@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
@simon-tressel you were due for a tech, but bunkers make my job harder. Been mulling over my response to your strong response to my turning offensive. Will take my turn this evening.
I certainly would be in a much worse position without getting lucky with bunkers. Would have been nice to get them before losing so many trenches in Champagne last turn though.
@simon-tressel with all my FGs, your trenches were destroyed on the first round, so bunkers would have only killed one inf. Bunkers are good under certain situations but HGs last longer in big battles with lots of cheaper defenders to take hits first. I was lucky to get propaganda on second round, since Paris was on the front line.
@simon-tressel that is your trenches would have been destroyed on first round even if your army had stayed
True. But I might have left some more INF and HG in Champagne if I had bunkers previously, maybe tried to hold it for longer.
Ahh I see what you mean.
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7
Research Technology - France
France spend 5 on tech rolls
France roll 3,1,6 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover mustardGas
Combat Move - France
1 field_gun and 1 infantry moved from Champagne to Alsace
18 field_guns, 4 heavy_guns and 28 infantry moved from Champagne to Belgium
3 infantry moved from Brittany to Burgundy
5 field_guns and 2 infantry moved from Paris to Burgundy
1 infantry moved from Paris to Champagne
1 field_gun and 2 infantry moved from Picardy to Belgium
2 infantry moved from French Guinea to Ivory Coast
France take Ivory Coast from Germany
2 cavalrys moved from Upper Volta to Togo
1 colonial and 1 field_gun moved from Mali to Upper Volta
1 colonial moved from Shanghai 1 to Sea Zone 137 Yellow Sea
1 colonial moved from Tsingtao to Sea Zone 137 Yellow Sea
2 colonials, 1 cruiser and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk
2 colonials moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
Purchase Units - France
France buy 1 cavalry, 1 colonial, 4 field_guns, 1 gas, 6 heavy_guns, 5 infantry and 1 trench; Remaining resources: 3 PUs; 0 techTokens;
Combat - France
Battle in Khabarovsk
France attack with 2 colonials
Communists defend with 1 conscript
France roll dice for 2 colonials in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits
Communists roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Khabarovsk
France win, taking Khabarovsk from Communists with 2 colonials remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Alsace
France attack with 1 field_gun and 1 infantry
Germany defend with 1 trench
France roll dice for 1 field_gun and 1 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Germany
Germany roll dice for 1 trench in Alsace, round 2 : 0/1 hits, 0.17 expected hits
France roll dice for 1 field_gun and 1 infantry in Alsace, round 3 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 trench in Alsace, round 3 : 0/1 hits, 0.17 expected hits
France roll dice for 1 field_gun and 1 infantry in Alsace, round 4 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 trench in Alsace, round 4 : 0/1 hits, 0.17 expected hits
France roll dice for 1 field_gun and 1 infantry in Alsace, round 5 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 trench in Alsace, round 5 : 1/1 hits, 0.17 expected hits
1 infantry owned by the France lost in Alsace
France roll dice for 1 field_gun in Alsace, round 6 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 trench in Alsace, round 6 : 0/1 hits, 0.17 expected hits
France roll dice for 1 field_gun in Alsace, round 7 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 trench in Alsace, round 7 : 1/1 hits, 0.17 expected hits
1 field_gun owned by the France lost in Alsace
Germany win with 1 trench remaining. Battle score for attacker is -7
Casualties for France: 1 field_gun and 1 infantry
Battle in Burgundy
France attack with 5 field_guns and 5 infantry
Germany defend with 1 field_gun, 2 infantry and 1 stormtruppen
France roll dice for 5 field_guns and 5 infantry in Burgundy, round 2 : 2/10 hits, 3.33 expected hits
Germany roll dice for 1 field_gun, 2 infantry and 1 stormtruppen in Burgundy, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the France lost in Burgundy
2 infantry owned by the Germany lost in Burgundy
France roll dice for 5 field_guns and 4 infantry in Burgundy, round 3 : 4/9 hits, 3.00 expected hits
Germany roll dice for 1 field_gun and 1 stormtruppen in Burgundy, round 3 : 0/2 hits, 0.67 expected hits
1 stormtruppen owned by the Germany and 1 field_gun owned by the Germany lost in Burgundy
France win, taking Burgundy from Germany with 5 field_guns and 4 infantry remaining. Battle score for attacker is 10
Casualties for France: 1 infantry
Casualties for Germany: 1 field_gun, 2 infantry and 1 stormtruppen
Battle in Belgium
France attack with 19 field_guns, 4 heavy_guns and 30 infantry
Germany defend with 1 Factory, 1 heavy_gun, 2 infantry and 4 trenchs
France roll dice for 19 field_guns, 4 heavy_guns and 30 infantry in Belgium, round 2 : 16/53 hits, 16.50 expected hits
Germany roll dice for 1 heavy_gun, 2 infantry and 4 trenchs in Belgium, round 2 : 0/7 hits, 2.00 expected hits
2 infantry owned by the Germany, 4 trenchs owned by the Germany and 1 heavy_gun owned by the Germany lost in Belgium
France win, taking Belgium from Germany with 19 field_guns, 4 heavy_guns and 30 infantry remaining. Battle score for attacker is 23
