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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 artilleries moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
2 artilleries, 1 destroyer, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
4 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Chahar
8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in Siberia
Battle in Amur
Japanese attack with 1 armour, 2 artilleries and 7 infantry
Russians defend with 2 aaGuns and 12 infantry
Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Amur, round 2 : 5/10 hits, 2.67 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4.00 expected hits
4 infantry owned by the Japanese lost in Amur
3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Amur, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 9 infantry in Amur, round 3 : 0/9 hits, 3.00 expected hits
1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Amur, round 4 : 3/6 hits, 2.00 expected hits
Russians roll dice for 8 infantry in Amur, round 4 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese lost in Amur
3 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour and 2 artilleries in Amur, round 5 : 2/3 hits, 1.17 expected hits
Russians roll dice for 5 infantry in Amur, round 5 : 1/5 hits, 1.67 expected hits
1 artillery owned by the Japanese lost in Amur
2 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour and 1 artillery in Amur, round 6 : 1/2 hits, 0.83 expected hits
Russians roll dice for 3 infantry in Amur, round 6 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Amur
1 infantry owned by the Russians lost in Amur
Russians win, taking Siberia from Russians with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour, 2 artilleries and 7 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Chahar, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/15 hits, 8.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win with 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Chahar to Shantung
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 artilleries and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 4.00
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 48 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Non Combat Move - Chinese
10 infantry moved from Szechwan to Sikang
Place Units - Chinese
4 artilleries placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 bomber moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 4/4 hits, 2.00 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Egypt to Alexandria
1 carrier and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Malta to 98 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 fighter moved from United Kingdom to Morocco
1 mech_infantry moved from Eire to United Kingdom
1 destroyer and 1 submarine moved from 124 Sea Zone to 118 Sea Zone
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Shan State to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Burma to India
Place Units - British
1 factory_minor placed in Persia
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : -0.67
Neutral_Axis regular : 0.33
British regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Libya
Non Combat Move - Italians
1 armour moved from Southern France to Yugoslavia
1 aaGun and 2 artilleries moved from Southern France to Northern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Java to India
1 infantry moved from Shan State to Burma
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Java to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 infantry moved from Poland to Baltic States
9 armour moved from Germany to Baltic States
6 armour, 3 artilleries and 14 infantry moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 artillery and 5 infantry moved from Romania to Eastern Poland
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to France
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Baltic States
Germans attack with 9 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 9 armour and 2 infantry in Baltic States, round 2 : 3/11 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 9 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 6 armour, 3 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries and 14 infantry in Belarus, round 2 : 8/23 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 bomber moved from 91 Sea Zone to Tunisia
3 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 transport moved from 113 Sea Zone to 125 Sea Zone
1 aaGun moved from 125 Sea Zone to Norway
6 infantry moved from Finland to Norway
Place Units - Germans
1 infantry placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : -0.50
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter and 1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 infantry moved from Volgograd to Samara
11 infantry moved from Bryansk to Russia
1 armour, 2 artilleries and 1 mech_infantry moved from Smolensk to Russia
1 aaGun and 5 infantry moved from Archangel to Vologda
1 aaGun moved from Karelia to Finland
10 infantry moved from Russia to Vologda
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yenisey to Timguska
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Amur to Ulaanbaatar
Place Units - Russians
3 infantry placed in Volgograd
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
3 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 artillery and 4 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
Combat - Japanese
Battle in Amur
Non Combat Move - Japanese
3 artilleries and 6 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Chahar to Shensi
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Shantung to Kwangsi
1 aaGun moved from Jehol to Buyant-Uhaa
Place Units - Japanese
1 factory_minor and 1 infantry placed in Japan
Japanese undo move 1.
1 factory_minor placed in Shantung
1 infantry placed in Japan
1 airfield placed in Kwangsi
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Morocco to Tunisia
1 bomber moved from Morocco to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Scramble from Rome?
@simon33
No
i see nothing!..Nothing!
@zarhunter said in zarhunter (Axis) vs Simon33 (Allies+50) OOB:
i see nothing!..Nothing!
Don’t know what you mean here!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries and 10 infantry moved from Sikang to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 4 artilleries, 1 fighter and 10 infantry
Japanese defend with 3 artilleries, 7 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 10 infantry in Shensi, round 2 : 2/15 hits, 4.17 expected hits
Japanese roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in Shensi, round 2 : 4/11 hits, 3.67 expected hits
4 infantry owned by the Chinese lost in Shensi
2 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 4 artilleries, 1 fighter and 6 infantry in Shensi, round 3 : 4/11 hits, 3.50 expected hits
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Shensi, round 3 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Chinese lost in Shensi
4 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Shensi, round 4 : 1/9 hits, 3.17 expected hits
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 4 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 5 : 4/8 hits, 2.83 expected hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Shensi, round 5 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 16
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 artilleries, 7 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Morocco to Tunisia
1 bomber moved from Morocco to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Tunisia
British attack with 1 fighter
Germans defend with 1 bomber
British roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Tunisia, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Tunisia, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Tunisia, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Tunisia, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter in Tunisia, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Tunisia, round 5 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Tunisia
British win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Eastern Persia to Shensi
9 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 battleship, 1 destroyer and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 aaGun moved from Burma to India
1 fighter moved from Tunisia to Morocco
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to British Guiana
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 destroyer and 1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
2 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
British undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67
Italians regular : 0.50
Japanese regular : -3.00
British regular : -1.17
Pretty sure the Sgt Schultz quote was “I know nothing”.
@simon33
That to also explains my strategy.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
4 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 39 Sea Zone to 77 Sea Zone
3 fighters moved from India to Shensi
1 artillery and 1 infantry moved from India to Burma
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 artillery moved from Southern France to Normandy Bordeaux
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from France to Southern France
Germans take Southern France from French
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Norway to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
9 armour and 1 infantry moved from Baltic States to Novgorod
3 aaGuns, 6 armour, 3 artilleries and 10 infantry moved from Belarus to Novgorod
7 armour moved from Germany to Baltic States
3 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
4 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Always nice when the Russians reach Norway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from Finland to Norway
6 artilleries and 20 infantry moved from Russia to Smolensk
15 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Norway
Russians attack with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 4 infantry
Russians roll dice for 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Norway, round 2 : 4/14 hits, 4.00 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Norway, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Norway
1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Norway, round 3 : 3/11 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Battle in Smolensk
Russians attack with 6 artilleries and 35 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 35 infantry in Smolensk, round 2 : 11/41 hits, 8.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Russia to Volgograd
3 infantry moved from Volgograd to Samara
2 infantry moved from Samara to Russia
8 infantry moved from Timguska to Novosibirsk
6 infantry moved from Ulaanbaatar to Dzavhan
2 fighters and 1 tactical_bomber moved from Russia to Shensi
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 aaGun moved from Finland to Norway
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Russians collect 24 PUs (3 lost to blockades); end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 1.67
Not sure what happened but it seems I didn’t post and my original dice email for the convoy roll can’t be found. Guess I’ll have to live with that one.