@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
W@W captain walker (Allies) vs dawgoneit (Axis)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - French 1 Artillery and 3 Infantrys moved from Greenland to 8 Sea Zone 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from 8 Sea Zone to 29 Sea Zone 1 Artillery and 3 Infantrys moved from 29 Sea Zone to Azores 1 Tank moved from E.Morocco to S.Algeria French take S.Algeria from Italians 1 Tank moved from S.Algeria to E.Morocco 1 Adv.Fighter moved from Syria to 51 Sea Zone Purchase Units - French French buy 1 Bunker, 2 Elites, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in 51 Sea Zone French attack with 1 Adv.Fighter Italians defend with 1 T.Boat French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 T.Boat in 51 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Italians lost in 51 Sea Zone French win with 1 Adv.Fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 T.Boat Battle in Azores French attack with 1 Artillery and 3 Infantrys Neutral defend with 1 Infantry French roll dice for 1 Artillery and 3 Infantrys in Azores, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Azores 1 Infantry owned by the Neutral lost in Azores French loses 0 PUs for violating Azoress neutrality. French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French 1 Infantry moved from Equatoria to French Equatorial Africa 1 Adv.Fighter moved from 51 Sea Zone to Syria Place Units - French 1 Factory placed in French Equatorial Africa 1 Elite and 1 Infantry placed in Syria 1 Bunker, 1 Elite and 3 Infantrys placed in E.Morocco Turn Complete - French French collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : 0.00 Neutral regular : 0.67 -
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Anhwei to Shantung Chinese take Shantung from Hisaichi Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 1 Artillery and 1 Tank moved from Chahar to Suiyuan 1 Artillery moved from Anhwei to Shansi 2 Tanks moved from Shansi to Shensi 1 Infantry moved from Shensi to Shansi 1 Infantry moved from Shensi to Shansi 1 Tank moved from Hupeh to Shensi 2 Infantrys moved from Ningsia to Suiyuan 2 Infantrys moved from Ningsia to Shensi 2 Infantrys moved from Lanchow to Szechwan 2 Infantrys moved from Lanchow to Shensi 3 Tanks moved from Gobi Altai to Shensi 1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia 1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai 1 Infantry moved from Shansi to Anhwei 1 Infantry moved from Shensi to Hupeh Place Units - Chinese 2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - British 1 Cruiser moved from 58 Sea Zone to 59 Sea Zone 1 Elite moved from Bombay to 59 Sea Zone 1 Cruiser and 1 Elite moved from 59 Sea Zone to 58 Sea Zone 1 Elite moved from 58 Sea Zone to E.Iran 1 Artillery and 4 Infantrys moved from Baluchistan to E.Iran 2 Artillerys, 2 Elites and 3 Infantrys moved from W.Iran to E.Iran 1 Artillery and 1 Elite moved from Cairo to 56 Sea Zone 1 Artillery and 1 Elite moved from 56 Sea Zone to Crete Purchase Units - British British buy 4 Artillerys, 1 Battleship, 1 Destroyer, 4 Elites, 11 Infantrys, 2 Submarines and 2 Transports; Remaining resources: 1 PUs; Combat - British Battle in Crete British attack with 1 Artillery and 1 Elite Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in E.Iran British attack with 3 Artillerys, 3 Elites and 7 Infantrys Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 1 Cruiser in E.Iran, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Neutral British roll dice for 3 Artillerys, 3 Elites and 7 Infantrys in E.Iran, round 2 : 2/13 hits, 3.67 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the British lost in E.Iran 2 Infantrys owned by the Neutral lost in E.Iran British roll dice for 3 Artillerys, 3 Elites and 6 Infantrys in E.Iran, round 3 : 3/12 hits, 3.50 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in E.Iran 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in E.Iran British loses 0 PUs for violating E.Irans neutrality. British win, taking E.Iran from Neutral with 3 Artillerys, 3 Elites and 5 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Bunker and 3 Infantrys Non Combat Move - British 1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Nubia 1 AAGun moved from Kenya to Italian East Africa 1 Infantry moved from Kenya to Italian East Africa 1 Bomber moved from French Sudan to Italian East Africa 1 Fighter moved from French Equatorial Africa to Nubia 5 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Darfur to Nubia 2 Infantrys