When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Question on new units/purchasing
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Can Japan move 2 fighters from asia to Japan during his non-combat phase in order to place them on a newly built carrier that is placed in Japan’s sea zone at the end of that turn? Thanks in advance
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Yes. Move them to the carrier’s SZ (6)
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Yes
Page 19 first bullet point, under Where Units Can Move, Air Units
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Thanks guys…my friend and I believe this rule is huge for Japan since it allows Japan to build fully loaded carriers quite easily at crucial times in the game, so many extra planes that can land on new carriers.
Makes it tough on the Allies whenever they get in close.





