L24 BM4 sunkhareb (axis) vs Karl7 (allies+21)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 2 infantry moved from Persia to Northwest Persia Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Eastern Persia to West India Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 bomber moved from Novgorod to Vologda 1 infantry moved from Belarus to Smolensk 15 infantry moved from Ukraine to Rostov 3 artilleries moved from Ukraine to Rostov 7 armour moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 7 armour, 3 artilleries and 15 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Russians defend with 1 aaGun and 6 infantry Germans roll dice for 7 armour, 3 artilleries and 15 infantry in Rostov, round 2 : 11/25 hits, 7.50 expected hits Russians roll dice for 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry in Rostov, round 2 : 6/14 hits, 5.17 expected hits 6 infantry owned by the Germans lost in Rostov 5 infantry owned by the Russians, 1 aaGun owned by the British, 1 aaGun owned by the Russians and 4 infantry owned by the British lost in Rostov 3 artilleries owned by the Germans, 9 infantry owned by the Germans and 7 armour owned by the Germans retreated to Ukraine Russians win with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19 Casualties for Germans: 6 infantry Casualties for British: 1 aaGun and 4 infantry Casualties for Russians: 1 aaGun and 5 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Ukraine 1 fighter moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 carrier moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from 115 Sea Zone to Finland 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 submarine moved from 111 Sea Zone to 124 Sea Zone 2 fighters moved from Ukraine to Yugoslavia 1 tactical_bomber moved from Ukraine to Yugoslavia 1 tactical_bomber moved from Ukraine to Novgorod 1 fighter moved from Slovakia Hungary to Novgorod 1 tactical_bomber moved from Slovakia Hungary to Western Germany 2 artilleries and 1 infantry moved from Archangel to Nenetsia 3 infantry moved from Novgorod to Archangel 1 armour and 13 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Romania to Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from France to Western Germany 2 infantry moved from Southern France to France 1 artillery moved from Southern France to France Place Units - Germans 3 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany 1 airfield placed in Yugoslavia 3 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,2,4,5,1,3 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.50 Germans regular : 3.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novosibirsk to Urals 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Vologda to Urals 1 fighter moved from Bryansk to Vologda Combat - Russians Battle in Urals Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Vologda 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 infantry moved from Russia to Samara 2 aaGuns and 18 infantry moved from Buryatia to Amur 4 armour and 1 mech_infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 12 artilleries moved from Bryansk to Tambov 20 infantry moved from Bryansk to Tambov 12 infantry moved from Bryansk to Tambov 16 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Urals to Russia 1 submarine moved from 109 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 armour EDIT: Adding units owned by Russians to Russia: 1 armour EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.67
Dice Statistics:
Total 1 was rolled 145 times 2 was rolled 132 times 3 was rolled 114 times 4 was rolled 134 times 5 was rolled 140 times 6 was rolled 149 times Average roll : 3.539 Median : 4.000 Variance : 0.946 Standard Deviation : 0.973 Total rolls : 814 Germans Combat 1 was rolled 39 times 2 was rolled 24 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 36 times 6 was rolled 42 times Average roll : 3.615 Median : 4.000 Variance : 0.944 Standard Deviation : 0.971 Total rolls : 208 British Combat 1 was rolled 19 times 2 was rolled 15 times 3 was rolled 6 times 4 was rolled 17 times 5 was rolled 22 times 6 was rolled 11 times Average roll : 3.456 Median : 4.000 Variance : 1.865 Standard Deviation : 1.366 Total rolls : 90 Italians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 11 times 4 was rolled 11 times 5 was rolled 16 times 6 was rolled 11 times Average roll : 3.638 Median : 4.000 Variance : 0.493 Standard Deviation : 0.702 Total rolls : 69 French Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 4 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.465 Median : 4.000 Variance : 1.115 Standard Deviation : 1.056 Total rolls : 43 ANZAC Combat 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 3.667 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Americans Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 10 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.514 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.667 Median : 3.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Chinese Combat 1 was rolled 15 times 2 was rolled 30 times 3 was rolled 8 times 4 was rolled 20 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.369 Median : 3.000 Variance : 2.832 Standard Deviation : 1.683 Total rolls : 103 UK_Pacific Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4.200 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Neutral_Axis Combat 1 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.750 Median : 4.000 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Russians Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 15 times 4 was rolled 4 times 5 was rolled 21 times 6 was rolled 10 times Average roll : 3.375 Median : 3.000 Variance : 2.118 Standard Deviation : 1.455 Total rolls : 80 Japanese Combat 1 was rolled 29 times 2 was rolled 24 times 3 was rolled 27 times 4 was rolled 26 times 5 was rolled 18 times 6 was rolled 41 times Average roll : 3.624 Median : 4.000 Variance : 1.765 Standard Deviation : 1.329 Total rolls : 165
