@leemorrison Game History
Round: 13
Purchase Units - Japanese
Japanese buy 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
2 submarines moved from Philippines Sea Zone to Borneo Sea Zone
4 infantry moved from Philippines to Philippines Sea Zone
4 infantry and 2 transports moved from Philippines Sea Zone to Borneo Sea Zone
4 infantry moved from Borneo Sea Zone to Borneo Celebes
1 infantry moved from South Africa to South Africa Sea Zone
1 infantry and 1 transport moved from South Africa Sea Zone to Red Sea Zone
1 infantry moved from Kenya-Rhodesia to Congo
Japanese take Congo from British
1 infantry moved from Red Sea Zone to Persia
Japanese take Persia from British
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
7 transports moved from Philippines Sea Zone to Japan Sea Zone
6 submarines moved from Philippines Sea Zone to Japan Sea Zone
1 transport moved from West Australia Sea Zone to French Indo China Sea Zone
20 infantry moved from Japan to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
18 infantry moved from Japan Sea Zone to Manchuria
4 fighters moved from Kwangtung to Philippines
1 infantry moved from Kwangtung to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 19 infantry
Americans defend with 1 armour
Japanese roll dice for 19 infantry in Manchuria, round 2 : 0/19 hits, 3.17 expected hits
Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 18 infantry in Manchuria, round 3 : 4/18 hits, 3.00 expected hits
Americans roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 armour owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 17 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour
Battle in Borneo Sea Zone
Japanese attack with 2 submarines and 2 transports
Americans defend with 1 transport
Japanese roll dice for 2 submarines in Borneo Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 transports in Borneo Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
Americans roll dice for 1 transport in Borneo Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in Borneo Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 transport owned by the Americans lost in Borneo Sea Zone
Japanese win with 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Borneo Celebes
Japanese attack with 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 infantry in Borneo Celebes, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Borneo Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 infantry in Borneo Celebes, round 3 : 2/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Borneo Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo Celebes
Japanese win, taking Borneo Celebes from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
7 infantry placed in Japan
2 submarines placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.83
classic-L1-J13.tsvg