@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 3 armour, 5 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
3 tactical_bombers moved from Greece to 110 Sea Zone
Combat Hit Differential Summary :
scramble from London?
@pacifiersboard yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 3 armour, 5 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
3 tactical_bombers moved from Greece to 110 Sea Zone
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 7 tactical_bombers
British defend with 1 destroyer, 3 fighters, 2 submarines and 3 transports; Americans defend with 4 carriers, 3 destroyers, 8 fighters, 1 submarine and 3 transports
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 7 tactical_bombers in 110 Sea Zone, round 2 : 9/20 hits, 11,33 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 4 carriers, 4 destroyers, 11 fighters and 6 transports in 110 Sea Zone, round 2 : 10/19 hits, 10,00 expected hits
2 destroyers owned by the Germans, 3 submarines owned by the Germans and 3 carriers owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Americans, 1 destroyer owned by the British, 2 destroyers owned by the Americans and 2 submarines owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 bombers, 1 cruiser, 7 fighters and 7 tactical_bombers in 110 Sea Zone, round 3 : 12/18 hits, 10,67 expected hits
Americans roll dice for 4 carriers, 1 destroyer, 11 fighters and 6 transports in 110 Sea Zone, round 3 : 7/16 hits, 9,00 expected hits
1 submarine owned by the Germans, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
1 destroyer owned by the Americans, 4 carriers owned by the Americans and 7 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 3 bombers, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 4 : 8/12 hits, 7,17 expected hits
Americans roll dice for 4 fighters and 6 transports in 110 Sea Zone, round 4 : 1/4 hits, 2,67 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
1 transport owned by the British, 1 fighter owned by the Americans, 3 transports owned by the Americans and 3 fighters owned by the British lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers
Casualties for British: 1 destroyer, 3 fighters, 2 submarines and 3 transports
Casualties for Americans: 4 carriers, 3 destroyers, 8 fighters, 1 submarine and 3 transports
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0,83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 aaGun moved from France to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from 110 Sea Zone to Western Germany
1 aaGun, 3 armour and 8 mech_infantrys moved from Caucasus to Rostov
20 armour and 32 mech_infantrys moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
8 artilleries and 17 infantry moved from Russia to Bryansk
1 artillery moved from Western Germany to France
3 fighters moved from 110 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to France
1 fighter moved from 110 Sea Zone to France
Place Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
2 armour and 1 infantry placed in Russia
3 artilleries placed in Ukraine
2 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to France: 1 armour
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -3,50
Germans regular : -0,67
@pacifiersboard Ich hoffe es ist ok, wenn ich hier aufgebe!?
Glückwunsch!
Ich glaube festgestellt zu haben, dass beim Bid entweder ein Dd bei 91/110 unumgänglich ist oder 109 mehr geschützt werden muss (Sub?), damit ich das Wolfsrudel dezimieren kann. Mit der Flotte in 110 konnte ich leider nicht so viel anfangen.
Zudem hat mich J4 komplett überrascht (die These dass Japan damit chancenlos ist, ist für mich nun auch vom Tisch)
“Zum Glück” hat der Deutsche final bei 110 gesiegt, sodass ich nach den viel mich (sehr) glücklichen Kämpfen in 49 und Carolines nicht ein noch schlechteres Gewissen haben muss ;-)
Danke für das Spiel, ich habe wieder viel gelernt! Auch wenn ich mMn chancenlos war, hoffe ich auf weitere Spiele.
klar, Danke! Magst du gleich ein neues beginnen?
Hat tatsächlich eine gewisse Ironie, dass der entscheidende Kampf ein aufgeschobener in sz110 war! Ansonsten bräuchtest du aber auch kein schlechtes Gewissen haben, wenn du in ein paar combats bessere Würfel bekommst. Ich finde einen sz91 dd persönlich noch wichtiger als den Ftr in Schottland. In 110 hätte er aus meiner Sicht den Nachteil, dass bei einem möglichen Scrambling dadurch Treffer der verteidigenden Flugzeuge auf angreifende subs geleitet werden können.
@pacifiersboard
Danke, stimmt, hab ich so gar nicht betrachtet :-D
Ja können gerne ein neues Spiel starten, würde dann aber planen etwas “langsamer” zu spielen, also nur jeden zweiten Tag ziehen, anstatt jeden Tag. (Klappt bei mir wlich eh nicht ;-))
Neu bidden oder zeigst du mir bei gleichem Bid noch ein paar Tricks mit der Achse?
@fasthard
auch wenn es schön ist, schnelle Reaktionen zu erhalten, kannst du immer so spielen, wie es passt. Bumping benutze ich gar nicht und wie du weißt, kommt bei mir auch immer mal ein oder zwei Monate lange Inaktivität.
Ich nehme gerne nochmal Achse gegen Alliierte +22, kann aber auch laufen wie beim ersten Match - verspreche also keine lehrreichen Tricks ;)
Würde dir auch Achse gegen 22 geben.
@pacifiersboard Mein “Problem” ist eher, dass ich selber gerne spiele :-)
Ok, dann werde ich es noch einmal mit den Allierten+22 IPC probieren:
+8 Dd 91 ;-)
+6 Sub 111
+6 Sub 106
+2 IPC England