moved from Equatoria to Darfur 5 Infantrys moved from Hyderabad to Calcutta 1 Artillery and 3 Infantrys moved from Bihar to Assam 1 Artillery and 2 Infantrys moved from Delhi to Bihar 1 Artillery moved from Yunnan to Burma 1 Tank moved from Assam to Yunnan 1 Artillery and 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry moved from Munster to 18 Sea Zone 1 Artillery, 1 Carrier, 2 Fighters, 1 Infantry and 1 Transport moved from 18 Sea Zone to 11 Sea Zone 1 Artillery and 1 Infantry moved from 11 Sea Zone to Manchester 1 Infantry moved from 18 Sea Zone to Wales 2 Tanks moved from Munster to Northern Ireland Place Units - British 1 Artillery, 1 Elite and 1 Infantry placed in Delhi 1 Artillery, 1 Elite and 1 Infantry placed in W.Iran 1 Destroyer and 2 Submarines placed in 56 Sea Zone British undo move 2. 1 Transport placed in 58 Sea Zone 1 Artillery and 1 Elite placed in W.Iran 1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa 1 Transport placed in 2 Sea Zone 1 Battleship placed in 11 Sea Zone 1 Artillery, 1 Elite and 1 Infantry placed in Cairo 5 Infantrys placed in Madras 2 Infantrys placed in Delhi 1 Infantry placed in Manchester Turn Complete - British British collect 107 PUs; end with 108 PUsCombat Hit Differential Summary :
Neutral regular : -0.33 British regular : -1.83 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Anzac 1 Adv.Fighter moved from 67 Sea Zone to 112 Sea Zone 1 Cruiser and 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Artillery moved from West Papua to 113 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 113 Sea Zone to 114 Sea Zone 1 Artillery and 2 Infantrys moved from 114 Sea Zone to Bougainville 1 Infantry moved from Western Australia to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to Guadalcanal 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 1 Infantry and 1 Transport moved from 113 Sea Zone to 114 Sea Zone 1 Infantry moved from Port Moresby to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to Guadalcanal 1 Adv.Fighter moved from 67 Sea Zone to Guadalcanal 1 Transport moved from 67 Sea Zone to 114 Sea Zone 1 Infantry and 1 Tank moved from Port Moresby to 114 Sea Zone 1 Infantry and 1 Tank moved from 114 Sea Zone to Bougainville Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 112 Sea Zone Anzac attack with 1 Adv.Fighter Yamamoto defend with 1 Submarine Anzac roll dice for 1 Adv.Fighter in 112 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto lost in 112 Sea Zone Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Bougainville Anzac attack with 1 Artillery, 3 Infantrys and 1 Tank Yamamoto defend with 1 Infantry and 1 Tank Anzac roll dice for 1 Cruiser in Bougainville, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Bougainville Anzac roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Bougainville, round 2 : 1/5 hits, 1.50 expected hits Yamamoto roll dice for 1 Tank in Bougainville, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac lost in Bougainville 1 Tank owned by the Yamamoto lost in Bougainville Anzac win, taking Bougainville from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Infantry and 1 Tank Casualties for Anzac: 1 Infantry Battle in Guadalcanal Anzac attack with 1 Adv.Fighter and 3 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Guadalcanal, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Guadalcanal Anzac win, taking Guadalcanal from Yamamoto with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter moved from Guadalcanal to 114 Sea Zone 1 Adv.Fighter moved from 112 Sea Zone to 114 Sea Zone 1 Carrier, 2 Destroyers and 1 Submarine moved from 67 Sea Zone to 114 Sea Zone Place Units - Anzac 1 Adv.Fighter and 2 Infantrys placed in Broome 1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby 1 Artillery and 2 Infantrys placed in Townsville 3 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : 1.00 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Dutch 1 Artillery, 1 Infantry and 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 2 Bunkers and 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 2 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Hollandia 1 Infantry owned by the Yamamoto lost in Hollandia Dutch win, taking Hollandia from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 114 Sea Zone Place Units - Dutch 1 Bunker placed in Soembawa 1 Bunker placed in Sumatra 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Dutch regular : 0.83 -
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War
Game History
