German Combat Move - Please make the German moves and then I will figure out the battle results.
1914 Game - Ragnell804 (CP) vs TGC (Entente), 1914 Balanced
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Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Tuscany to Venice 6 infantry moved from Rome to Tuscany 1 transport moved from SZ 18 to SZ 17 1 artillery and 1 infantry moved from Egypt to SZ 17 1 artillery and 1 infantry moved from SZ 17 to Tuscany 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Italians Italians creates battle in territory SZ 18 Italians has abandoned SZ 12 to Germans Combat Move - Italians Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Italians 4 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
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Game History
Round: 3 Purchase Units - Americans Americans buy nothing; Remaining resources: 40 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 60 PUs
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Game History
Round: 4 Actions - AustroHungarians Purchase Units - AustroHungarians Note to players AustroHungarians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction AustroHungarians buy 10 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 2 infantry moved from Ukraine to Tatarstan AustroHungarians take Tatarstan from Russians 1 infantry moved from Ukraine to Tatarstan 2 infantry moved from Galicia to Romania 1 artillery and 2 infantry moved from Galicia to Ukraine 5 infantry moved from Vienna to Trieste 4 infantry moved from Vienna to Galicia 1 fighter moved from Vienna to Ukraine Combat - AustroHungarians AustroHungarians has abandoned SZ 10 to French AustroHungarians has abandoned SZ 18 to Italians Combat Move - AustroHungarians Trigger ChangeToKielMine: Germans captures territory SZ 10 Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - AustroHungarians 10 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Moscow to Belarus 4 infantry moved from Moscow to Tatarstan 5 infantry moved from Karelia to Finland 10 artilleries, 3 fighters and 31 infantry moved from Moscow to Karelia Combat - Russians Russians has abandoned SZ 12 to Germans Battle in Tatarstan Russians attack with 4 infantry AustroHungarians defend with 3 infantry Russians roll dice for 4 infantry in Tatarstan, round 2 : 2/4 hits, 1.33 expected hits AustroHungarians roll dice for 3 infantry in Tatarstan, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians lost in Tatarstan 2 infantry owned by the AustroHungarians lost in Tatarstan AustroHungarians and Russians reach a stalemate . Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for AustroHungarians: 2 infantry Battle in Belarus Russians attack with 3 infantry Germans defend with 2 infantry Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Germans and Russians reach a stalemate . Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Finland Russians attack with 5 infantry Germans defend with 2 infantry Russians roll dice for 5 infantry in Finland, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Combat Move - Russians Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.00 AustroHungarians regular : 0.50
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Game History
Round: 4 Purchase Units - Germans Note to players Germans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction Germans buy 1 artillery, 1 cruiser, 8 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - Germans 1 battleship moved from SZ 11 to SZ 10 3 infantry moved from Ruhr to Alsace 4 infantry moved from Kiel to Ruhr 1 artillery and 6 infantry moved from Berlin to Kiel 1 fighter moved from Berlin to Kiel 1 infantry moved from Berlin to Kiel 5 infantry moved from Berlin to Silesia 1 infantry moved from Silesia to Galicia 1 artillery and 4 infantry moved from Silesia to Poland 1 artillery and 2 infantry moved from Poland to Belarus 1 artillery, 1 fighter and 3 infantry moved from Poland to Livonia 1 transport moved from SZ 12 to SZ 11 Combat - Germans Germans has abandoned SZ 18 to Italians Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking SZ 18 from AustroHungarians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in SZ 10 Germans attack with 1 battleship and 1 mines French defend with 1 battleship Germans roll dice for 1 battleship in SZ 10, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the French French roll dice for 1 battleship in SZ 10, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship in SZ 10, round 3 : 1/1 hits, 0.67 expected hits French roll dice for 1 battleship in SZ 10, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the French lost in SZ 10 Germans win with 1 battleship remaining. Battle score for attacker is 12 Casualties for French: 1 battleship Combat Move - Germans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Germans 1 cruiser placed in SZ 10 1 artillery, 8 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
