsi to Kwangtung 1 fighter moved from Kwangtung to Yunnan 2 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Burma to Yunnan 1 artillery moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma 1 infantry moved from Eastern India to Burma Place Units - British 3 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa 1 transport placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3 British collect 26 PUs (3 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,5,3,3,4 UK_Pacific collect 9 PUs (8 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.83 Japanese regular : -0.33 Germans regular : -0.67 British regular : 1.50
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@Stucifer Thank you! (I think.) I had hoped to trap your Japanese fleet in southeastern Australian waters; I figured you could take Sydney, but you’d lose enough planes fighting and I’d have enough of a presence in Hawaii that you’d be stuck there for a while. That didn’t work out, because you fought so well in Australia…so if I can’t hit your fleet, maybe I can wear you down on land. The odds of actually taking Tokyo are tiny, but since I was able to take Kwangtung, you might find that the loss of the infantry on the Japanese home islands is punishing. Or not! Maybe you’ll have a surprise for me. I look forward to finding out.
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@Argothair It’s a bold move, and I love to see those. I think it was a high-risk play with the kamikaze potential. Losing Kwangtung and all the convoyed IPCs will hurt Japan for a bit, for sure, and I don’t know if there’s a way for me to capitalize on your fleet being so far out but I will certainly be trying 🤓😈
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 transport moved from 101 Sea Zone to 99 Sea Zone 2 infantry moved from Northern Italy to 99 Sea Zone 1 marine moved from Cyprus to 101 Sea Zone 1 marine moved from 101 Sea Zone to Syria 2 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Syria 1 battleship and 1 cruiser moved from 97 Sea Zone to 100 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 1 armour moved from Northwest Persia to Syria 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Romania to Southern Belarus Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour and 2 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Syria Italians attack with 1 armour, 2 infantry and 1 marine French defend with 1 infantry Italians roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 2 infantry and 1 marine in Syria, round 2 : 1/4 hits, 1.17 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern Belarus Italians attack with 2 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Southern Belarus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern Belarus 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Eastern Poland to Southern Belarus 1 aaGun and 2 infantry moved from Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Malta to Gibraltar 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -1.67 Russians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :