@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Sorry for posting again. I really don’t like the edit after combat so i reposted my non-combat turn for uk. I would prefer to use the first save with the edit but if you don’t want to allow the US edit please use the second post.
I am sorry for all the confusion. I wanted to make sure i got a move posted tonight and screwed it up in a rush.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Yugoslavia to 96 Sea Zone
1 fighter moved from 95 Sea Zone to 97 Sea Zone
2 cruisers moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 92 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Battle in Algeria
Non Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Alexandria to Libya
1 infantry moved from Ethiopia to British Somaliland
3 infantry moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to Tobruk
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
French regular : 0.00
Italians regular : 0.50
British regular : -0.67
Hey that is totally okay man! Honestly I would rather you get your turn done and edit some little non-combat you forgot than to take forever stressing over not missing anything. I used the save with the edit done. Anyways hope your weeks gone well man, having a great time with this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Italian Somaliland to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Java to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 fighter moved from Java to Queensland
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Gibraltar
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 3 armour, 1 bomber, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Rostov
1 fighter moved from Southern Italy to Rostov
2 fighters moved from Southern Italy to Rostov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 fighters moved from Eastern Poland to Tambov
2 tactical_bombers moved from Eastern Poland to Tambov
1 tactical_bomber moved from Eastern Poland to Rostov
1 tactical_bomber moved from Novgorod to Rostov
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports; Americans defend with 2 transports
2 transports owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 2 transports
Casualties for British: 2 transports
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 3/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
1 bomber moved from Rostov to Bryansk
3 fighters and 2 tactical_bombers moved from Rostov to Bryansk
2 armour and 3 artilleries moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Nenetsia to Vologda
3 armour moved from Novgorod to Bryansk
2 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Novgorod
2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Novgorod
3 artilleries moved from France to Western Germany
5 infantry moved from France to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Kansu to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Urals
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
2 aaGuns and 17 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Russia to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from India to West India
2 infantry moved from India to West India
1 tactical_bomber moved from French Indo China to Jehol
1 tactical_bomber moved from 36 Sea Zone to Jehol
3 fighters moved from Japan to Jehol
5 fighters moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 artilleries moved from 19 Sea Zone to Jehol
6 infantry moved from 19 Sea Zone to Jehol
1 bomber moved from Yunnan to Jehol
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 4 transports in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 4 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in West India, round 2 : 0/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in West India, round 3 : 0/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in West India, round 4 : 2/3 hits, 0.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 bomber, 8 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Russians roll AA dice in Jehol : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 8 fighters, 6 infantry and 3 tactical_bombers in Jehol, round 2 : 12/20 hits, 8.67 expected hits
Chinese roll dice for 2 aaGuns and 17 infantry in Jehol, round 2 : 3/17 hits, 5.67 expected hits
3 infantry owned by the Japanese lost in Jehol
10 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Jehol
Japanese roll dice for 2 artilleries, 1 bomber, 8 fighters, 3 infantry and 3 tactical_bombers in Jehol, round 3 : 11/17 hits, 8.17 expected hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 5/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Jehol
7 infantry owned by the Russians lost in Jehol
Japanese win with 1 bomber, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Non Combat Move - Japanese
8 fighters moved from Jehol to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Jehol to Korea
1 bomber moved from Jehol to Japan
2 infantry moved from French Indo China to Yunnan
1 submarine moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from Jehol to Chahar
3 aaGuns moved from Korea to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 tactical_bomber placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : 0.83
Japanese regular : 7.00
UK_Pacific regular : 0.00
Russians AA : -1.00
@Jacob16 Hey didnt notice your move. I will post one tomorrow. Sorry for the delay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to India
Combat - Americans
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in India causes 5 damage total.