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 bomber moved from Anhwe to Shensi 1 bomber moved from French Indo China to Shensi 2 infantry moved from Yunnan to Burma 3 tactical_bombers moved from French Indo China to Burma 1 submarine moved from 6 Sea Zone to 32 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 3 tactical_bombers moved from Burma to French Indo China 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 aaGuns and 5 infantry moved from Jehol to Manchuria 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Anhwe to Manchuria 1 fighter moved from Anhwe to Japan 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 8 infantry moved from French Indo China to Yunnan 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Japan 3 artilleries placed in Manchuria 3 artilleries placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.33 UK_Pacific regular : -0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 6 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 bomber moved from Anhwe to Shensi 1 bomber moved from French Indo China to Shensi 2 infantry moved from Yunnan to Burma 3 tactical_bombers moved from French Indo China to Burma 1 submarine moved from 6 Sea Zone to 32 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 infantry and 3 tactical_bombers in Burma, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Shensi to French Indo China 3 tactical_bombers moved from Burma to French Indo China 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 2 aaGuns and 5 infantry moved from Jehol to Manchuria 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Anhwe to Manchuria 1 fighter moved from Anhwe to Japan 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 8 infantry moved from French Indo China to Yunnan 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Japan 3 artilleries placed in Manchuria 3 artilleries placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun EDIT: Adding units owned by Japanese to Yunnan: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.33 UK_Pacific regular : -0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 destroyers, 7 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 marines moved from Queensland to 54 Sea Zone 2 cruisers and 1 marine moved from 54 Sea Zone to 47 Sea Zone 2 cruisers and 1 marine moved from 47 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Spain Americans attack with 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys in Spain, round 2 : 3/11 hits, 3.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 mech_infantrys in Spain, round 3 : 4/9 hits, 3.00 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 2 fighters, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 2 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 1 infantry, 2 marines and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 32 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to India 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 5 infantry placed in Eastern United States 2 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Turkey 1 armour and 1 mech_infantry moved from Rostov to Turkey 1 fighter moved from Rostov to Turkey 2 fighters moved from Bryansk to Turkey 1 artillery moved from Rostov to Bryansk 2 infantry moved from Northwest Persia to Turkey 1 artillery moved from Iraq to Turkey 3 mech_infantrys moved from Persia to Turkey 1 fighter moved from Egypt to Turkey 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to Southern France 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - British British creates battle in territory 93 Sea Zone Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Turkey British attack with 1 armour, 2 artilleries, 4 fighters, 4 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 armour, 2 artilleries, 4 fighters, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 5/16 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the British lost in Turkey 5 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 5 mech_infantrys in Turkey, round 3 : 4/15 hits, 4.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Turkey 3 infantry owned by the Neutral_True lost in Turkey British win, taking 93 Sea Zone from Italians, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 4 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 cruisers moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Persia to Northwest Persia 4 fighters moved from Turkey to Iraq 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from Ethiopia to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from Southern France to Spain 1 fighter moved from United Kingdom to Spain Place Units - British 1 destroyer placed in 106 Sea Zone 3 infantry placed in Persia 3 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.83 Japanese regular : -0.83 Neutral_True regular : -0.67 British regular : -2.83 Italians AA : -0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 artilleries, 2 infantry and 3 mech_infantrys moved from Southern France to Spain 1 bomber and 3 fighters moved from Southern Italy to Spain 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Rostov, round 2 : 2/15 hits, 4.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Spain Italians attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys British defend with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers; Americans defend with 1 armour, 1 artillery, 1 marine and 2 mech_infantrys Italians roll dice for 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys in Spain, round 2 : 5/11 hits, 4.00 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 3/13 hits, 5.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Spain 1 marine owned by the Americans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Spain 1 bomber owned by the Italians and 3 fighters owned by the Italians retreated 2 mech_infantrys owned by the Italians and 2 artilleries owned by the Italians retreated to Southern France Americans win with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for British: 2 infantry Casualties for Americans: 1 marine and 2 mech_infantrys Non Combat Move - Italians 3 fighters moved from Spain to France 1 bomber moved from Spain to Southern Italy 2 aaGuns moved from Ukraine to Rostov 1 infantry moved from Bulgaria to Greece Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -2.67 Italians regular : -1.50 Russians regular : -0.33
