OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun
-
And the carrier and planes would be so far out of position
-
But don’t get me wrong - I appreciate feedback
-
Whoa, another out of the way path that’s the fastest. I didn’t think the plane could reach. I’m glad you didn’t just take in just 2 ships
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from East Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Ukraine S.S.R. 3 fighters moved from East Europe to North Sea Zone 1 fighter moved from Germany to North Sea Zone 1 bomber and 2 fighters moved from West Europe to North Sea Zone Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 1 bomber and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in North Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 carrier and 1 transport; Americans defend with 1 fighter Germans roll dice for 1 bomber and 6 fighters in North Sea Zone, round 2 : 0/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 fighter and 1 transport in North Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 fighters owned by the Germans lost in North Sea Zone Germans roll dice for 1 bomber and 4 fighters in North Sea Zone, round 3 : 4/5 hits, 2.67 expected hits British roll dice for 1 carrier, 1 fighter and 1 transport in North Sea Zone, round 3 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Germans lost in North Sea Zone 1 transport owned by the British, 1 fighter owned by the Americans and 1 carrier owned by the British lost in North Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -13 Casualties for Germans: 1 bomber and 3 fighters Casualties for British: 1 carrier and 1 transport Casualties for Americans: 1 fighter Non Combat Move - Germans 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry moved from Central Mediteranean Sea Zone to Libya 4 infantry moved from Germany to East Europe 3 fighters moved from North Sea Zone to East Europe 1 aaGun moved from West Europe to South Europe 1 bomber moved from Ukraine S.S.R. to East Europe Place Units - Germans 10 infantry placed in South Europe Turn Complete - Germans Germans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -3.17 British regular : 1.33
-
You win!
You scored a 1% result on the Luftwaffe.I don’t get a chance to show you what I got - see you in the finals!!
-
If you are down I dont mind you redoing that turn for fun purposes. Aka we continue the game from the top of G3 as if this was a casual game.
-
That is a very nice offer, and we do/did have a very compelling and fun game,
I am so used to rated games I don’t know what casual is!
Yes, that sounds fun, I’ll do it. Certainly need more Classic experience.
-
If you didn’t see yet, your win is recorded on the tournament bracket and in the league rankings!
You and @The_Good_Captain are set for another match! Loser will still be alive, and I would have to go through them if I win in the loser bracket!
-
Oh my WORD! ONE hit in the first round that time. Then you got 2, so looked like a repeat!! But then whiffed in 2nd round, so Germany only suffers the loss of 2 planes - disappointing but acceptable.
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from West Europe to Ukraine S.S.R. 2 infantry moved from East Europe to Ukraine S.S.R. 1 bomber and 2 fighters moved from West Europe to North Sea Zone 1 fighter moved from Germany to North Sea Zone 3 fighters moved from East Europe to North Sea Zone Combat - Germans Battle in Ukraine S.S.R. Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in North Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 carrier and 1 transport; Americans defend with 1 fighter Germans roll dice for 1 bomber and 6 fighters in North Sea Zone, round 2 : 1/7 hits, 3.67 expected hits British roll dice for 1 carrier, 1 fighter and 1 transport in North Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 2 fighters owned by the Germans lost in North Sea Zone 1 transport owned by the British lost in North Sea Zone Germans roll dice for 1 bomber and 4 fighters in North Sea Zone, round 3 : 2/5 hits, 2.67 expected hits British roll dice for 1 carrier and 1 fighter in North Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Americans and 1 carrier owned by the British lost in North Sea Zone Germans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 fighters Casualties for British: 1 carrier and 1 transport Casualties for Americans: 1 fighter Non Combat Move - Germans 4 infantry moved from Germany to East Europe 1 aaGun moved from West Europe to South Europe 1 bomber moved from North Sea Zone to West Europe 1 bomber moved from Ukraine S.S.R. to West Europe 1 infantry moved from South Europe to West Europe 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 infantry moved from Central Mediteranean Sea Zone to Libya 1 infantry moved from French Equatorial Africa to Libya 4 fighters moved from North Sea Zone to East Europe Place Units - Germans 10 infantry placed in South Europe Turn Complete - Germans Germans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.33 British regular : -0.50
-
I took the liberty of removing your opening post of R1 so that the latest post can be seen much more easily (I don’t know about you, but I do last post first - reverse order)
It was just the R1, which is in the game file
I don’t think there’s any reason you would have any problem with it, but of course I never edit someone else’s post without telling them -
Game History
Round: 3 Purchase Units - British British buy 1 carrier and 1 transport; Remaining resources: 6 PUs; Combat Move - British 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt British take Anglo Sudan Egypt from Germans 1 bomber moved from Karelia S.S.R. to Baltic Sea Zone 1 bomber moved from Baltic Sea Zone to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.17 expected hits 1 bomber owned by the British killed by AA in Germany Bombing raid costs 0 PUs Non Combat Move - British 2 infantry and 1 transport moved from South Compass Sea Zone to Mozambique Sea Zone 2 infantry moved from Mozambique Sea Zone to Kenya-Rhodesia 1 fighter moved from Kazakh S.S.R. to Kenya-Rhodesia 1 fighter moved from Kazakh S.S.R. to Karelia S.S.R. Place Units - British 1 carrier and 1 transport placed in North Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Karelia S.S.R.: 1 fighter EDIT: Adding units owned by British to Kenya-Rhodesia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 23 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 factory and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from India to Persia Japanese take Persia from British 1 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from French Indo China to Kazakh S.S.R. 2 infantry moved from French Indo China to French Indo China Sea Zone 2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 bomber moved from French Indo China to Red Sea Zone 1 bomber moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from China to Yakut S.S.R. 1 fighter moved from China to Kazakh S.S.R. Combat - Japanese Battle in Anglo Sudan Egypt Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Sudan Egypt 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Anglo Sudan Egypt to Libya 2 infantry moved from Australia to West Australia Sea Zone 2 infantry and 1 transport moved from West Australia Sea Zone to South Compass Sea Zone 1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone 2 fighters moved from Kazakh S.S.R. to India 1 infantry moved from French Indo China to Sinkiang 1 infantry moved from French Indo China to India 1 armour moved from French Indo China to India 2 infantry moved from Manchuria to China 1 fighter moved from Yakut S.S.R. to China 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands Sea Zone to Caroline Islands 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 submarine moved from Borneo Sea Zone to North Australia Sea Zone 1 fighter moved from Hawaii Sea Zone to North Australia Sea Zone 1 fighter moved from Hawaii Sea Zone to China Place Units - Japanese 1 factory placed in India 1 armour and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00 Russians regular : -0.67 British regular : 0.33
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 factory and 5 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from India to Persia Japanese take Persia from British 1 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from French Indo China to Kazakh S.S.R. 2 infantry moved from French Indo China to French Indo China Sea Zone 2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 bomber moved from French Indo China to Red Sea Zone 1 bomber moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from China to Yakut S.S.R. 1 fighter moved from China to Kazakh S.S.R. Combat - Japanese Battle in Anglo Sudan Egypt Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Sudan Egypt 1 infantry owned by the British lost in Anglo Sudan Egypt Japanese win, taking Anglo Sudan Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Anglo Sudan Egypt to Libya 2 infantry moved from Australia to West Australia Sea Zone 2 infantry and 1 transport moved from West Australia Sea Zone to South Compass Sea Zone 1 carrier moved from Hawaii Sea Zone to North Australia Sea Zone 2 fighters moved from Kazakh S.S.R. to India 1 infantry moved from French Indo China to Sinkiang 1 infantry moved from French Indo China to India 1 armour moved from French Indo China to India 2 infantry moved from Manchuria to China 1 fighter moved from Yakut S.S.R. to China 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Caroline Islands Sea Zone 1 infantry moved from Caroline Islands Sea Zone to Caroline Islands 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 submarine moved from Borneo Sea Zone to North Australia Sea Zone 1 fighter moved from Hawaii Sea Zone to North Australia Sea Zone 1 fighter moved from Hawaii Sea Zone to China Place Units - Japanese 1 factory placed in India 1 armour and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Caroline Islands: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 2.00 Russians regular : -0.67 British regular : 0.33
-
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Non Combat Move - Americans 1 carrier and 2 transports moved from East US Sea Zone to East Canada Sea Zone 1 armour and 2 infantry moved from East Canada to East Canada Sea Zone 1 armour, 1 carrier, 2 infantry and 2 transports moved from East Canada Sea Zone to North Sea Zone 1 armour and 2 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from West US to West Canada 1 carrier, 1 fighter and 2 transports moved from West Panama Sea Zone to East US Sea Zone 1 bomber moved from Panama to United Kingdom 1 aaGun moved from Panama to Mexico Place Units - Americans 1 armour and 6 infantry placed in West US 1 armour and 2 infantry placed in East US Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Karelia S.S.R.: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Kazakh S.S.R. 2 infantry moved from Novosibirsk to Yakut S.S.R. 1 fighter moved from Karelia S.S.R. to Yakut S.S.R. 1 infantry moved from Novosibirsk to Yakut S.S.R. 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 1 armour moved from Russia to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 1 fighter and 3 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Ukraine S.S.R. Russians attack with 1 armour and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 armour and 3 infantry in Ukraine S.S.R., round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakh S.S.R. Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakh S.S.R. to Russia 1 fighter moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Caucasus 1 fighter moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 6 infantry placed in Karelia S.S.R. 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.33 Russians regular : 2.50
-
I see it this time - I know it’s my turn
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4 Purchase Units - Germans Germans buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from South Europe to Central Mediteranean Sea Zone 1 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Syria Jordan Germans take Syria Jordan from British 2 bombers moved from West Europe to North Sea Zone 4 fighters moved from East Europe to North Sea Zone Combat - Germans Battle in North Sea Zone Germans attack with 2 bombers and 4 fighters British defend with 1 carrier and 1 transport; Americans defend with 1 carrier and 2 transports Germans roll dice for 2 bombers and 4 fighters in North Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Americans roll dice for 2 carriers and 3 transports in North Sea Zone, round 2 : 0/5 hits, 1.50 expected hits 1 transport owned by the British, 1 carrier owned by the Americans, 2 transports owned by the Americans and 1 carrier owned by the British lost in North Sea Zone Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 60 Casualties for British: 1 carrier and 1 transport Casualties for Americans: 1 carrier and 2 transports Non Combat Move - Germans 1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 bombers moved from North Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 2 fighters moved from North Sea Zone to East Europe 1 fighter moved from North Sea Zone to West Europe 8 infantry moved from South Europe to East Europe 1 infantry moved from West Europe to South Europe Place Units - Germans 1 fighter and 8 infantry placed in South Europe Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Germans regular : 1.67
-
@Ragnell804 said in Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4 NOW just for fun:
If you are down I dont mind you redoing that turn for fun purposes. Aka we continue the game from the top of G3 as if this was a casual game.
LOL you just got the lucky roll before I did.
It’s OK, when dice are so determinant as they are in Classic, I myself don’t think the game should be taken too seriously unless you’re playing for $1M -
Game History
Round: 4 Purchase Units - British British buy 1 carrier and 1 transport; Remaining resources: 3 PUs; Combat Move - British 3 fighters moved from Kenya-Rhodesia to Libya Combat - British Battle in Libya British attack with 3 fighters Germans defend with 2 infantry; Japanese defend with 1 bomber British roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 bomber and 2 infantry in Libya, round 2 : 1/3 hits, 0.83 expected hits 1 fighter owned by the British lost in Libya 1 bomber owned by the Japanese and 1 infantry owned by the Germans lost in Libya British roll dice for 2 fighters in Libya, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Libya 1 infantry owned by the Germans lost in Libya British win with 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 fighters Casualties for Germans: 2 infantry Casualties for Japanese: 1 bomber Non Combat Move - British 1 fighter moved from Libya to Congo 2 infantry moved from Kenya-Rhodesia to Congo 1 transport moved from Mozambique Sea Zone to Angola Sea Zone 1 fighter moved from Karelia S.S.R. to East US Sea Zone Place Units - British 1 carrier and 1 transport placed in North Sea Zone Turn Complete - British British collect 19 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : 1.50
Suggested Topics
