L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to Anhwe
            1 infantry moved from Jehol to Anhwe
            5 armour, 4 artilleries, 15 infantry and 3 mech_infantrys moved from Hunan to Yunnan
            3 armour moved from Kwangtung to Yunnan
            2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
            4 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 49 Sea Zone
            2 submarines moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            2 bombers moved from French Indo China to 54 Sea Zone
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            3 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble? OOL? Do you want to lose russian infantry or china infantry first in Yunnan?

  • 2025

    Full scramble, lose all Chinese units first including the artillery and then the Russian infantry

  • 2025

    OOL in SZ 54 is:

    damage carrier, DDs, kill carrier, cruisers, fighters, battleship.

    Kill ANZAC units before US units of the same type.


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 7 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to Anhwe
            1 infantry moved from Jehol to Anhwe
            5 armour, 4 artilleries, 15 infantry and 3 mech_infantrys moved from Hunan to Yunnan
            3 armour moved from Kwangtung to Yunnan
            2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
            4 fighters moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 49 Sea Zone
            2 submarines moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            2 bombers moved from French Indo China to 54 Sea Zone
            1 artillery moved from New South Wales to Victoria
                  Japanese take Victoria from ANZAC
            3 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers moved from French Indo China to Yunnan
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 49 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Anhwe
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers
                Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 5 transports; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/13 hits, 7.50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 5 transports in 54 Sea Zone, round 2 : 4/12 hits, 6.50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 6 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 6/13 hits, 7.50 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters and 5 transports in 54 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
                    1 fighter owned by the Japanese, 2 bombers owned by the Japanese, 2 carriers owned by the Japanese, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 54 Sea Zone
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 6/7 hits, 3.83 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 5 transports in 54 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
                    3 fighters owned by the Japanese lost in 54 Sea Zone
                    1 fighter owned by the ANZAC, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                    4 transports owned by the Americans lost in 54 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Japanese: 2 battleships, 2 bombers, 2 carriers, 1 cruiser and 4 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 5 transports
            Battle in Yunnan
                Japanese attack with 11 armour, 5 artilleries, 3 fighters, 16 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 3 artilleries and 23 infantry; Russians defend with 18 infantry
                    Japanese roll dice for 11 armour, 5 artilleries, 3 fighters, 16 infantry, 3 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 16/42 hits, 15.33 expected hits
                    Chinese roll dice for 3 artilleries and 41 infantry in Yunnan, round 2 : 22/44 hits, 14.67 expected hits
                    16 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 artilleries owned by the Japanese lost in Yunnan
                    16 infantry owned by the Chinese lost in Yunnan
                4 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese retreated
                2 artilleries owned by the Japanese and 11 armour owned by the Japanese retreated to French Indo China
                Chinese win with 3 artilleries and 25 infantry remaining. Battle score for attacker is -24
                Casualties for Japanese: 3 artilleries, 16 infantry and 3 mech_infantrys
                Casualties for Chinese: 16 infantry
    
        Non Combat Move - Japanese
            3 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
            3 aaGuns moved from Hunan to Kiangsi
            2 fighters moved from Anhwe to Kiangsi
            1 aaGun moved from Jehol to Shantung
            1 infantry moved from Siberia to Sakha
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            2 carriers moved from 33 Sea Zone to 6 Sea Zone
            5 transports moved from 62 Sea Zone to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            1 destroyer and 1 transport placed in 6 Sea Zone
            3 armour, 2 artilleries, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 7.00
    Americans regular : -1.67
    Japanese regular : -2.67
    

    Savegame


  • Screenshot 2025-03-15 at 12.13.39 AM.png

    Probably the two biggest battles of the game so far and just terrible frickin dice, its so annoying when this happens, china infantry went 22/44 on hits and I got below average roles and forced to retreat, big L.

  • 2025

    Ah man, that sucks. China scoring 22/44 on the first round has a 0.92% chance of happening.

    Well, stuff happens. Life goes on. We can always play more games after this.


  • @VictoryFirst life goes on, this games definately not over yet

  • 2025

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers and 5 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Queensland to Victoria
            6 fighters moved from Queensland to Victoria
            1 infantry moved from Queensland to New South Wales
                  ANZAC take New South Wales from Japanese
    
        Combat - Americans
            Battle in Victoria
                Americans attack with 6 fighters and 1 mech_infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 6 fighters and 1 mech_infantry in Victoria, round 2 : 3/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Victoria
                    1 artillery owned by the Japanese lost in Victoria
                Americans win with 6 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            6 fighters moved from Victoria to Queensland
            2 infantry moved from Western United States to 10 Sea Zone
            2 carriers, 5 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Midway to Queensland
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 carriers and 5 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  UK_Pacific take Burma from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Anhwe
            Chinese undo move 1.
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Sumatra
    
        Non Combat Move - British
            1 cruiser and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            2 artilleries moved from West India to India
            1 armour moved from India to Yunnan
            3 armour and 1 mech_infantry moved from Iraq to Egypt
            3 infantry moved from Trans-Jordan to Egypt
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 mech_infantry
            EDIT: Adding units owned by UK_Pacific to India: 1 infantry
            EDIT: Changing PUs for UK_Pacific from 11 to 12
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : -0,17
    Japanese regular : -0,33
    

