No scramble in France. Cheers! 🤓
L25 G40 OOB AldoRaine (L+45) v Jacob16 (X)
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@AldoRaine Hey its been a few days, how are you doing?
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Smolensk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Rostov 10 artilleries moved from Bryansk to Tambov 6 infantry moved from Russia to Tambov 4 aaGuns moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 34 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 artilleries moved from Russia to Tambov 2 aaGuns and 18 infantry moved from Buryatia to Amur 2 mech_infantrys moved from Russia to Kazakhstan 3 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 1 armour moved from Bryansk to Tambov Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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@Jacob16 My apologies, i got slammed with work this week. I should be back on a regular schedule for now. Time just got away from me. Sorry again for the delay.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from Russians 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from French Indo China to Hopei 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from Yunnan to Hopei Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber Chinese defend with 1 fighter Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Hopei Japanese win, taking Sumatra from Dutch with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 2 tactical_bombers moved from Yunnan to French Indo China 1 fighter moved from Hopei to Yunnan 1 bomber moved from Hopei to French Indo China 1 tactical_bomber moved from Hopei to Yunnan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Jehol to Shantung 2 fighters moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 39 Sea Zone to French Indo China 1 battleship, 1 carrier, 2 destroyers, 1 tactical_bomber and 4 transports moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 1 artillery and 2 fighters placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway 1 fighter moved from Java to 41 Sea Zone 1 bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Persia to India Combat - Americans Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in India causes 5 damage total. Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Norway Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win, taking Norway from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Persia 1 bomber moved from India to Persia 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Java 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 fighter moved from Western United States to Wake Island 1 fighter moved from 41 Sea Zone to Java Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Americans collect 52 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 artillery moved from Anhwe to Kiangsu Combat - Chinese Battle in Shantung Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 2 fighters moved from Trans-Jordan to Persia 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Persia 1 fighter moved from Belgian Congo to Trans-Jordan 1 carrier, 2 cruisers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Persia 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4 British collect 32 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.50 Japanese regular : 0.17 Italians regular : -0.17 Japanese AA : -0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 armour moved from Tobruk to Egypt Italians take Alexandria from British Italians take Egypt from British 2 fighters moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Rostov Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Yugoslavia 2 fighters moved from 93 Sea Zone to 95 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Ethiopia Place Units - Italians 2 destroyers and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 British regular : -0.17
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@Jacob16 Hey just realized forgot to move my navy in sz 83 to sz 91. Do you mind if i make the edit during ANZAC? The reason i moved the other units there was to consolidate.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from 33 Sea Zone to Java 1 fighter moved from New South Wales to 33 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 cruiser and 2 destroyers moved from 83 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 10 armour, 5 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Bessarabia to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 1 mech_infantry moved from Novgorod to Finland 1 bomber moved from Western Germany to 126 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Combat - Germans Battle in 126 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 126 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Bryansk Germans attack with 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys in Bryansk, round 2 : 16/58 hits, 14.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 22 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Belarus to Smolensk 4 infantry moved from Belarus to Bryansk 2 fighters moved from Germany to Southern Italy 1 fighter moved from Eastern Poland to Southern Italy 1 fighter moved from Eastern Poland to Western Germany 1 mech_infantry moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to France 1 infantry moved from Western Germany to France 1 bomber moved from 126 Sea Zone to Western Germany 3 aaGuns moved from Ukraine to Bryansk 2 tactical_bombers moved from Eastern Poland to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 3 armour and 2 mech_infantrys placed in Germany 1 infantry placed in France 1 infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Rostov: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33
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@AldoRaine Pretty big thing to forget lol, it probably would’ve altered my Italian turn, however I will allow it.
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@Jacob16 Hey i am not a huge fan of doing these edits if they genuinelly affect your strategy. Its not fair to you to take a hit because of my mistake. If your can make the adjustments to italy without changing your bid or combat i will allow that otherwise i will move them back.
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@Jacob16 Hey i am not a huge fan of doing these edits if they genuinelly affect your strategy. Its not fair to you to take a hit because of my mistake. If your can make the adjustments to italy without changing your
bidor combat i will allow that otherwise i will move them back.Sorry buy not bid
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@AldoRaine No it’s okay I just decided to adjust by flying some german fighters down, all good.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese 2 infantry moved from Tambov to Volgograd 1 artillery and 2 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Tambov to Volgograd Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Volgograd 1 armour owned by the Germans lost in Volgograd Russians win, taking 125 Sea Zone from Germans, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 3 armour and 4 mech_infantrys moved from Kazakhstan to Russia 1 armour, 11 artilleries and 34 infantry moved from Tambov to Russia 2 aaGuns and 16 infantry moved from Amur to Manchuria Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,3,3,4,5,4,6,3,5,3,5,4,3,2 Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter moved from French Indo China to Kiangsu 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to Korea 1 bomber moved from French Indo China to Shantung 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Yunnan to Shantung 1 fighter moved from Yunnan to Shantung Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 23 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsu Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 3/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung 2 infantry owned by the Chinese lost in Shantung Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in Shantung, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shantung Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 1 fighter could not land in 19 Sea Zone and was removed 1 mech_infantry moved from Burma to India 1 infantry moved from India to West India 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 23 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 fighter moved from Shantung to 19 Sea Zone 1 mech_infantry moved from French Indo China to Yunnan 3 transports moved from 36 Sea Zone to 6 Sea Zone 3 aaGuns moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 aaGuns and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Yunnan 3 fighters moved from Korea to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery and 6 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : -0.67 Japanese regular : -1.17 Russians regular : 0.67
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Hey it’s been awhile, how are things going?
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@Jacob16 Hey I will post my move later tonight. I think i over estimated my availability with these games. I might only be able to post 1 or 2 times a week for the foreseeable future.
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Okay all good!
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to India 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 bomber moved from Persia to Ukraine Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in 19 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 5 submarines moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Java to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 91 Sea Zone to Norway 2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway 1 bomber moved from Ukraine to Russia 1 bomber moved from India to Persia 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to Norway 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Jehol to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 mech_infantry moved from Eastern Persia to West India 2 fighters moved from Persia to West India 1 fighter moved from Persia to Caucasus 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt Combat - British Battle in West India British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in West India, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 harbour British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 1/10 hits, 3.33 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Caucasus British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Caucasus 1 armour owned by the Germans lost in Caucasus British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 1 armour moved from Eastern Persia to Iraq 2 fighters moved from West India to Persia 1 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Trans-Jordan 2 fighters moved from Gibraltar to Norway 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway EDIT: 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Italians regular : -0.50 Japanese regular : -0.33 Japanese AA : -0.17 Germans AA : -0.17 Germans regular : 0.50 British regular : -2.33
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@Jacob16 I had to edit my US destroyer after combat for UK. It leaves a bad taste in my mouth but i accidentally undid the move before combat. I thought i did it during US turn. That is why i brought all forces into Egypt. I understand if you wont allow it. Although i am afraid it is a very costly mis click.
If you want the win you can take away the edit and attack Egypt and see how the battle goes. I am afraid i will concede if i lose it to bad though. Once Egypt is lost for good its never ended well for me as the allies. The rest of the board isnt terrible but losing India and Egypt is basically game over IMO.
Sorry for the long message. This has been a really fun game.