Battle in Morocco
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Morocco
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in 35 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 4 transports
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 4 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
4 transports owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 36
Casualties for Japanese: 1 destroyer and 4 transports
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from India to Persia
1 bomber moved from Russia to Persia
1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
2 fighters moved from Norway to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Norway to Russia
1 fighter moved from Caroline Islands to Java
1 tactical_bomber moved from Hawaiian Islands to Western United States
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
2 infantry placed in Central United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 4 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 artillery and 4 infantry in Chahar, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 tactical_bombers in Chahar, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Chahar
1 tactical_bomber owned by the Japanese lost in Chahar
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 19
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 tactical_bombers
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 mech_infantrys moved from Persia to West India
4 fighters and 1 tactical_bomber moved from Persia to West India
Combat - British
Battle in West India
British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in West India
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 armour moved from Persia to Eastern Persia
4 fighters and 1 tactical_bomber moved from West India to Persia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
2 fighters moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Norway to Russia
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -1.50
Japanese regular : -0.83
Italians regular : 0.67
Japanese AA : -0.17
British regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 infantry moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from ANZAC
Combat - Italians
Combat Hit Differential Summary :
Scramble? I doubt you want to but mind as well ask
@Jacob16 no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 infantry moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from ANZAC
Combat - Italians
Battle in Alexandria
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 4 infantry
Americans defend with 1 aaGun, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Morocco, round 2 : 0/6 hits, 1.67 expected hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Morocco, round 3 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 4 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 5 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Americans: 1 aaGun, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
1 artillery placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : -4.00
British regular : -0.33
@Jacob16 Hey Sorry for the delay. I will post a move tomorrow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Ethiopia to Italian Somaliland
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Italian Somaliland
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Italian Somaliland, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.67
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
3 fighters and 4 tactical_bombers moved from Novgorod to Russia
15 armour, 8 artilleries, 1 bomber, 5 fighters, 23 infantry, 27 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Rostov to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 18 armour, 8 artilleries, 3 bombers, 8 fighters, 26 infantry, 28 mech_infantrys and 8 tactical_bombers
British defend with 3 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 12 artilleries, 1 factory_major, 2 fighters, 54 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 4/12 hits, 2.00 expected hits
4 fighters owned by the Germans lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 3 bombers, 4 fighters, 26 infantry, 28 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 26/95 hits, 31.33 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 12 artilleries, 1 bomber, 5 fighters, 54 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/82 hits, 29.67 expected hits
26 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
21 infantry owned by the Russians, 4 aaGuns owned by the Russians and 1 bomber owned by the Americans lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 3 bombers, 4 fighters, 24 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 23/65 hits, 26.33 expected hits
Russians roll dice for 4 armour, 12 artilleries, 5 fighters, 33 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 23/60 hits, 22.50 expected hits
23 mech_infantrys owned by the Germans lost in Russia
23 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 3 bombers, 4 fighters, 1 mech_infantry and 8 tactical_bombers in Russia, round 4 : 25/42 hits, 21.33 expected hits
Russians roll dice for 4 armour, 12 artilleries, 5 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 13/37 hits, 14.83 expected hits
8 artilleries owned by the Germans, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
5 mech_infantrys owned by the Russians, 10 infantry owned by the Russians and 10 artilleries owned by the Russians lost in Russia
Germans roll dice for 14 armour, 3 bombers, 4 fighters and 8 tactical_bombers in Russia, round 5 : 18/29 hits, 16.33 expected hits
Russians roll dice for 4 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 5 : 7/12 hits, 6.50 expected hits
7 armour owned by the Germans lost in Russia
2 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians and 3 fighters owned by the British lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 3 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 11 armour, 8 artilleries, 4 fighters, 26 infantry and 28 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 12 artilleries, 2 fighters, 54 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for British: 3 fighters
Non Combat Move - Germans
1 bomber, 4 fighters and 4 tactical_bombers moved from Russia to Novgorod
2 bombers and 4 tactical_bombers moved from Russia to Smolensk
3 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to France
2 armour and 1 mech_infantry moved from Novgorod to Vologda
Place Units - Germans
3 armour placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 bombers and 2 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : -3.33
Russians AA : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Urals to Tsinghai
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
6 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 3 submarines
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
2 submarines owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 3 : 4/9 hits, 4.67 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to 36 Sea Zone
6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
4 carriers moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 1 cruiser, 3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from Sikang to Yunnan
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in India
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -3.67
@Jacob16 Hey sorry i have taken so long to get back to you on this. I think it is time for me to surrender. If i had more opportunity to finish this game out in a more timely manner i might fight on but i think my chances are a little to low. Japan is still a little too strong.
Unless you want to keep playing i will post the results tomorrow. Thanks for the game. Sorry again it has taken me a longer than expected to post moves. I really appreciated the game.
@AldoRaine If you plan on still completing your moves and it’s just a time issue then I will leave it up to you. It has been a great game and as long as your able to post once every few weeks thats good with me. I do think you’re in a losing position though, it’s up to you, but it certainly has been a fun game!