    Savegame

  • 2025

    @Jacob16 This game is really fun btw. America is now spending all of its income in the Pacific! Who would have thought! 😁


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Alexandria
            1 artillery moved from Tobruk to Alexandria
            2 fighters moved from Algeria to 98 Sea Zone
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            2 fighters moved from Southern Italy to Alexandria
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            2 transports placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Combat Move - ANZAC
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 3 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            2 infantry moved from Poland to Baltic States
            1 mech_infantry moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 tactical_bomber moved from Ukraine to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 bomber moved from Western Germany to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Western Germany to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Tambov
            1 bomber moved from Ukraine to Volgograd
            1 fighter moved from Western Germany to Norway
            1 tactical_bomber moved from Western Germany to Norway
            1 bomber moved from Western Germany to Tambov
            5 armour moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            1 infantry moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Norway
                    1 armour owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    1 infantry owned by the Russians lost in Tambov
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    1 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Belarus
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    1 infantry owned by the Russians lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 5 armour, 3 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 5 armour, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 3/9 hits, 3.17 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Bryansk
            1 bomber moved from Tambov to Bryansk
            1 fighter moved from Caucasus to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Rostov
            3 armour moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            4 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            1 bomber moved from Smolensk to Bryansk
            1 tactical_bomber moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 artillery moved from Germany to Poland
            1 infantry moved from Bryansk to Rostov
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            5 armour, 2 infantry and 3 mech_infantrys placed in Germany
            1 bomber and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.17
    Germans regular : -0.83
    

    Savegame


  • @VictoryFirst Hey its been a week since I heard from you, everything good?


  • @VictoryFirst Its been a month since your last turn post, just wondering if you’re still able to continue our game!

  • 2025

    @Jacob16 Hi, thanks for asking. I have been super busy. But I will get our game going again today, no worries!

  • 2025

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 bomber moved from Russia to 97 Sea Zone
            1 armour and 1 infantry moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Russia to Volgograd
            2 mech_infantrys moved from Russia to Rostov
            1 tactical_bomber moved from Kazakhstan to Caucasus
            1 fighter moved from Kazakhstan to Volgograd
            2 fighters moved from Russia to Rostov
            1 armour and 1 infantry moved from Finland to Norway
            1 fighter moved from Finland to Norway
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - Russians
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Russians attack with 1 bomber
                Italians defend with 1 tactical_bomber and 2 transports
                    Russians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Russians lost in 97 Sea Zone
                    1 tactical_bomber owned by the Italians lost in 97 Sea Zone
                Italians win with 2 transports remaining. Battle score for attacker is -1
                Casualties for Russians: 1 bomber
                Casualties for Italians: 1 tactical_bomber
            Battle in Norway
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 armour moved from Kazakhstan to Northwest Persia
            2 armour moved from India to Eastern Persia
            4 armour moved from India to Yunnan
            2 aaGuns moved from Shensi to Kweichow
            1 mech_infantry moved from Novgorod to Finland
            2 infantry moved from Novgorod to Karelia
            1 fighter moved from Norway to Finland
            1 infantry moved from Russia to Tambov
            1 fighter moved from Rostov to Northwest Persia
            1 fighter moved from Rostov to Northwest Persia
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Caucasus to Russia
            1 armour moved from Russia to Kazakhstan
    
        Place Units - Russians
            1 bomber and 8 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
            Russians collect 34 PUs; end with 36 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    Germans regular : -1,17
    Russians regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Korea to Jehol
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to 41 Sea Zone
            2 artilleries moved from French Indo China to Shan State
            1 armour moved from Kwangtung to Anhwe
            1 mech_infantry moved from Kwangtung to Anhwe
            1 armour moved from Kwangtung to Hunan
            1 fighter moved from Japan to Jehol
            1 fighter moved from Kiangsi to Jehol
            1 fighter moved from Kiangsi to Anhwe
            1 tactical_bomber moved from French Indo China to Anhwe
            1 tactical_bomber moved from French Indo China to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Hunan
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win with 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            1 tactical_bomber moved from Hunan to French Indo China
            1 fighter moved from Anhwe to French Indo China
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 aaGun moved from Shantung to Anhwe
            1 aaGun moved from Kiangsi to Kwangsi
            1 aaGun moved from Kiangsi to Hunan
            1 aaGun moved from Kiangsi to Kwangsi
            2 fighters moved from Jehol to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer and 2 submarines moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 34 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            5 transports moved from 33 Sea Zone to 6 Sea Zone
            3 armour moved from Japan to 6 Sea Zone
            3 armour moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            Japanese undo move 1.
            3 armour, 1 artillery, 1 fighter and 5 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.67
    UK_Pacific regular : -0.33
    

    Savegame

  • 2025

    @Panther

    When India is captured and then recaptured, is it permanently converted to a minor factory?

  • 2025

    @Jacob16

    Depending on the answer I will build 2 inf and 1 tank or otherwise 4 infantry.

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