Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to South Australia
Combat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 tactical_bomber moved from Germany to Holland Belgium
1 mech_infantry moved from Yugoslavia to Southern Italy
1 artillery moved from Ukraine to Rostov
14 armour and 23 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Ukraine to Rostov
2 armour moved from Poland to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 14 armour and 23 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 14 armour and 23 mech_infantrys in Northwest Persia, round 2 : 10/37 hits, 10.83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 14 armour and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
9 mech_infantrys moved from Ukraine to Caucasus
4 tactical_bombers moved from Romania to Caucasus
1 fighter moved from Romania to Caucasus
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern France to Western Germany
1 infantry moved from Finland to Norway
Place Units - Germans
1 armour, 1 fighter and 1 infantry placed in Novgorod
Germans undo move 1.
2 armour and 1 fighter placed in Novgorod
2 artilleries placed in France
1 infantry placed in France
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,5,1,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 49 PUs (9 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -1.00
Germans regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 infantry and 1 mech_infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor, 1 fighter and 1 harbour
Russians roll dice for 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits, 3,00 expected hits
Germans roll dice for 4 armour and 1 fighter in Novgorod, round 2 : 1/5 hits, 2,67 expected hits
1 infantry owned by the Russians lost in Novgorod
4 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 fighter in Novgorod, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Russians: 1 infantry
Casualties for Germans: 4 armour and 1 fighter
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Russia to Samara
2 aaGuns, 6 artilleries and 47 infantry moved from Tambov to Bryansk
2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 10 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Smolensk to Archangel
2 artilleries and 2 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -2,33
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 112 PUs; 6 SuicideAttackTokens;
Japanese buy 1 airfield, 1 carrier, 3 destroyers, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Korea
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
3 fighters moved from 35 Sea Zone to French Indo China
3 tactical_bombers moved from Korea to 35 Sea Zone
1 bomber moved from Yunnan to Japan
1 tactical_bomber moved from Yunnan to Kwangtung
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter moved from Korea to Japan
1 fighter moved from 35 Sea Zone to Korea
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 bomber moved from Ukraine to Yunnan
Place Units - Japanese
1 carrier placed in 36 Sea Zone
3 destroyers placed in 20 Sea Zone
2 fighters placed in 36 Sea Zone
1 airfield placed in French Indo China
3 mech_infantrys placed in Kiangsu
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6
Japanese collect 52 PUs (5 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber and 1 fighter moved from Suiyuyan to Anhwe
1 battleship, 2 cruisers and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
5 carriers, 4 destroyers and 2 fighters moved from 33 Sea Zone to 20 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 21 Sea Zone to 20 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@crockett36 that may be a bold move, but i have decided to try it. need you to confirm scramble from FIC into 36.
@crockett36 and pls also let me know if you want to use any tokens in SZ20
I have rewiewed this attck and am not sure if that move is really good.Give me a moment to rethink, maybe I should do that differently…
@Myygames said in crockett36 vs myygames A+6 oob:
I have rewiewed this attck and am not sure if that move is really good.Give me a moment to rethink, maybe I should do that differently…
I did not calcualte that you could use your tokens to destroy 2 (on average) of my ships. With these two lost my fleet would not do enough damage for a good trade against japan. Even though it would have been nove to build ships in SZ20 with your complex in kwantung… but it is not enough when losing to your tokens.
I will send a new turn, sorry for the confusion.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 fighter and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 bomber moved from Suiyuyan to 20 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 bomber and 2 fighters in Normandy Bordeaux, round 3 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Celebes from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 3 destroyers
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 3 destroyers in 20 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Americans lost in 20 Sea Zone
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 destroyers
Battle in Paulau Island
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Paulau Island
1 infantry owned by the Japanese lost in Paulau Island
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 bomber moved from 20 Sea Zone to Guam
1 bomber moved from Normandy Bordeaux to Gibraltar
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 armour, 1 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 fighter moved from Gibraltar to Libya
1 fighter moved from Eastern United States to Gibraltar
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Suiyuyan to Burma
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 bomber and 2 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Suiyuyan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Hopei
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 18 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
2 fighters owned by the British retreated
Germans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 cruiser, 2 destroyers and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Egypt to Alexandria
1 artillery and 5 infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 aaGun moved from India to Burma
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Tsinghai to Hopei
1 bomber moved from Russia to Hopei
1 infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Tsinghai to Burma
1 fighter moved from Tsinghai to Hopei
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from India to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -1,50
Japanese regular : -0,33
Germans regular : 2,00
British regular : -1,67
@Myygames no problem. Fun stuff!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Albania to Greece
1 armour moved from Northern Italy to Albania
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,4,3,1
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
13 armour and 23 mech_infantrys moved from Northwest Persia to Iraq
9 mech_infantrys moved from Caucasus to Iraq
4 tactical_bombers moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
10 artilleries and 23 infantry moved from Ukraine to Bessarabia
Germans take Bessarabia from Russians
8 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 artillery moved from Southern France to France
1 artillery moved from Holland Belgium to France
1 armour moved from Northern Italy to France
1 mech_infantry moved from Southern Italy to France
2 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Finland to Norway
6 infantry moved from Western Germany to France
1 infantry moved from Bulgaria to Romania
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 14 armour and 32 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 14 armour and 32 mech_infantrys in Iraq, round 2 : 16/46 hits, 12.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
1 infantry owned by the ANZAC lost in Iraq
Germans win, taking Iraq from British with 14 armour and 31 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter and 4 tactical_bombers moved from Northwest Persia to Southern Italy
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
4 artilleries and 5 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
5 artilleries and 5 infantry placed in Germany
4 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,4,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans regular : 3.83
British regular : 0.33
@crockett36 I think it is very tough for germany to give up eveything in russia for the middle east. russia will grow uncontrolled now, I am not sure if that is worth it. and then, I am also not sure if you succeed in Cairo, and if you dont I feel the invest is not worth the gain. Just my thoughts…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 9 artilleries and 60 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Bryansk
1 aaGun moved from Samara to Kazakhstan
1 fighter moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Smolensk to Belarus
1 fighter moved from Eastern Poland to Bryansk
1 aaGun and 6 infantry moved from Archangel to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Russia to Western Ukraine
Place Units - Russians
3 armour placed in Novgorod
1 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,00
@Myygames I’ve never for a moment thought I was going to win. But I might achieve something unpleasant.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
1 bomber moved from Japan to Guam
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 mech_infantry moved from Jehol to Kiangsu
2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Yunnan to Kwangtung
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 bomber
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 bomber in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Guam
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Guam to Kwangtung
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
3 infantry placed in Kwangtung
1 infantry placed in French Indo China
3 infantry placed in Kiangsu
Japanese undo move 2.
3 mech_infantrys placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Japanese collect 42 PUs (7 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 0.50
@crockett36 I also wanted to study your allied play, albeit against a lesser opponent and an inferior Axis strategy. One more round if you don’t mind.
@crockett36 said in crockett36 vs myygames A+6 oob:
@crockett36 I also wanted to study your allied play, albeit against a lesser opponent and an inferior Axis strategy. One more round if you don’t mind.
Sure!
I can also add some comments if you like