Scramble to defend 27?
L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1
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TripleA Manual Gamesave Post: UK_Pacific round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 14 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Davao to Manilla Americans take Manilla from Japanese 1 infantry moved from French Indo China to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Formosa 1 submarine moved from 99 Sea Zone to 101 Sea Zone 2 submarines moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 112 Sea Zone to 108 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from French Indo China to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Hainan 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Ceylon Combat - Americans Battle in Ceylon Battle in Formosa Battle in Hainan Non Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 112 Sea Zone 2 submarines moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 destroyer and 4 submarines moved from 104 Sea Zone to 93 Sea Zone 1 infantry moved from Central United States to Western United States 1 destroyer and 4 submarines moved from 11 Sea Zone to 31 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone 1 aaGun and 3 infantry moved from New Britain to 48 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 48 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to Manilla 1 aaGun moved from 36 Sea Zone to Manilla 2 marines moved from Celebes to 45 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 12 fighters, 2 marines, 8 submarines and 3 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from Malaya to Davao 1 tactical_bomber moved from Malaya to Davao 1 bomber moved from Malaya to Anglo-Egyptian Sudan 1 armour and 1 mech_infantry moved from Southern Persia to Turkmenistan 2 submarines moved from 132 Sea Zone to 36 Sea Zone 3 submarines moved from 55 Sea Zone to 36 Sea Zone Place Units - Americans 2 armour and 1 mech_infantry placed in French Indo China 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Eastern United States: 2 mech_infantrys EDIT: Turning off Edit Mode 1 carrier placed in 11 Sea Zone 1 carrier placed in 104 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone 2 fighters placed in 104 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 10 infantry moved from Yunnan to Burma 1 fighter moved from Szechwan to Western Sinkiang 10 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hunan to Kwangtung 1 infantry moved from Kiangsi to Fukien 1 infantry moved from Anhwe to Shantung 18 infantry moved from Shansi to Inner Mongolia Place Units - Chinese 11 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs Purchase Units - British British buy 5 armour, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 14 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Central India to Eastern India 1 mech_infantry moved from Buryatia to Korea UK_Pacific take Korea from Japanese 1 armour moved from Buryatia to Amur UK_Pacific take Amur from Japanese 1 armour moved from Amur to Siberia 1 armour moved from Buryatia to Sakha UK_Pacific take Sakha from Japanese 1 armour moved from Sakha to Siberia 3 armour and 2 mech_infantrys moved from Buryatia to Siberia 2 artilleries and 1 infantry moved from Western Sinkiang to Urals Combat - British Battle in Eastern India British attack with 14 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry British roll dice for 14 armour, 2 artilleries, 6 infantry and 3 mech_infantrys in Eastern India, round 2 : 10/25 hits, 10.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 8 infantry in Eastern India, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the British lost in Eastern India 8 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Eastern India British win, taking Eastern India from Japanese, taking Kwangtung from Chinese, taking Shan State from ANZAC, taking Malaya from ANZAC, taking Borneo from ANZAC, taking Ceylon from Americans, taking Burma from Chinese with 14 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 27 Casualties for British: 2 infantry Casualties for Japanese: 1 aaGun, 1 artillery and 8 infantry Battle in Siberia British attack with 5 armour and 2 mech_infantrys Japanese defend with 1 aaGun, 2 artilleries and 2 infantry British roll dice for 5 armour and 2 mech_infantrys in Siberia, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 2 infantry in Siberia, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in Siberia 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Siberia British roll dice for 5 armour and 1 mech_infantry in Siberia, round 3 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Siberia 1 artillery owned by the Japanese lost in Siberia British win, taking Siberia from Japanese with 5 armour remaining. Battle score for attacker is 9 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantry Battle in Urals British attack with 2 artilleries and 1 infantry Germans defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Urals, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 1 infantry in Urals, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 1 infantry in Urals, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 10 infantry EDIT: Adding units owned by Chinese to Yunnan: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to 104 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 3 armour, 8 fighters and 1 mech_infantry moved from Southern Persia to Trans-Jordan 1 aaGun moved from Southern Persia to Iraq 1 aaGun and 5 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from 83 Sea Zone to Trans-Jordan 2 aaGuns and 3 infantry moved from Southern Persia to Iraq 1 aaGun moved from Iraq to Trans-Jordan 6 artilleries moved from Southern Persia to Baluchistan Place Units - British 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa 3 infantry placed in Iraq 1 transport placed in 112 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 UK_Pacific collect 24 PUs (1 lost to blockades); end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -1.00 British regular : -2.00 -
@FlyingBadger
I probably should have focused a couple turns ago to Europe. It is obvious Japan is dead but I now do not have enough turns to save Europe, you will be in Egypt in 3 turns. It was a good game, I like how I was able to recover with both the loss of moscow and india. I have decided I do not care for the Map in this version, it needs some work, to many dead spots and weird borders. I will focus on the regular map. Good Game, I do not want to continue and spend more time on this version and I dont care to concede. -
@zarhunter
Thanks you for the game, it has been a close thing. Since Moscow fell I have been on a desperate charge into the Middle East, if things had gone a little different I think you would have won this game. -
@FlyingBadger
I should scaled back on Japan, I was grabbing land for $$.
Should have made for Europe -
@zarhunter You nearly stopped the Middle East push, and then you would have won because of all that extra $$. I even had to build Japanese planes in India to send over to the Germans, otherwise you would have been able to counterattack and halt the advance.