Round: 4 Combat Move - Americans 2 Bombers moved from French Sudan to 42 Sea Zone 1 Bomber moved from Wake to 85 Sea Zone 2 Artillerys, 3 Infantrys and 3 Tanks moved from N.Chile to S.Chile 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 35 Sea Zone 1 Cruiser, 1 Destroyer and 2 Transports moved from 32 Sea Zone to 35 Sea Zone 1 Artillery, 1 Elite, 1 Infantry and 2 Tanks moved from Bahia to Salvador 4 Infantrys moved from 35 Sea Zone to Salvador Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 2 Destroyers, 6 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 42 Sea Zone Americans attack with 2 Bombers Italians defend with 1 Transport Americans roll dice for 2 Bombers in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 Transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Italians lost in 42 Sea Zone Americans win with 2 Bombers remaining. Battle score for attacker is 6 Casualties for Italians: 1 Transport Battle in 85 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 2 Submarines; Yamamoto defend with 4 Submarines Americans roll dice for 1 Bomber in 85 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in 85 Sea Zone 1 Bomber owned by the Americans retreated Yamamoto win with 5 Submarines remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Battle in Salvador Americans attack with 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 1 Cruiser in Salvador, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks in Salvador, round 2 : 1/9 hits, 2.67 expected hits Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 2 : 0/3 hits, 1.33 expected hits 1 Infantry owned by the Neutral lost in Salvador Americans roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 2 Tanks in Salvador, round 3 : 2/9 hits, 2.67 expected hits Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in Salvador 2 Tanks owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Neutral: 2 Infantrys and 2 Tanks Casualties for Americans: 1 Infantry Battle in S.Chile Americans attack with 2 Artillerys, 3 Infantrys and 3 Tanks Neutral defend with 1 Fighter and 2 Infantrys Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in S.Chile, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Americans lost in S.Chile 1 Fighter owned by the Neutral and 2 Infantrys owned by the Neutral lost in S.Chile Americans loses 0 PUs for violating S.Chiles neutrality. Americans win, taking S.Chile from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Americans 1 AAGun and 2 Infantrys moved from San Francisco to 83 Sea Zone 1 Artillery and 1 Elite moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite, 4 Submarines and 1 Transport moved from 91 Sea Zone to 88 Sea Zone 1 Artillery and 1 Elite moved from 88 Sea Zone to Wake 1 Bomber moved from 85 Sea Zone to Wake 1 AAGun, 1 B.Transport, 1 Destroyer and 2 Infantrys moved from 83 Sea Zone to 91 Sea Zone 1 AAGun and 2 Infantrys moved from 91 Sea Zone to Pearl Harbor 2 Adv.Fighters moved from San Francisco to 88 Sea Zone 2 Transports moved from 119 Sea Zone to 83 Sea Zone 1 Fighter and 3 Infantrys moved from Amazon to Bahia 2 Bombers moved from 42 Sea Zone to Gibraltar Place Units - Americans 1 Carrier and 1 Destroyer placed in 88 Sea Zone 1 B.Transport placed in 13 Sea Zone 1 Infantry placed in Washington 3 Infantrys placed in South Atlantic USA 2 Adv.Fighters and 2 Infantrys placed in San Francisco 3 Submarines placed in 91 Sea Zone 1 B.Transport and 1 Destroyer placed in 83 Sea Zone Turn Complete - Americans Americans collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Italians regular : -0.17 Neutral regular : -0.50 -
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Russians 1 Artillery and 1 Elite moved from S.Karelia to N.Karelia 1 Artillery and 1 Elite moved from Leningrad to Vyborg 1 Infantry moved from S.Karelia to N.Karelia 1 Infantry moved from S.Karelia to Vyborg 1 Infantry moved from S.Karelia to N.Karelia 1 Infantry moved from S.Karelia to Vyborg 1 Destroyer and 1 Transport moved from 11 Sea Zone to 6 Sea Zone 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Infantry moved from 6 Sea Zone to Lapland Russians take Lapland from Finns 1 Bomber moved from Yaroslavl to Donetsk 2 Fighters moved from Leningrad to Minsk 1 Artillery and 3 Infantrys moved from Kursk to Minsk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Infantry moved from 53 Sea Zone to E.Romania Russians take E.Romania from Romanians 1 Artillery and 1 Elite moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Infantry moved from Rostov to Donetsk 1 Adv.Fighter, 1 Fighter and 3 Infantrys moved from N.Buryat