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default order of losses wanted to remove the british bomber but i took out the US marine – edit if you’d prefer to keep the marine and take out something else instead
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Northwest Persia to Iraq 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Marianas Battle in Paulau Island Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 2 artilleries and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine placed in 62 Sea Zone 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from West India to India 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Normandy Bordeaux to Spain 1 fighter moved from United Kingdom to Spain Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from Spain: 1 bomber EDIT: Adding units owned by Americans to Spain: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 bomber moved from Ukraine to Bryansk 2 artilleries and 2 infantry moved from Southern France to Spain 3 fighters and 4 tactical_bombers moved from Western Germany to Spain 1 bomber moved from Southern Italy to Spain 2 fighters and 1 tactical_bomber moved from Yugoslavia to Spain 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 artillery owned by the British lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Western Ukraine Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Spain Germans attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 fighters and 2 tactical_bombers; French defend with 1 artillery and 1 fighter; Americans defend with 1 armour, 1 artillery and 1 marine Germans roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers in Spain, round 2 : 6/15 hits, 7.83 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 fighters, 1 marine and 2 tactical_bombers in Spain, round 2 : 4/10 hits, 5.17 expected hits 1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 infantry owned by the Germans lost in Spain 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the French lost in Spain Germans roll dice for 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers in Spain, round 3 : 6/11 hits, 6.17 expected hits Americans roll dice for 4 fighters in Spain, round 3 : 3/4 hits, 2.67 expected hits 3 fighters owned by the Germans lost in Spain 1 fighter owned by the French and 3 fighters owned by the British lost in Spain Germans win, taking Spain from Americans with 1 artillery, 1 bomber, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery, 4 fighters and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 1 marine Casualties for British: 3 fighters and 2 tactical_bombers Casualties for French: 1 artillery and 1 fighter Non Combat Move - Germans 1 fighter and 5 tactical_bombers moved from Spain to France 1 bomber moved from Spain to Southern Italy 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 4 infantry moved from Western Germany to France 1 aaGun moved from Southern France to Spain 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 bomber moved from Bryansk to Szechwan 3 aaGuns, 8 armour, 2 artilleries, 12 infantry and 24 mech_infantrys moved from Ukraine to Rostov 3 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Germany to Romania 3 mech_infantrys moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Yugoslavia 2 artilleries and 3 infantry moved from Finland to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 3 infantry moved from 113 Sea Zone to Western Germany 2 artilleries and 1 infantry moved from Nenetsia to Archangel 1 aaGun moved from Novgorod to Archangel Place Units - Germans 3 infantry placed in Novgorod 2 mech_infantrys placed in Germany 4 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 artilleries and 2 infantry EDIT: Changing ownership of Normandy Bordeaux from French to Germans EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 artilleries and 2 infantry EDIT: Changing PUs for Germans from 78 to 80 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.83 Russians regular : 1.33 Germans regular : -2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Bryansk 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 5 artilleries moved from Russia to Tambov 2 infantry moved from Samara to Novosibirsk 2 mech_infantrys moved from Urals to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia 12 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Philippines to 22 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 7 fighters moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 infantry moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 2 bombers and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Burma, round 2 : 1/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers and 2 infantry in Burma, round 3 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 7 fighters and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 7 fighters in 34 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 7 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 2 carriers, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Manchuria to 6 Sea Zone 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter moved from 42 Sea Zone to French Indo China 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 42 Sea Zone to 36 Sea Zone 7 fighters moved from 34 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 bombers moved from Burma to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 3 artilleries moved from Manchuria to 19 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 aaGuns and 7 infantry moved from Manchuria to Jehol 1 aaGun moved from Yunnan to Szechwan 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 2.00 ANZAC regular : 0.67 UK_Pacific regular : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 2 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 33 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Java Americans attack with 1 artillery and 2 marines Japanese defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 marines in Java, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Java 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 1 fighter and 3 infantry Germans defend with 1 aaGun and 1 artillery Germans roll AA dice in