Casualties for Germany: 1 heavy_gun, 2 infantry and 4 trenchs
Non Combat Move - France
2 field_guns and 1 heavy_gun moved from Paris to Picardy
1 cavalry moved from Rhone to Milan
6 cavalrys, 1 heavy_gun and 5 infantry moved from Rhone to Piedmont
2 colonials, 2 field_guns and 1 infantry moved from Marseilles to Piedmont
1 battleship moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
4 colonials moved from Albania to Macedonia
1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 60 Central Mediterranean
2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
2 colonials moved from Sea Zone 60 Central Mediterranean to Greece
1 infantry moved from Madura to Sea Zone 80 Indian Ocean
1 infantry and 1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 74 Gulf of Aden
1 infantry moved from Oman to Sea Zone 74 Gulf of Aden
2 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
Place Units - France
1 trench placed in Gabon
4 heavy_guns and 4 infantry placed in Paris
1 cavalry, 1 field_gun and 1 infantry placed in Brittany
3 field_guns placed in Marseilles
1 colonial and 1 gas placed in Algiers
2 heavy_guns placed in Tobruk
Activate Technology - France
France activating mustardGas
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 80 PUs; end with 83 PUs
1 unit repaired.
Combat Hit Differential Summary :
Germany regular : -2.00
Communists regular : -0.17
France regular : -2.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7
Purchase Units - Serbia
Serbia buy 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - Serbia
4 infantry moved from Greece to Macedonia
Place Units - Serbia
5 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
@Private-Panic you’re up as Austria
@Entek Your Italy is up.
Game History
Round: 7
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 1,5 and gets 0 hits
Combat Move - Austria
1 infantry moved from Serbia to Albania
Austria take Albania from Serbia
Purchase Units - Austria
Austria buy 2 field_guns, 1 fighter, 4 heavy_guns, 14 infantry and 1 trench; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Non Combat Move - Austria
4 infantry moved from Tyrol to Switzerland
4 heavy_guns moved from Tyrol to Venice
4 infantry moved from Tyrol to Venice
1 heavy_gun moved from Venice to Tyrol
1 infantry moved from Trieste to Carinthia
5 infantry moved from Trieste to Venice
16 field_guns, 1 heavy_gun and 23 infantry moved from Serbia to Albania
1 field_gun moved from Montenegro to Albania
1 infantry moved from Baranya to Serbia
6 cavalrys moved from Belgrade to Albania
Place Units - Austria
1 trench placed in Tyrol
1 fighter placed in Hungary
6 infantry placed in Trieste
3 heavy_guns and 1 infantry placed in Venice
2 field_guns and 2 infantry placed in Belgrade
1 heavy_gun and 5 infantry placed in Galicia
Turning on Edit Mode
EDIT: Removing units owned by Austria from Venice: 2 fighters
EDIT: Adding units owned by Austria to Bosnia: 2 fighters
EDIT: Turning off Edit Mode
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Austria
Austria collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
@simon-tressel One of your new unoccupied bunkers just killed my FG and inf that tried to destroy it. Odds don’t mean much in tiny battles. But luck favored me in Belgium, where your 4 bunkers and their garrison rolled 0-7 and I avoided 2 casualties.
Yeah, trading unlucky misses on both sides. I’m satisfied enough with the results, but it would have been nice to get some value out of the units dropped into Belgium.
@simon-tressel Using regular dice is frustrating at times but so much more fun than low luck dice. And more realistic.
@FMErwinRommel should be able to do the Italian go tonight
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7
Research Technology - Italy
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Latium to Tuscany
1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
Place Units - Italy
3 trenchs placed in Tuscany
1 field_gun, 2 infantry and 3 trenchs placed in Piedmont
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7
Research Technology - Italy
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Latium to Tuscany
1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
Place Units - Italy
3 trenchs placed in Tuscany
1 field_gun, 2 infantry and 3 trenchs placed in Piedmont
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italy from Rome: 1 infantry
EDIT: Adding units owned by Italy to Latium: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy rolls : 0.00
@Entek I think you meant to put 3 trenches in Milan not Pied
@Witt Please wait for Entek to edit Italy NCM and builds.
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 7
Research Technology - Italy
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 field_gun, 2 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Latium to Tuscany
1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
Place Units - Italy
3 trenchs placed in Tuscany
1 field_gun, 2 infantry and 3 trenchs placed in Piedmont
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italy from Rome: 1 infantry
EDIT: Adding units owned by Italy to Latium: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italy from Piedmont: 3 trenchs
EDIT: Adding units owned by Italy to Milan: 3 trenchs
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy rolls : 0.00
@entek failed to move some units on his turn.