Scramble to sz97?
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TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Kenya to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Kenya to Belgian Congo
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Tobruk to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 destroyer and 1 submarine moved from 99 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from British Somaliland to Ethiopia
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Romania
Place Units - Italians
1 transport placed in 99 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 1 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 destroyer moved from 59 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Java to Queensland
1 infantry moved from Java to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 58 Sea Zone to 63 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 destroyer moved from 117 Sea Zone to 118 Sea Zone
1 submarine moved from 115 Sea Zone to 117 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 117 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 118 Sea Zone
1 bomber moved from Western Germany to 118 Sea Zone
1 tactical_bomber moved from Southern Italy to 117 Sea Zone
1 bomber moved from Southern Italy to 118 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from 101 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in 117 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win, taking Crete from Neutral_Allies with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Battle in 118 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 118 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 2 bombers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 carrier moved from 115 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Vyborg
1 aaGun and 8 infantry moved from Finland to Vyborg
2 tactical_bombers moved from 118 Sea Zone to Eastern Poland
2 bombers moved from 118 Sea Zone to Eastern Poland
5 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Eastern Poland
10 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 aaGun, 3 artilleries and 15 infantry moved from Romania to Bessarabia
1 armour moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Poland
2 artilleries and 4 infantry moved from Germany to Poland
1 tactical_bomber moved from 117 Sea Zone to Western Germany
1 fighter moved from 117 Sea Zone to Western Germany
1 tactical_bomber moved from 117 Sea Zone to Poland
1 battleship and 1 cruiser moved from 115 Sea Zone to 116 Sea Zone
1 submarine moved from 121 Sea Zone to 112 Sea Zone
Place Units - Germans
1 transport placed in 116 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,4
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
COMMENT: skipped scramble due to odds
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 aaGun, 2 artilleries and 3 infantry moved from Leningrad to Archangel
1 armour and 1 mech_infantry moved from Bryansk to Gorky
1 artillery and 4 infantry moved from Southern Belarus to Smolensk
1 aaGun, 2 artilleries and 10 infantry moved from Northern Belarus to Smolensk
1 armour and 1 mech_infantry moved from Southern Belarus to Kursk
1 aaGun, 1 artillery and 3 infantry moved from Bryansk to Kursk
2 artilleries and 3 infantry moved from Russia to Smolensk
1 artillery and 11 infantry moved from Ukraine to Kursk
1 infantry moved from Northern Caucasus to Rostov
1 aaGun and 3 infantry moved from Stalingrad to Rostov
2 infantry moved from Kursk to Rostov
3 infantry moved from Yenisey to Timguska
1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Sakha to Amur
1 aaGun and 5 infantry moved from Sakha to Siberia
2 infantry moved from Sakha to Amur
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.83
@Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard I’m baaack! I’ll do my best to catch up on all the games.
@Stucifer Ok. I miscounted my ftrs for Japan. I’m short one aircraft landing spot. I would like to redo the battle in Malaya. Instead of bringing 2 inf 1 ftr 1 tac 1 CA bombard, I’ll bring same except 1 tac.
@Stucifer Assuming you’re ok with this.
CA bombard
[dice 1d6<=3]
1d6<=3: 5; Hits: 0
1 ftr
[dice 1d6<=3]
1d6<=3: 6; Hits: 0
[dice 2d6<=1]
2d6<=1: 6, 5; Hits: 0
ANZAC inf
[dice 1d6<=2]
1d6<=2: 6; Hits: 0
1 ftr
[dice 1d6 <=3]
(gonna try to roll inf here as well)
2 inf
[dice 2d6<=1]
2d6<=1: 6, 4; Hits: 0
Ok it skipped the ftr
[dice 1d6<=3]
1d6<=3: 1; Hits: 1
Finally hit
ANZAC defense
[dice 1d6<=2]
1d6<=2: 2; Hits: 1