Mongolia to Chita Purchase Units - Russians Russians buy 6 Artillerys, 7 Elites, 22 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Finns defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Vyborg, round 2 : 2/4 hits, 1.17 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Finns: 2 Infantrys Battle in N.Karelia Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Finns defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in N.Karelia, round 2 : 2/4 hits, 1.17 expected hits Finns roll dice for 2 Infantrys in N.Karelia, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Finns lost in N.Karelia Russians win, taking N.Karelia from Finns with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Finns: 2 Infantrys Battle in Donetsk Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys in Donetsk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 1 Artillery, 1 Bomber, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery and 1 Infantry Battle in Minsk Russians attack with 1 Artillery, 2 Fighters and 3 Infantrys Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Minsk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery and 1 Infantry Battle in Chita Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys Hisaichi defend with 1 Artillery Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 2 : 0/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Chita, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 3 : 2/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Chita, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita 1 Artillery owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Russians 1 Adv.Fighter and 1 Fighter moved from Chita to Ayan 1 AAGun, 4 Artillerys, 10 Infantrys, 1 Mot.Inf and 5 Tanks moved from N.Buryat Mongolia to Ayan 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Tank moved from Olyokminsk to Ayan 2 Infantrys moved from Krasnoyarsk to Irkutsk 1 Artillery, 2 Elites and 2 Infantrys moved from Khatanga to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 2 Infantrys moved from Perm to Kirov 2 Infantrys moved from Sverdlovsk to Perm 1 Infantry moved from Sverdlovsk to Perm 1 Bomber moved from Donetsk to Kursk 1 Artillery, 3 Infantrys and 1 Tank moved from Rostov to Kursk 1 Tank moved from Stalingrad to Rostov 4 Infantrys moved from Stalingrad to Rostov 1 Artillery and 1 Elite moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from 126 Sea Zone to Astrakhan 1 Artillery, 1 Elite and 1 Infantry moved from Arkhangelsk to S.Karelia 1 Infantry moved from Yaroslavl to S.Karelia 2 Fighters moved from Minsk to Leningrad 1 Artillery and 1 Elite moved from Yaroslavl to Kursk 5 Infantrys moved from Yaroslavl to Kursk 2 Tanks moved from Moscow to Kursk 8 Infantrys moved from Moscow to Yaroslavl Place Units - Russians 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad 1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky 2 Infantrys placed in Tashkent 1 Artillery, 2 Elites, 5 Infantrys and 2 Tanks placed in Moscow 5 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Finns regular : -1.33 Germans regular : 0.67 Russians regular : 1.50 Hisaichi regular : 0.33 -
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - French 1 Tank moved from E.Morocco to S.Algeria French take S.Algeria from Italians 1 Tank moved from S.Algeria to E.Morocco 1 Adv.Fighter moved from Syria to 51 Sea Zone Purchase Units - French French buy 2 Artillerys, 1 Bunker, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in 51 Sea Zone French attack with 1 Adv.Fighter Italians defend with 1 T.Boat French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Adv.Fighter owned by the French lost in 51 Sea Zone 1 T.Boat owned by the Italians lost in 51 Sea Zone Italians win with no units remaining. Battle score for attacker is -4 Casualties for French: 1 Adv.Fighter Casualties for Italians: 1 T.Boat Non Combat Move - French 1 Artillery and 2 Infantrys moved from Azores to 29 Sea Zone 1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from 29 Sea Zone to 31 Sea Zone 1 Artillery and 2 Infantrys moved from 31 Sea Zone to W.Morocco 1 Fighter moved from Wales to Azores Place Units - French 1 Artillery, 1 Bunker, 1 Elite and 1 Infantry placed in French Equatorial Africa 1 Artillery and 1 Infantry placed in Syria 4 Infantrys placed in E.Morocco Turn Complete - French French collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : 0.83 French regular : 0.50 -
