No scramble
L25 G40 OOB AldoRaine (L+45) v Jacob16 (X)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 10 armour, 5 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Bessarabia to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 1 mech_infantry moved from Novgorod to Finland 1 bomber moved from Western Germany to 126 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Combat - Germans Battle in 126 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 126 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Bryansk Germans attack with 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys in Bryansk, round 2 : 16/58 hits, 14.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Belarus to Smolensk 4 infantry moved from Belarus to Bryansk 2 fighters moved from Germany to Southern Italy 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Eastern Poland to Western Germany 1 mech_infantry moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to France 1 infantry moved from Western Germany to France 1 bomber moved from 126 Sea Zone to Western Germany 3 aaGuns moved from Ukraine to Bryansk 2 tactical_bombers moved from Eastern Poland to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 3 armour and 2 mech_infantrys placed in Germany 1 infantry placed in France 1 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Rostov: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33
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@AldoRaine Pretty big thing to forget lol, it probably would’ve altered my Italian turn, however I will allow it.
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@Jacob16 Hey i am not a huge fan of doing these edits if they genuinelly affect your strategy. Its not fair to you to take a hit because of my mistake. If your can make the adjustments to italy without changing your bid or combat i will allow that otherwise i will move them back.
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@Jacob16 Hey i am not a huge fan of doing these edits if they genuinelly affect your strategy. Its not fair to you to take a hit because of my mistake. If your can make the adjustments to italy without changing your
bidor combat i will allow that otherwise i will move them back.Sorry buy not bid
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@AldoRaine No it’s okay I just decided to adjust by flying some german fighters down, all good.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese 2 infantry moved from Tambov to Volgograd 1 artillery and 2 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Tambov to Volgograd Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Volgograd 1 armour owned by the Germans lost in Volgograd Russians win, taking 125 Sea Zone from Germans, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 armour and 4 mech_infantrys moved from Kazakhstan to Russia 1 armour, 11 artilleries and 34 infantry moved from Tambov to Russia 2 aaGuns and 16 infantry moved from Amur to Manchuria Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,3,3,4,5,4,6,3,5,3,5,4,3,2 Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter moved from French Indo China to Kiangsu 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to Korea 1 bomber moved from French Indo China to Shantung 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Yunnan to Shantung 1 fighter moved from Yunnan to Shantung Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 23 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsu Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 3/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung 2 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter could not land in 19 Sea Zone and was removed 1 mech_infantry moved from Burma to India 1 infantry moved from India to West India 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 23 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 1 mech_infantry moved from French Indo China to Yunnan 3 transports moved from 36 Sea Zone to 6 Sea Zone 3 aaGuns moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 aaGuns and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Yunnan 3 fighters moved from Korea to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 6 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : -0.67 Japanese regular : -1.17 Russians regular : 0.67
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Hey it’s been awhile, how are things going?
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@Jacob16 Hey I will post my move later tonight. I think i over estimated my availability with these games. I might only be able to post 1 or 2 times a week for the foreseeable future.
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Okay all good!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to India 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Persia to Ukraine Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 5 submarines moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Java to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 91 Sea Zone to Norway 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 bomber moved from Ukraine to Russia 1 bomber moved from India to Persia 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to Norway 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 mech_infantry moved from Eastern Persia to West India 2 fighters moved from Persia to West India 1 fighter moved from Persia to Caucasus 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in West India British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 harbour British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 1/10 hits, 3.33 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Caucasus British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Caucasus 1 armour owned by the Germans lost in Caucasus British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 armour moved from Eastern Persia to Iraq 2 fighters moved from West India to Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Trans-Jordan 2 fighters moved from Gibraltar to Norway 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway EDIT: 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : -0.50 Japanese regular : -0.33 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : 0.50 British regular : -2.33
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@Jacob16 I had to edit my US destroyer after combat for UK. It leaves a bad taste in my mouth but i accidentally undid the move before combat. I thought i did it during US turn. That is why i brought all forces into Egypt. I understand if you wont allow it. Although i am afraid it is a very costly mis click.
If you want the win you can take away the edit and attack Egypt and see how the battle goes. I am afraid i will concede if i lose it to bad though. Once Egypt is lost for good its never ended well for me as the allies. The rest of the board isnt terrible but losing India and Egypt is basically game over IMO.
Sorry for the long message. This has been a really fun game.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to India 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Persia to Ukraine Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 5 submarines moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Java to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 91 Sea Zone to Norway 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 bomber moved from Ukraine to Russia 1 bomber moved from India to Persia 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to Norway 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 mech_infantry moved from Eastern Persia to West India 2 fighters moved from Persia to West India 1 fighter moved from Persia to Caucasus 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in West India British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 harbour British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 1/10 hits, 3.33 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Caucasus British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Caucasus 1 armour owned by the Germans lost in Caucasus British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 armour moved from Eastern Persia to Iraq 2 fighters moved from West India to Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Trans-Jordan 2 fighters moved from Gibraltar to Norway 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from United Kingdom to Gibraltar 1 carrier, 3 cruisers, 4 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 British collect 29 PUs (3 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : -0.50 Japanese regular : -0.33 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : 0.50 British regular : -2.33
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Sorry for posting again. I really don’t like the edit after combat so i reposted my non-combat turn for uk. I would prefer to use the first save with the edit but if you don’t want to allow the US edit please use the second post.