French regular : -0.33 Russians regular : 0.50 Germans regular : 0.00
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Game History
Round: 4 Purchase Units - French Note to players French: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionFrench: French has their production frontier changed to: lateWarProduction French buy 9 infantry; Remaining resources: 0 PUs; Combat Move - French 1 battleship moved from SZ 23 to SZ 14 1 infantry moved from Libya to Tunisia 1 artillery and 13 infantry moved from Picardy to Belgium 2 infantry moved from Lorraine to Belgium 2 infantry moved from Burgundy to Lorraine 2 infantry moved from Paris to Burgundy 7 infantry moved from Paris to Picardy 1 artillery, 3 infantry and 2 transports moved from SZ 8 to SZ 14 Combat - French Combat Move - French Place Units - French 9 infantry placed in Paris Turn Complete - French French collect 28 PUs; end with 28 PUs
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Game History
Round: 4 Purchase Units - British Note to players British: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction British buy 6 infantry and 3 tanks; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from French Equatorial Africa to Kamerun 1 infantry moved from South West Africa to SZ 24 1 infantry moved from SZ 24 to Nigeria British take Nigeria from Germans 1 battleship moved from SZ 24 to SZ 22 1 artillery and 3 infantry moved from SZ 14 to Morocco 1 transport moved from SZ 16 to SZ 2 1 artillery and 1 infantry moved from Wales to SZ 8 1 artillery, 1 infantry and 1 transport moved from SZ 8 to SZ 14 1 artillery and 1 infantry moved from SZ 14 to Morocco 2 infantry moved from Yorkshire to Scotland 1 infantry moved from Wales to Yorkshire 1 infantry moved from London to Yorkshire 1 cruiser moved from SZ 16 to SZ 3 1 cruiser moved from SZ 9 to SZ 3 1 infantry moved from Angola to Rhodesia 1 artillery and 1 infantry moved from Angola to Belgian Congo 1 artillery and 8 infantry moved from India to Persia Combat - British Combat Move - British Place Units - British 6 infantry and 3 tanks placed in India Turn Complete - British British collect 37 PUs; end with 37 PUs
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Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Ottomans 1 artillery and 8 infantry moved from Ankara to Mesopotamia 2 infantry moved from Arabia to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Smyrna to Syrian Desert 2 infantry moved from Constantinople to Smyrna 5 infantry moved from Constantinople to Ankara 1 infantry moved from Trans-Jordan to Syrian Desert Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionAmericans: Americans has their production frontier changed to: lateWarProduction Americans buy 6 infantry and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship and 1 cruiser moved from SZ 1 to SZ 3 Combat Move - Americans Place Units - Americans 7 transports placed in SZ 1 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 20 PUs
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Game History
Round: 5 Actions - AustroHungarians Purchase Units - AustroHungarians AustroHungarians buy 1 artillery, 9 infantry and 1 tank; Remaining resources: 0 PUs; Combat Move - AustroHungarians 4 artilleries moved from Ukraine to Tatarstan 1 fighter moved from Ukraine to Tatarstan 10 infantry moved from Ukraine to Tatarstan 10 infantry moved from Ukraine to Belarus 2 infantry moved from Romania to Bulgaria 2 infantry moved from Galicia to Ukraine 2 infantry moved from Galicia to Romania 3 infantry moved from Ukraine to Belarus 1 infantry moved from Ukraine to Belarus 2 infantry moved from Vienna to Galicia 1 infantry moved from Vienna to Galicia 1 infantry moved from Vienna to Galicia 6 infantry and 1 tank moved from Vienna to Trieste Combat - AustroHungarians AustroHungarians has abandoned SZ 18 to Italians Battle in Tatarstan AustroHungarians attack with 4 artilleries, 1 fighter and 11 infantry Russians defend with 2 infantry AustroHungarians roll dice for 4 artilleries, 1 fighter and 11 infantry in Tatarstan, round 2 : 6/16 hits, 7.33 expected hits Russians roll dice for 2 infantry in Tatarstan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the AustroHungarians lost in Tatarstan 2 infantry owned by the Russians lost in Tatarstan AustroHungarians win, taking SZ 18 from AustroHungarians with 4 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 2 infantry Combat Move - AustroHungarians Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - AustroHungarians 1 artillery, 9 infantry and 1 tank placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 AustroHungarians regular : -1.33
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cant make the air battles work in this version:
Attacking Livonia with everything.