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Chinese 2 Infantrys moved from Szechwan to Yunnan 1 Adv.Fighter and 1 Fighter moved from Shensi to Yunnan Purchase Units - Chinese Chinese buy 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Thai defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Yunnan, round 2 : 0/4 hits, 1.17 expected hits Thai roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Yunnan, round 3 : 1/4 hits, 1.17 expected hits Thai roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Yunnan Chinese win, taking Yunnan from Thai with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Yunnan to Shensi 1 Artillery and 1 Infantry moved from Shansi to Shensi 1 Artillery, 1 Elite and 1 Infantry moved from Ningsia to Suiyuan 4 Tanks moved from Gobi Altai to Shensi 1 Artillery, 1 Elite and 1 Infantry moved from Lanchow to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Thai regular : -0.67 -
9602862b-d67c-49e6-a548-fbf8caadc8b6-triplea_41695_5hisa.tsvg
Game History
Round: 5 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Hulunbuir to Chita 1 Infantry moved from Heilungchiang to Chita 1 ArmoredCar moved from Khabarovsk to Chita 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf moved from Khabarovsk to Kirin 5 Infantrys and 1 Mech.Inf moved from Changchun to Kirin 1 Infantry moved from Peking to Chahar 1 ArmoredCar moved from Shantung to Chahar 1 ArmoredCar and 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Shantung to Chahar 1 Artillery moved from Java to 110 Sea Zone 1 Artillery and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Tank moved from Banjarmasin to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank moved from 111 Sea Zone to Soembawa 3 Tanks moved from Java to Soembawa 2 Artillerys moved from Java to 110 Sea Zone 2 Artillerys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from Mindanao to 111 Sea Zone 2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Battleship moved from 110 Sea Zone to 111 Sea Zone 2 Fighters moved from 110 Sea Zone to Java 4 Infantrys moved from Davao to Mindanao Purchase Units - Hisaichi Hisaichi buy 10 Infantrys and 8 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Chahar Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Soembawa Hisaichi attack with 4 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 4 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks in Soembawa, round 2 : 4/13 hits, 5.17 expected hits Dutch roll dice for 1 Bunker and 5 Infantrys in Soembawa, round 2 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Hisaichi lost in Soembawa 4 Infantrys owned by the Anzac lost in Soembawa Hisaichi roll dice for 4 Artillerys, 1 Infantry, 1 Marine and 4 Tanks in Soembawa, round 3 : 2/10 hits, 4.33 expected hits Dutch roll dice for 1 Bunker and 1 Infantry in Soembawa, round 3 : 2/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soembawa 1 Bunker owned by the Dutch and 1 Infantry owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 3 Artillerys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery and 4 Infantrys Casualties for Anzac: 4 Infantrys Casualties for Dutch: 1 Bunker and 1 Infantry Battle in Shansi Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Chita, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Chita Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Chita, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chita, round 5 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Chita, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Chita, round 6 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Chita, round 6 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Chita 1 Infantry owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Non Combat Move - Hisaichi 2 Tanks moved from Hulunbuir to Kirin 4 Tanks moved from Peking to Kirin 3 Tanks moved from Shantung to Liaoning 3 Mech.Infs moved from Shantung to Kirin 1 Infantry and 1 Marine moved from Shantung to Anhwei 2 Transports moved from 110 Sea Zone to 107 Sea Zone Place Units - Hisaichi 4 Infantrys placed in Davao 4 Infantrys placed in Banjarmasin 8 Tanks placed in Changchun 2 Infantrys placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Russians regular : -0.33 Dutch regular : 2.00 Hisaichi regular : -5.17 -
