@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L25 BM BombsAway (Axis) v simon33 (Allies + 20)
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sink DD & ftr.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 1 bomber moved from Northern Italy to 97 Sea Zone 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Gibraltar Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone 1 submarine owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the British and 1 fighter owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 16 Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 artillery moved from Libya to Tobruk 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania 1 armour moved from Northern Italy to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 9 PUs (1 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.67 -
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 2 bombers moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Germans lost in 96 Sea Zone 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Non Combat Move - Germans 2 bombers and 1 fighter moved from 96 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from Holland Belgium to Gibraltar 2 tactical_bombers moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 5 infantry moved from Bulgaria to Romania 2 artilleries and 8 infantry moved from Yugoslavia to Romania 2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 3 armour moved from Yugoslavia to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Poland 6 artilleries and 2 infantry moved from Germany to Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 artillery moved from Normandy Bordeaux to France 2 aaGuns moved from Holland Belgium to France Place Units - Germans 1 submarine placed in 112 Sea Zone 10 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians Non Combat Move - Russians 3 artilleries and 4 infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Belarus to Vyborg 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 2 artilleries and 5 infantry moved from Bryansk to Belarus 5 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter moved from Jehol to Chahar 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Chahar 1 fighter moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 36 Sea Zone to Yunnan 2 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Siam to Shan State 5 fighters and 5 tactical_bombers moved from Kwangsi to Shan State 2 fighters moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 33 Sea Zone to Philippines 2 tactical_bombers moved from 33 Sea Zone to Philippines 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Shan State Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 7/12 hits, 6.17 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 2 bombers, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 3 infantry in Chahar, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 2 fighters and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Kwangtung, round 2 : 1/7 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 2/8 hits, 3.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 artillery moved from Kwangsi to French Indo China Japanese take French Indo China from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 4 fighters and 4 tactical_bombers moved from Shan State to Kwangsi 2 bombers moved from Chahar to Kwangsi 1 infantry moved from Hunan to Kweichow 3 artilleries and 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 armour moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 2 fighters moved from Kwangtung to Manchuria 1 aaGun and 2 infantry moved from Jehol to Manchuria 1 fighter moved from Chahar to Manchuria 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Anhwe to Hunan Place Units - Japanese 1 factory_minor placed in Shantung 1 submarine placed in 6 Sea Zone 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.67 Japanese regular : -2.33 UK_Pacific regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 marine and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Hawaiian Islands to British Guiana Non Combat Move - Americans 1 fighter moved from Eastern United States to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 48 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Guam to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Western United States 1 artillery, 1 infantry and 1 marine placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 factory_minors, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 tactical_bomber moved from India to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 2 artilleries and 1 infantry moved from Ethiopia to Kenya 1 bomber moved from Malta to 92 Sea Zone 2 fighters and 1 mech_infantry moved from India to Shan State Combat - British Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Battle in Iraq British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 mech_infantry in Shan State, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to India 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from Ethiopia to French Equatorial Africa 1 armour moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 bomber moved from 92 Sea Zone to British Guiana 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Malta to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 factory_minor placed in Egypt 1 factory_minor placed in Persia 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,2,6,3,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : 0.67 Japanese regular : -1.00 Neutral_Axis regular : -0.67 British regular : -0.17 -
The J2 was unexpected but I can see why it was done. USA didn’t have many forces to go into Europe and only one transport and one sub is vulnerable to counter attack.
