Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsLeague General Discussion Thread
-
@simon33 said in League General Discussion Thread:
Looks like you don’t lose as much rating from losing to a top player with the ELO system as compared to the old system.
That depends a lot on how many games each have played
-
@simon33 said in League General Discussion Thread:
I think so but I wouldn’t have thought you could see a change that I made?
The results tab is unlocked, so anyone can improve (like you) or screw it up. I keep a locked copy to the side.
-
Can anyone please tell me how to read .tsvg files?
Opening them with a text editor doesn’t work – I just get unreadable symbols.
I’d like to extract some information from a save game file of a previous round, but I have no clue how to access the content.
Any hint or direction would be very much appreciated. 🙂 -
@Martin said in League General Discussion Thread:
Can anyone please tell me how to read .tsvg files?
Opening them with a text editor doesn’t work – I just get unreadable symbols.
I’d like to extract some information from a save game file of a previous round, but I have no clue how to access the content.
Any hint or direction would be very much appreciated. 🙂My suggestion is open in Triple-A and use the export to xml feature.
-
@simon33 that’s great - thank you very much!👍 I was not aware of that feature.
-
Community game / Hot seat idea moved to its own pinned thread
I hope you’ll at least take a glance at the new idea -
As usual I wrote a lot of words, but it is actually very simpleIt’s about playing a turn in a community game, to experience the fun of inheriting a scenario, a bit similar to a chess situation in the newspaper.
We don’t need many participants, and you don’t have to get in on the beginning or sign up. Anyone can just poke their head in at any time, ask for a certain power’s turn, and play a turn
-
Hi gamer
Just a heads up that the latest triplea prerelease will center on yor capital now at turn start when tech is turned off. It will work with current saves too or 2.7 ones anyway. I didn’t try any of the 2.6’s
https://github.com/triplea-game/triplea/releases/tag/2.7.14962
Makes Neutral Flyover more rule compliant as well, although Idk what all was done with it.
It’s new, so probably wanna hang on to your old one just in case :) Here’s some info for how to have multiple triplea’s installed
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
-
@gamerman01 said in League General Discussion Thread:
Community game / Hot seat idea moved to its own pinned thread
I hope you’ll at least take a glance at the new idea -
As usual I wrote a lot of words, but it is actually very simpleIt’s about playing a turn in a community game, to experience the fun of inheriting a scenario, a bit similar to a chess situation in the newspaper.
We don’t need many participants, and you don’t have to get in on the beginning or sign up. Anyone can just poke their head in at any time, ask for a certain power’s turn, and play a turn
Signups for round 1 are filling up -
It’s an interesting starting board I set up (pieces added, and even a few pieces removed) -I don’t think we’ll be needy for participants, just wanted to update you that the
J1, US1, I1 and ANZ1 seats are still open -
US1 is available any time!
-
US1 is done, next available is I1, ANZ1, G2, R2
-
This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is for everyone to have fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Hot seat game is in full swing, and it is Italy’s turn.
Anyone who has not yet played in the game is welcome to move Italy.Big brother took Normandy and France and has 4 bombers! The UK sunk 96 and made a power move to 92, with airbase.
Your East African are intact, but the UK has 2 transports in the Persian Gulf.WHAT DO YOU DO?
Find the hot seat game, or go to the pinned hot seat thread (on top) or message me if you want to sign up for a move.
-
@gamerman01 ready
-
@ManuC23 If I should be registered at the dice server ?.given address, please send me that address.
-
@ManuC23 I admit I hadn’t said this before, but the hot-seat game is intended for league players
and I don’t see that you’ve ever completed a league game yet.
I appreciate your interest, but I think I need to ask you to try out the league with a game or two first.
If you do decide to play a league game, just say so here, or in the find league opponents (pinned thread) and let us know if you need help
If interested, you should peruse the League rules (pinned thread)
-
@gamerman01 I think he’s looking how to link to the dice server. Myself I don’t no
-
Here’s the link to Marti https://dice.marti.triplea-game.org/
If you hit “Play By Forum” once you start up triplea it will have a “Register” button that will take you there also.
-
G1 - FlyingBadger
R1 - Ghostglider
J1 - Booper
US1 - gamerman01
C1 - simon.tressel
UK1 - AldoRaine
I1 - Pacifiers Board
ANZ1 - crockett36
F1 - GovZThe first round of hotseat just finished!
We have no one signed up for G2 or anything else in round 2!
League players who haven’t participated yet are preferred, but I won’t wait too long and open it up to round 1 participants, -This game should keep moving, or the hot seat turns cold! Go see the pinned thread, OR find the game thread and hop in.
Advisable to announce you will play before starting, so that you aren’t doing it at the exact same time as someone else.
Germany has a couple extra bombers for G2!
-
PtV-question:
Can US take over dutch territories (via NCM) or is it only possible for UK/ANZ? -
It’s a special relationship between UK/ANZAC and Dutch
USA can’t take control of Dutch
-
Page 38, 39 of Europe manual,
No such statement under USAPtV did not change this rule from OOB, that I know of @Adam514