Just bought this version and think its pretty good.
KGF is the best strategy in this game by far. The Soviets should pull all their eastern infantry first turn into Yakut providing a large 10 infantry stack easily defensible by adding roving defense from fighters or the odd armour.
Russia attacks WR with almost everything, leaving 5 inf in caucaus(pull back two inf from east, raise 4 infant and place at end of turn creating 9 men and 2 ftr defense)and Belorussia with two ftr and 2 inf leaving 1 behind to prevent a blitz, eliminating important fodder for germany and creating a pyhric victory for Germany because they will attack one of the two large build ups and possibly even losing if dice go bad. Russia can then cut off the force, expand and counterattack eliminating a large chunk of G armour.
The british sacrifice india and pull back to africa with their navy, securing the mediteranean and build a complex in egypt, securing englands holdings in africa and supporting the southern defense of russia through transjordan/persia, this also threatens germany’s underbelly and takes away German IPCs permanently from northern africa.
The US concentrates on a navy bridge with two parts to bridge between eastern canada and western europe. Half way through this phase, the UK can clean out Norway but not take and the US takes it on turn 3 and builds a complex in norway turn 4. By turn four you should be able to have an untouchable allied combined fleet with the UK and US being able to land 4 trans/turn on west europe. This could happen quicker depending on losses in the first turn because this plan is based on losing all allied naval pieces turn 1 except for the british battleship and transport (reinforced by russia sub)which should survive against one ftr and sub. This has worked very well for me.
AA 1942 IPC Tracking
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I am playing with a simple track method that uses a chart instead of paper IPC or recording on pen and paper. This is a very simple non finalized chart, so forgive the unpolished look.
Basically, you mark the IPC production level with the country’s disc, and you mark how many IPC’s the country actually has with an infantry piece or antother handy marker. When you recieve or spen IPC’s simply move the infantry piece to mark it. It is also usefull to track how much you are spending when purchasing units. This is particularly usefull to new players or the mathematically challenged. The following pic shows Russia’s first purchase is progress. Note the infantry sitting on top of the marker at space 24, showing how much Ipc the country is startin with. Then I add 1 infantry back 3 spaces to denote how much Ipc I have left and then a chip 3 more back to indicate another inf, all the way down to the tank. At the end of the phase you would move the marker infantry to 1, showing that Russia has 1 IPC left.
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That sounds like a good idea but when you reference a picture, I don’t see one.
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Hi wmman09, that is a good idea. but if you dont mind, ill tell you how we do it, and works very well. not to far off from what you do
First off, we use the marker for that power to identify where they are at IPC wise ( this marker moves up & down as territorys are captured )
We use another marker with an x drawen on it. this marker represents how much money / IPCs that power has to spend on its next turn
( example; USA spent 40 IPCs on there last turn USA has 2 IPCs left. marker with an x on it goes on the 2 spot on the board. USA ends it turn at 42 plus 2 not spent marker moves up to 44 )
this way pieces dont fall or get knocked down during play and there are no conflicts
This works well for us when we play you always know where you and your opponets are territory wise and money wiseHope this helps
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Good idea on the marker with an x instead of something that can easily get knocked over. I’m also thinking about magnetising the chart and markers so they arent as easily displaced by a passing arm ar wiff of air.
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is that the AA42 map? Why does mine look different? I’m pretty sure I own the Spring 1942 edition…
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Yes spring 42 map should have a long row of numbers on the bottom of the map
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It is a modified spring 42 map designed by Imperious leader that I downloaded and printed. It is bigger, making my gameplay a little less cramped :). The chart at the bottom is just a homemade chart that takes up less space and counts higher than the original.
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That should work, happy warring and good luck droppin da dice
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