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@simon33 Didn’t plan my J1 for a J2 attack, just sort of happened. Japan is my weakest nation, still trying to find the best Strat.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Romania to Greece 2 infantry moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 3/7 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Neutral_Allies regular : -1.67 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from Java to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Queensland 2 fighters moved from 42 Sea Zone to India 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 aaGuns and 2 infantry moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.83 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 transport moved from 114 Sea Zone to 112 Sea Zone Combat - Germans Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 6 artilleries and 3 infantry moved from Poland to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 1 aaGun, 5 artilleries and 26 infantry moved from Romania to Bessarabia 3 armour moved from Slovakia Hungary to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 1 artillery moved from France to Western Germany 2 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany 2 tactical_bombers moved from Gibraltar to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 submarine moved from 112 Sea Zone to 125 Sea Zone 7 infantry moved from Finland to Norway Place Units - Germans 1 infantry placed in Western Germany 2 infantry placed in France 1 armour and 9 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vyborg to Finland Russians take Finland from Germans 1 armour moved from Finland to Vyborg Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Russia 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Belarus to Baltic States 2 aaGuns, 3 artilleries and 17 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Vologda 6 infantry moved from Yenisey to Timguska 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 7 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 8 infantry moved from Kweichow to Yunnan 2 bombers moved from Kwangsi to Yunnan 1 infantry moved from Malaya to Shan State 5 fighters and 5 tactical_bombers moved from Kwangsi to Shan State 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to Java 2 tactical_bombers moved from 35 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Java Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 3/9 hits, 3.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Sumatra from Dutch, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in Shan State, round 2 : 6/11 hits, 6.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 bombers and 8 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 2 bombers and 8 infantry in Yunnan, round 2 : 6/13 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers and 8 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Kwangsi 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 5 fighters and 5 tactical_bombers moved from Shan State to Kwangsi 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from Manchuria to Anhwe 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 tactical_bomber moved from Japan to Anhwe 1 fighter moved from Manchuria to Anhwe 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 20 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 2 artilleries and 4 infantry placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.17 UK_Pacific regular : -0.33 ANZAC regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Battle in Gibraltar Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Neutral_Axis, taking Gibraltar from Italians with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 51 Sea Zone 2 fighters moved from 89 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to United Kingdom 2 fighters moved from Queensland to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone Place Units - Americans 1 carrier and 6 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Battle in French West Africa Non Combat Move - British 2 infantry moved from Brazil to British Guiana 1 bomber moved from British Guiana to United Kingdom 2 fighters moved from Malta to 98 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from Iraq to Egypt 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Persia to India 1 tactical_bomber moved from Malta to Iraq 1 fighter moved from Egypt to Iraq Place Units - British 1 carrier placed in 98 Sea Zone 2 artilleries placed in Egypt 3 infantry placed in Persia 3 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -1.00 Italians regular : 0.33 Japanese AA : -0.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport; French defend with 1 destroyer Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 81 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 81 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 81 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Libya 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Tunisia to Libya 2 artilleries and 3 infantry moved from Tobruk to Libya 2 aaGuns moved from Northern Italy to Southern Italy 2 artilleries and 9 infantry moved from Northern Italy to France 2 armour moved from Greece to Romania 2 infantry moved from Greece to Albania 1 fighter moved from Southern Italy to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
French regular : -1.33 Italians regular : -1.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns and 2 infantry moved from Queensland to New South Wales 2 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to Finland Germans take Finland from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour and 9 mech_infantrys moved from Germany to Baltic States 2 bombers moved from Western Germany to Baltic States 2 fighters and 2 tactical_bombers moved from Southern Italy to 114 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Baltic States Germans attack with 1 armour, 2 bombers and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 2 bombers and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 bombers and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 4 fighters and 4 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 4 fighters and 4 tactical_bombers in 114 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in 114 Sea Zone 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for Russians: 1 cruiser Non Combat Move - Germans 6 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 aaGun, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine 1 aaGun, 3 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 6 mech_infantrys moved from Poland to Western Ukraine 3 armour moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 1 aaGun moved from Poland to Baltic States 2 bombers moved from Baltic States to Western Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun moved from 113 Sea Zone to Norway 1 infantry moved from 113 Sea Zone to Norway 1 fighter moved from 114 Sea Zone to Norway 1 tactical_bomber moved from 114 Sea Zone to Norway 1 tactical_bomber moved from 114 Sea Zone to Germany 1 fighter moved from 114 Sea Zone to Germany 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to Germany 1 fighter moved from 114 Sea Zone to Germany 1 artillery moved from Western Germany to France 1 artillery moved from Southern France to France 2 aaGuns moved from France to Western Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 mech_infantry placed in Germany 1 artillery, 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -2.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Vyborg to Finland Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Finland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Vyborg to Karelia 1 fighter and 1 tactical_bomber moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Vologda to Volgograd 3 infantry moved from Volgograd to Samara 2 aaGuns, 3 artilleries and 30 infantry moved from Bryansk to Russia 1 fighter moved from Russia to Volgograd 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 fighter and 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Vyborg to Finland Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Finland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Vyborg to Karelia 1 fighter and 1 tactical_bomber moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Vologda to Volgograd 3 infantry moved from Volgograd to Samara 2 aaGuns, 3 artilleries and 30 infantry moved from Bryansk to Russia 1 fighter moved from Russia to Volgograd 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 fighter and 2 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 114 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33





