I don’t even miss the BM modifications… :O
L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from French Central Africa to French West Africa ANZAC take French West Africa from Free_French Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Finland to Russia EDIT: 3 fighters moved from India to Kansu Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland Germans take Finland from Russians 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 tactical_bomber moved from Bessarabia to Ukraine 1 tactical_bomber moved from Bessarabia to Western Ukraine 2 bombers moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Karelia Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Ukraine Germans attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Western Ukraine to Bryansk 2 bombers moved from Western Ukraine to Novgorod 1 tactical_bomber moved from Ukraine to Bryansk 5 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Nenetsia 1 armour and 3 mech_infantrys moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Novgorod 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Southern France to France Place Units - Germans 3 infantry placed in France 1 fighter and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany 2 artilleries and 1 fighter placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 42 PUs; Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 2 infantry moved from Samara to Russia 3 infantry moved from Novosibirsk to Kansu 3 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
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How are you going with this one?
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
How are you going with this one?
Not great, had a few goes at it, but usually struggle with mid-game Japan. Too many choices, too many threats to account for…
Will try to post something in the next hour. -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 4 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Szechwan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Yunnan to Hopei 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 bombers moved from Kwangsi to India 2 fighters moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Shantung to Hopei 2 tactical_bombers moved from Kwangsi to Hopei
Combat Hit Differential Summary :
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@simon33
Intercept?
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no intercept. Should have checked on my phone!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 4 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Szechwan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Chahar to Hopei 1 armour moved from Shantung to Hopei 1 mech_infantry moved from Yunnan to Hopei 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 bombers moved from Kwangsi to India 2 fighters moved from Kwangsi to India 1 fighter and 1 tactical_bomber moved from Shantung to Hopei 2 tactical_bombers moved from Kwangsi to Hopei Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in India causes 7 damage total. Battle in Hopei Japanese attack with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Hopei 4 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 3 : 4/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Cleaning up after air battles Non Combat Move - Japanese 2 bombers moved from India to Kwangsi 2 fighters moved from India to Yunnan 1 artillery and 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan 2 artilleries and 2 infantry moved from Shan State to Malaya 4 infantry moved from Shan State to Yunnan 1 transport moved from 37 Sea Zone to 35 Sea Zone 4 transports moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 aaGun, 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 2 infantry moved from Shantung to Anhwe 3 tactical_bombers moved from Hopei to Yunnan 1 tactical_bomber moved from Philippines to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Shantung 2 artilleries and 2 infantry placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.17 UK_Pacific AA : -0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 1 destroyer and 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 carrier, 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 91 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 carrier, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 96 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from 96 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 7 submarines moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 destroyer and 9 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 mech_infantry moved from Iraq to Syria 1 bomber moved from Gibraltar to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Syria Combat - British Battle in Trans-Jordan British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Syria British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Syria 2 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 bomber moved from Trans-Jordan to Iraq 1 infantry moved from Rhodesia to Tanganyika Territory 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour, 1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa 3 infantry moved from Union of South Africa to Rhodesia 1 battleship and 1 destroyer moved from 81 Sea Zone to 77 Sea Zone 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 2 infantry moved from Brazil to British Guiana 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Iraq 1 armour and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.83 Italians regular : 0.00 Japanese regular : -0.33 Germans regular : -0.33 British regular : -0.17
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Urgh, I didn’t see your post, thought it was still your turn!
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
Urgh, I didn’t see your post, thought it was still your turn!
No problem, I’ve had a few distractions anyway. I’ve had a look at the Italian move but it’s a lot more complicated than a normal I5! Will think some more and post it tomorrow. Then should be back to being more prompt with my turns.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Egypt to Persia 2 armour moved from Bryansk to Rostov Italians take Rostov from Russians 2 armour moved from Rostov to Caucasus Italians take Caucasus from Russians 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 2 fighters moved from Egypt to 96 Sea Zone Combat - Italians Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 96 Sea Zone Italians attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 5 fighters in 96 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 96 Sea Zone Italians win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 3 fighters moved from 96 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 3 transports moved from 98 Sea Zone to 99 Sea Zone 1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 2 artilleries and 4 infantry moved from Greece to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Persia to Egypt Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy 2 artilleries and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.83 British AA : -0.17
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from French West Africa to Nigeria 3 fighters moved from Kansu to Persia Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo Non Combat Move - French 1 fighter moved from Russia to Iraq 1 destroyer moved from 72 Sea Zone to 77 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 3 fighters moved from Novgorod to Russia 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians
Combat Hit Differential Summary :
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@simon33
Intercept?
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No intercept. You don’t like to assume much do you. When you have as many escorts as I have interceptors it doesn’t make much sense to intercept and risks the interceptors which are worth at least as much and probably more than the escorts. Also, it can be rolled later using forum dice and doesn’t change anything.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 3 fighters moved from Novgorod to Russia 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Cleaning up after air battles Non Combat Move - Germans 1 artillery and 1 infantry moved from Nenetsia to Archangel 2 mech_infantrys moved from Nenetsia to Belarus 1 mech_infantry moved from Karelia to Belarus 2 artilleries moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Bryansk 1 armour moved from Finland to Novgorod 1 armour and 3 mech_infantrys moved from Archangel to Bryansk 2 bombers moved from Russia to Novgorod 3 fighters moved from Russia to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 1 armour and 3 mech_infantrys moved from Ukraine to Caucasus 3 armour and 3 mech_infantrys moved from Bryansk to Caucasus 1 fighter moved from Western Germany to Bryansk 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone Place Units - Germans 3 fighters placed in Western Germany 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
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@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:
No intercept. You don’t like to assume much do you. When you have as many escorts as I have interceptors it doesn’t make much sense to intercept and risks the interceptors which are worth at least as much and probably more than the escorts. Also, it can be rolled later using forum dice and doesn’t change anything.
Yes, you are probably right, I am maybe too cautious with intercept and scramble requests. Perhaps I should make the reasonable assumption, especially when there are an equal or greater number of escorts than possible interceptors. Particularly when there is a significant time zone difference.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Russians Russians buy nothing; Remaining resources: 30 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Russia to Sikang 1 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Sikang to Kansu 1 infantry moved from Kansu to Timguska 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Northwest Persia to Iraq Turn Complete - Russians Russians collect 18 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : -0.67