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - British 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands British take Netherlands from Germans 1 Artillery, 3 Infantrys and 1 Tank moved from Manchester to 11 Sea Zone 1 Artillery, 1 Battleship, 1 Cruiser, 3 Infantrys, 1 Tank and 2 Transports moved from 11 Sea Zone to 6 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 6 Sea Zone to Murmansk 2 Fighters moved from 11 Sea Zone to 6 Sea Zone 2 Artillerys, 1 Elite, 1 Fighter, 12 Infantrys and 2 Tanks moved from Nubia to Darfur 2 Infantrys moved from French Equatorial Africa to Darfur 1 Bomber moved from Italian East Africa to Darfur 2 Tanks moved from Lower Egypt to Darfur 1 Infantry moved from New Valley to Darfur 1 Artillery and 1 Infantry moved from Burma to S.Thailand 1 Fighter moved from Malaya to S.Thailand 1 Tank moved from Assam to N.Thailand British take N.Thailand from Thai 2 Artillerys, 2 Elites and 1 Infantry moved from E.Iran to 58 Sea Zone 2 Artillerys, 2 Elites and 1 Infantry moved from 58 Sea Zone to S.Saudi Arabia 4 Fighters moved from 56 Sea Zone to S.Saudi Arabia Purchase Units - British British buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 16 Infantrys, 2 T.Boats and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Murmansk British attack with 1 Artillery, 3 Infantrys and 1 Tank Germans defend with 1 Artillery and 4 Infantrys British roll dice for 1 Battleship and 1 Cruiser in Murmansk, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Murmansk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 4 Infantrys in Murmansk, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the British lost in Murmansk 2 Infantrys owned by the Germans lost in Murmansk British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Murmansk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Murmansk 1 Infantry owned by the Germans lost in Murmansk British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Murmansk, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Murmansk, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Murmansk British roll dice for 1 Artillery and 1 Tank in Murmansk, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Murmansk, round 5 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British lost in Murmansk 1 Infantry owned by the Germans lost in Murmansk British roll dice for 1 Tank in Murmansk, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Murmansk, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tank in Murmansk, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Murmansk, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tank in Murmansk, round 8 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 Artillery in Murmansk, round 8 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British lost in Murmansk 1 Artillery owned by the Germans lost in Murmansk Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Germans: 1 Artillery and 4 Infantrys Battle in Darfur British attack with 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 15 Infantrys and 4 Tanks Italians defend with 4 Artillerys, 3 Elites, 12 Infantrys and 5 Tanks British roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 15 Infantrys and 4 Tanks in Darfur, round 2 : 10/24 hits, 6.83 expected hits Italians roll dice for 4 Artillerys, 3 Elites, 12 Infantrys and 5 Tanks in Darfur, round 2 : 11/24 hits, 8.83 expected hits 11 Infantrys owned by the British lost in Darfur 10 Infantrys owned by the Italians lost in Darfur British roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 4 Infantrys and 4 Tanks in Darfur, round 3 : 5/13 hits, 5.00 expected hits Italians roll dice for 4 Artillerys, 3 Elites, 2 Infantrys and 5 Tanks in Darfur, round 3 : 4/14 hits, 5.50 expected hits 4 Infantrys owned by the British lost in Darfur 3 Elites owned by the Italians and 2 Infantrys owned by the Italians lost in Darfur British roll dice for 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter and 4 Tanks in Darfur, round 4 : 2/9 hits, 4.17 expected hits Italians roll dice for 4 Artillerys and 5 Tanks in Darfur, round 4 : 6/9 hits, 3.83 expected hits 1 Fighter owned by the British, 1 Elite owned by the British, 2 Tanks owned by the British and 2 Artillerys owned by the British lost in Darfur 2 Artillerys owned by the Italians lost in Darfur 1 Bomber owned by the British retreated 2 Tanks owned by the British retreated to French Equatorial Africa Italians win with 2 Artillerys and 5 Tanks remaining. Battle score for attacker is -18 Casualties for British: 2 Artillerys, 1 Elite, 1 Fighter, 15 Infantrys and 2 Tanks Casualties for Italians: 2 Artillerys, 3 Elites and 12 Infantrys Battle in S.Saudi Arabia British attack with 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 1 Cruiser in S.Saudi Arabia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry in S.Saudi Arabia, round 2 : 4/9 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia British loses 0 PUs for violating S.Saudi Arabias neutrality. British win, taking S.Saudi Arabia from Neutral with 2 Artillerys, 2 Elites, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in S.Thailand British attack with 1 Artillery, 1 Fighter and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Fighter moved from S.Thailand to Malaya 1 Artillery and 1 Infantry moved from Assam to Yunnan 1 Artillery and 2 Infantrys moved from Assam to Burma 5 Infantrys moved from Calcutta to Assam 1 Artillery and 2 Infantrys moved from Bihar to Assam 4 Infantrys moved from Madras to Hyderabad 1 Artillery, 1 Elite and 3 Infantrys moved from Delhi to Bihar 1 Artillery and 1 Elite moved from W.Iran to Iraq 1 Artillery, 1 Elite and 4 Infantrys moved from E.Iran to W.Iran 4 Fighters moved from S.Saudi Arabia to 56 Sea Zone 1 Bomber moved from Darfur to Italian East Africa 1 Infantry moved from Italian East Africa to Equatoria 1 Infantry moved from Italian East Africa to Kordofan 1 Artillery and 1 Elite moved from Italian East Africa to Nubia 1 Artillery and 8 Infantrys moved from Lower Egypt to Nubia 1 Infantry moved from Cairo to 56 Sea Zone 1 Infantry moved from Mersa Matruh to New Valley 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Artillery and 1 Elite moved from Cairo to Lower Egypt 1 Artillery and 1 Elite moved from Crete to 56 Sea Zone 1 Artillery and 1 Elite moved from 56 Sea Zone to Lower Egypt 1 Carrier moved from 11 Sea Zone to 6 Sea Zone 1 Tank moved from Quebec to 2 Sea Zone 1 Infantry moved from Montreal to 2 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland Place Units - British 2 T.Boats placed in 56 Sea Zone 4 Infantrys placed in Cairo 2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 11 Sea Zone 1 Tank placed in W.Iran 3 Infantrys placed in Italian East Africa 4 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Madras 2 Infantrys placed in W.Iran 1 Infantry placed in Madras Turn Complete - British British collect 114 PUs; end with 114 PUsCombat Hit Differential Summary :
Italians regular : 2.83 Thai regular : -0.33 Germans regular : 0.00 Neutral regular : -1.33 British regular : -0.17 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Anzac 2 Adv.Fighters and 1 Submarine moved from 114 Sea Zone to 113 Sea Zone 1 Artillery and 1 Elite moved from Port Moresby to 114 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Artillery and 1 Elite moved from 109 Sea Zone to Woleai 1 Infantry moved from Bougainville to 114 Sea Zone 1 Cruiser and 1 Infantry moved from 114 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Artillery and 1 Infantry moved from Bougainville to 114 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape 2 Infantrys moved from Guadalcanal to 114 Sea Zone 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from 114 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai 1 Infantry moved from 109 Sea Zone to Ponape 1 Carrier and 2 Destroyers moved from 114 Sea Zone to 109 Sea Zone Purchase Units - Anzac Anzac buy 1 Destroyer, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Anzac Battle in 113 Sea Zone Anzac attack with 2 Adv.Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Anzac roll dice for 1 Submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Adv.Fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Anzac lost in 113 Sea Zone 1 Destroyer owned by the Yamamoto lost in 113 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 1 Casualties for Anzac: 1 Submarine Casualties for Yamamoto: 1 Destroyer Battle in Woleai Anzac attack with 1 Artillery, 1 Elite and 2 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Woleai, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Woleai, round 2 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Woleai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Woleai Anzac win, taking Woleai from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Ponape Anzac attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Artillery Anzac roll dice for 1 Cruiser in Ponape, round 2 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Yamamoto lost in Ponape Anzac win, taking Ponape from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Anzac 2 Adv.Fighters moved from 113 Sea Zone to 109 Sea Zone Place Units - Anzac 1 Submarine placed in 67 Sea Zone 2 Infantrys placed in Broome 2 Infantrys placed in Townsville 1 Destroyer and 1 Submarine placed in 122 Sea Zone 2 Infantrys placed in Port Moresby 1 Infantry placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Anzac regular : 0.50





