@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
I think I found it.

I think in BM it changes to 3 PUs and not 5 and that’s where i messed up.
Late in the day I’ll have to try and sort it tomorrow. Sorry the fix won’t work with current game as it’ll be a xml change. Have to edit :(
Thanks for finding it though :)
how do we proceed? Edit cash for last round only or also for the previous?
@pacifiersboard @barnee
In BM games ANZAC has 3 NOs each worth 3 IPC instead of 2 at 5 IPCs in OOB.
Even if it used the OOB rules, the ANZAC should have received both NOs (10 IPCs) on Round 3. They only received 5 for the Malaya NO.
@pacifiersboard Wow, that is a game changer. As I count it, the ANZACs should have received
R3: 9 – got 5 – owed 4
R4: 6 - got 0 – owed 6
R5: 6 – got 0 – owed 6,
so net 16 IPCs by my count.
I think you should get all of them as the game can play as if you had been hoarding them…which can be an ANZAC strategy.
It’s late, and reading through the game logs is tedious, but I think before you move, we should verify all NO payouts for all countries to ensure this doesn’t happen somewhere else.
yeah, I got messed with OOB/BM - is the new NO at all listed in UHD? (not at my computer currently)
I will let you know when I checked all NOs so far as you suggested; good approach. And then we can consider if additional cash has to wait another round for spending.
Right on. I’ll go through them all again.
sadly the 2 of 3 control of Normandy/Holland and S France is incorrectly firing for USA as there are no USA units present.

Haven’t seen any others yet. Since Russia DOW on JPN the bonus lend lease lanes don’t activate is my understanding. Is that correct ?
False alarm on the above. I was in History mode. The USA one is correct
Looks as if I spaced all of the ANZAC Objectives. I don’t have any listed :(
I also have a redundant one for Italy that can be removed. The control of N Africa is the same as oob. Don’t need a separate one for it.
It only fires once, so it doesn’t double dip.
I’ll go through them all again super deliberate, but I think I just spaced ANZAC completely. Fairly confident the rest should be good to go :)
@pacifiersboard If it’s only the ANZAC that has the problem, then I’m fine with you just taking the 16 IPCs now. It’s fair, and basically represents the fact the ANZACs were holding out. I guess moving forward, we’ll have to edit the NO bonus for ANZAC. Not a big deal.
@barnee thanks for your help in reviewing the NOs.
@pacifiersboard So if you’re good with the status of the game, I’m fine with just adding 16 IPCs to ANZAC and call it good. From my perspective, the ANZACs are like the US. It takes a turn to buy, and then a turn to be threatening with the buy…except Java. So if there was a mistake, this was the easiest to rectify.
@surfer
yeah, I am traveling till Wednesday - then I will come back to our game :)
Finally got it fixed. Was being a slacker lol
https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global/109
Hopefully you give UHD another go :) Sadly the fix won’t work on your current game :(
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 10 to 16
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
sorry, as you may have noticed by its effects I got life issues and didn’t find time to review our game concerning the broken NO…
@pacifiersboard All good. Hope things are back to “normal” now.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
1 fighter moved from Western Germany to Southern France
1 bomber moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 bomber moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Yugoslavia
Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Persia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/8 hits, 3.00 expected hits
Americans roll dice for 1 aaGun, 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Southern France
1 aaGun owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 4/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Yugoslavia to Rostov
1 fighter and 1 tactical_bomber moved from Yugoslavia to Rostov
1 armour, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
4 armour, 1 fighter and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Novgorod to Rostov
3 tactical_bombers moved from Novgorod to Rostov
2 mech_infantrys moved from Northwest Persia to Rostov
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Germany to France
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to Western Germany
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Novgorod to Archangel
2 infantry moved from Archangel to Nenetsia
1 artillery moved from Novgorod to Archangel
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
6 artilleries and 10 infantry moved from Belarus to Eastern Poland
8 armour and 5 mech_infantrys moved from Northwest Persia to Iraq
1 bomber moved from Russia to Rostov
Place Units - Germans
1 artillery and 2 infantry placed in Rostov
3 infantry placed in Volgograd
2 infantry placed in Ukraine
10 infantry placed in Germany
3 infantry placed in Western Germany
2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1,1,1,3,5,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,3,2
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
British AA : -0.50
Germans regular : 1.67
British regular : 0.33
Russians AA : -0.17
@surfer said in L25 BM4 UHD Surfer(X) vs Pacifiersboard (L+21):
@pacifiersboard All good. Hope things are back to “normal” now.
they were not at all when I first read your good wish - but half a day later they are changing in a good direction!!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
4 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
1 artillery and 3 infantry moved from Bryansk to Ukraine
5 infantry moved from Bryansk to Russia
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Russia to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
4 fighters moved from Volgograd to Russia
2 aaGuns and 18 infantry moved from Manchuria to Korea
Place Units - Russians
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians BM Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -2,67
Russians regular : -2,00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Java
1 infantry moved from Shan State to Burma
3 infantry moved from French Indo China to Shan State
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
8 infantry and 2 marines moved from Jehol to Manchuria
4 transports moved from 19 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
8 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Hunan to Kweichow
1 aaGun moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Yunnan to Szechwan
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
3 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kwangtung
1 artillery, 1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese BM Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.83
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