I am sorry for all the confusion. I wanted to make sure i got a move posted tonight and screwed it up in a rush.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 3 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco 1 fighter moved from 95 Sea Zone to Morocco 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Yugoslavia to 96 Sea Zone 1 fighter moved from 95 Sea Zone to 97 Sea Zone 2 cruisers moved from 95 Sea Zone to 92 Sea Zone 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 92 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Morocco Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco 1 infantry owned by the French lost in Morocco Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Algeria Non Combat Move - Italians 1 fighter moved from Morocco to 92 Sea Zone 1 fighter moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Alexandria to Libya 1 infantry moved from Ethiopia to British Somaliland 3 infantry moved from Alexandria to Tobruk 2 artilleries moved from Alexandria to Tobruk 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from France to Southern France 1 armour moved from France to Southern France 1 armour moved from France to Northern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 French regular : 0.00 Italians regular : 0.50 British regular : -0.67
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Hey that is totally okay man! Honestly I would rather you get your turn done and edit some little non-combat you forgot than to take forever stressing over not missing anything. I used the save with the edit done. Anyways hope your weeks gone well man, having a great time with this game.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia ANZAC take Ethiopia from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Java to 33 Sea Zone 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Kenya to Ethiopia 1 fighter moved from Java to Queensland Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Trans-Jordan to Gibraltar 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 3 armour, 1 bomber, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Rostov 1 fighter moved from Southern Italy to Rostov 2 fighters moved from Southern Italy to Rostov 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 fighters moved from Eastern Poland to Tambov 2 tactical_bombers moved from Eastern Poland to Tambov 1 tactical_bomber moved from Eastern Poland to Rostov 1 tactical_bomber moved from Novgorod to Rostov Combat - Germans Battle in 112 Sea Zone Germans attack with 1 bomber British defend with 2 transports; Americans defend with 2 transports 2 transports owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Americans: 2 transports Casualties for British: 2 transports Battle in Tambov Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 3 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 1 bomber moved from Rostov to Bryansk 3 fighters and 2 tactical_bombers moved from Rostov to Bryansk 2 armour and 3 artilleries moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Nenetsia to Vologda 3 armour moved from Novgorod to Bryansk 2 armour moved from Finland to Novgorod 1 mech_infantry moved from Finland to Novgorod 2 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Germany to Eastern Poland 3 fighters moved from Western Germany to Novgorod 3 artilleries moved from France to Western Germany 5 infantry moved from France to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 mech_infantry moved from Kansu to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 infantry moved from Volgograd to Samara 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara Combat - Russians Battle in Urals Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Urals to Russia 2 aaGuns and 17 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Russia to Novosibirsk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 49 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to West India 2 infantry moved from India to West India 1 tactical_bomber moved from French Indo China to Jehol 1 tactical_bomber moved from 36 Sea Zone to Jehol 3 fighters moved from Japan to Jehol 5 fighters moved from 6 Sea Zone to Jehol 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 artillery moved from Korea to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 2 artilleries moved from 19 Sea Zone to Jehol 6 infantry moved from 19 Sea Zone to Jehol 1 bomber moved from Yunnan to Jehol 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 submarine moved from 22 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 4 transports Americans defend with 1 submarine Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 4 transports in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 4 transports remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in West India Japanese attack with 2 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 infantry and 1 mech_infantry in West India, round 2 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in West India, round 3 : 0/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in West India, round 4 : 2/3 hits, 0.50 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Jehol Japanese attack with 2 artilleries, 1 bomber, 8 fighters, 6 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 17 infantry Russians roll AA dice in Jehol : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 8 fighters, 6 infantry and 3 tactical_bombers in Jehol, round 2 : 12/20 hits, 8.67 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Jehol, round 2 : 3/17 hits, 5.67 expected hits 3 infantry owned by the Japanese lost in Jehol 10 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Jehol Japanese roll dice for 2 artilleries, 1 bomber, 8 fighters, 3 infantry and 3 tactical_bombers in Jehol, round 3 : 11/17 hits, 8.17 expected hits Chinese roll dice for 7 infantry in Jehol, round 3 : 5/7 hits, 2.33 expected hits 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Jehol 7 infantry owned by the Russians lost in Jehol Japanese win with 1 bomber, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 2 artilleries and 6 infantry Casualties for Russians: 2 aaGuns and 17 infantry Non Combat Move - Japanese 8 fighters moved from Jehol to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Jehol to Korea 1 bomber moved from Jehol to Japan 2 infantry moved from French Indo China to Yunnan 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from Jehol to Chahar 3 aaGuns moved from Korea to Manchuria Place Units - Japanese 1 artillery and 2 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 tactical_bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : 0.83 Japanese regular : 7.00 UK_Pacific regular : 0.00 Russians AA : -1.00