R. Fighters [dice 3d6]
G. Fighters [dice 2d6] -
3d6: 4, 3, 6
2d6: 2, 5 -
R. Fighters [dice 2d6]
G. Fighters [dice 2d6] -
2d6: 6, 1
2d6: 2, 6 -
R. Fighter [dice 1d6]
G. Fighter [dice 1d6] -
1d6: 3
1d6: 1 -
Game History
Round: 5 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 3 fighters EDIT: Removing units owned by Germans from Livonia: 1 fighter EDIT: Turning off Edit Mode Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Moscow to Livonia 10 artilleries and 31 infantry moved from Karelia to Livonia 2 infantry moved from Finland to Karelia Combat - Russians Battle in Livonia Russians attack with 10 artilleries and 37 infantry Germans defend with 10 artilleries, 1 fighter and 28 infantry Russians roll dice for 10 artilleries and 37 infantry in Livonia, round 2 : 18/47 hits, 19.00 expected hits Germans roll dice for 10 artilleries, 1 fighter and 28 infantry in Livonia, round 2 : 21/39 hits, 21.00 expected hits 21 infantry owned by the Russians lost in Livonia 18 infantry owned by the Germans lost in Livonia Germans and Russians reach a stalemate . Battle score for attacker is -9 Casualties for Russians: 21 infantry Casualties for Germans: 18 infantry Combat Move - Russians Place Units - Russians 2 artilleries and 2 infantry placed in Moscow Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : -1.00
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Game History
Round: 5 Purchase Units - Germans Germans buy 1 artillery, 10 infantry and 1 tank; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. Russians roll mine dice in SZ 12 : 0/1 hits, 0.17 expected hits Russians roll mine dice in SZ 12 : 0/1 hits, 0.17 expected hits 1 artillery and 1 infantry moved from Berlin to SZ 11 1 artillery, 1 infantry and 1 transport moved from SZ 11 to SZ 12 1 battleship moved from SZ 10 to SZ 12 Germans take SZ 12 from Russians 1 artillery and 1 infantry moved from SZ 12 to Karelia 1 artillery and 4 infantry moved from Poland to Livonia 1 artillery and 2 infantry moved from Belarus to Livonia 1 infantry moved from Galicia to Romania 2 infantry moved from Silesia to Galicia 1 infantry moved from Silesia to Galicia 2 infantry moved from Silesia to Poland 12 artilleries, 1 fighter and 22 infantry moved from Alsace to Ruhr 1 artillery, 1 fighter and 7 infantry moved from Kiel to Ruhr 1 infantry moved from Berlin to Silesia 6 infantry and 1 tank moved from Berlin to Hanover Combat - Germans Germans has abandoned SZ 18 to Italians Battle in Karelia Germans attack with 1 artillery and 1 infantry Russians defend with 2 infantry and 1 port Germans roll dice for 1 battleship in Karelia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Germans lost in Karelia 2 infantry owned by the Russians lost in Karelia Germans win, taking SZ 18 from AustroHungarians, taking Karelia from Russians with 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Russians: 2 infantry Battle in Livonia Germans attack with 12 artilleries, 1 fighter and 16 infantry Russians defend with 10 artilleries and 16 infantry Germans roll dice for 12 artilleries, 1 fighter and 16 infantry in Livonia, round 2 : 15/29 hits, 15.67 expected hits Russians roll dice for 10 artilleries and 16 infantry in Livonia, round 2 : 15/26 hits, 13.00 expected hits 15 infantry owned by the Germans lost in Livonia 15 infantry owned by the Russians lost in Livonia Russians and Germans reach a stalemate . Battle score for attacker is 0 Casualties for Germans: 15 infantry Casualties for Russians: 15 infantry Combat Move - Germans Trigger RemoveKareliaMine: Setting switch to true for conditionAttachmentKareliaSwitch attached to Russians Trigger ChangeToKareliaMine2: Russians captures territory SZ 12 Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 12 Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 6 1 cruiser moved from SZ 10 to SZ 11 Place Units - Germans 1 artillery, 10 infantry and 1 tank placed in Berlin Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians mine : -0.33 Russians regular : 2.00 Germans regular : 0.67
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Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Russia to Evenki National Okrug 1 fighter moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. Combat - Americans Battle in Kazakh S.S.R. Americans attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakh S.S.R., round 4 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win, taking Kazakh S.S.R. from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Battle in Evenki National Okrug Americans attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Evenki National Okrug 2 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 5 transports moved from North Sea Zone to East Canada Sea Zone 10 infantry moved from West Canada to East Canada Sea Zone 10 infantry and 5 transports moved from East Canada Sea Zone to North Sea Zone 10 infantry moved from North Sea Zone to Finland Norway 8 infantry moved from Finland Norway to Karelia S.S.R. 1 armour moved from Finland Norway to Karelia S.S.R. 11 infantry moved from West US to West Canada 2 fighters moved from Evenki National Okrug to Karelia S.S.R. 1 bomber and 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. 10 infantry moved from Karelia S.S.R. to Russia Place Units - Americans 1 bomber and 6 infantry placed in West US Turn Complete - Americans Americans collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -1.00
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Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Place Units - Russians 1 armour and 5 infantry placed in Russia Russians undo move 1. 1 armour and 4 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs