This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
New English House Rule For Pacific.
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Did this for the first time and had a lot of fun. The person I play with and I find it very hard to beat Japan, even with the changes sugested on the Avalon Hill website. So we did a historical modification which gave us a very close game where the allies won.
Historically, the British were already at war with the Japanese by December of 41. So we only allowed the sneak attack advantage against the Americans.
Any one else ever try this? -
Trying this this weekens and will kepp you posted
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Hi there!
Me Myself encountered the same problem: Japan always wins going for VP’s.
I wanna try out this adjustment which sounds pretty interesting and might give a chance to the Allies
Thanks for good suggestion ; )
Stefanilli.
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Must have been an earlier post I can’t read now, but what were these new house rules you refer to? I can sense that one of them is no Japanese first turn advantage against UK targets. Any others?