Spain : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 3 infantry in Spain, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 artillery in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 artillery Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 4 carriers moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 4 fighters moved from 33 Sea Zone to 42 Sea Zone 3 destroyers moved from 33 Sea Zone to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 42 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from India to Caroline Islands 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 7 infantry placed in Central United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 fighter and 30 infantry moved from India to Burma 2 infantry moved from Turkey to Greece 2 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Iraq to Caucasus 2 fighters moved from Iraq to Greece 1 transport moved from 91 Sea Zone to 106 Sea Zone Combat - British Battle in Greece British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 30 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 30 infantry in Burma, round 2 : 6/32 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 29 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 infantry moved from Persia to Northwest Persia 1 armour, 2 artilleries and 5 mech_infantrys moved from Turkey to Iraq 1 infantry moved from Persia to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Caucasus to Iraq 2 fighters moved from Greece to Iraq 1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns moved from India to Burma 1 fighter moved from Burma to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone Place Units - British 2 infantry placed in Quebec 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Italians regular : -0.67 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -0.67 British regular : -1.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 2 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 33 Sea Zone to 42 Sea Zone 2 marines moved from 42 Sea Zone to Java 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Java Americans attack with 1 artillery and 2 marines Japanese defend with 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 marines in Java, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Java 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 1 fighter and 3 infantry Germans defend with 1 aaGun and 1 artillery Germans roll AA dice in Spain : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 3 infantry in Spain, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 1 artillery in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 artillery Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 4 carriers moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 4 fighters moved from 33 Sea Zone to 42 Sea Zone 3 destroyers moved from 33 Sea Zone to 42 Sea Zone 3 submarines moved from 33 Sea Zone to 42 Sea Zone 2 carriers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from India to Caroline Islands 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 7 infantry placed in Central United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 fighter and 30 infantry moved from India to Burma 2 infantry moved from Turkey to Greece 2 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Iraq to Caucasus 2 fighters moved from Iraq to Greece 1 transport moved from 91 Sea Zone to 106 Sea Zone Combat - British Battle in Greece British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Greece, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 30 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 30 infantry in Burma, round 2 : 6/32 hits, 6.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 29 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 infantry moved from Persia to Northwest Persia 1 armour, 2 artilleries and 5 mech_infantrys moved from Turkey to Iraq 1 infantry moved from Persia to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Caucasus to Iraq 2 fighters moved from Greece to Iraq 1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns moved from India to Burma 1 fighter moved from Burma to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone Place Units - British 2 infantry placed in Quebec 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.50 Italians regular : -0.67 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -0.67 British regular : -1.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs; Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 mech_infantrys moved from Southern France to Spain 3 fighters moved from France to Spain 1 bomber and 1 fighter moved from Southern Italy to Spain 2 infantry moved from Rostov to Caucasus 2 artilleries moved from Rostov to Caucasus Combat - Italians Battle in Spain Italians attack with 2 artilleries, 1 bomber, 4 fighters and 2 mech_infantrys Americans defend with 3 infantry Italians roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 mech_infantrys in Spain, round 2 : 5/9 hits, 4.00 expected hits Americans roll dice for 3 infantry in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians lost in Spain 3 infantry owned by the Americans lost in Spain Italians win, taking Spain from Americans with 2 artilleries, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 mech_infantry Casualties for Americans: 3 infantry Battle in Caucasus Italians attack with 2 artilleries and 2 infantry British defend with 2 infantry Italians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Caucasus 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 3 fighters moved from Spain to Southern Italy 1 fighter moved from Spain to France 1 bomber moved from Spain to Southern Italy Place Units - Italians 3 infantry placed in Southern France 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 2.67 Russians regular : 0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 77 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; Germans buy 1 armour, 1 destroyer, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 105 Sea Zone 3 mech_infantrys moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Rostov to Turkey Germans take Turkey from British 2 mech_infantrys moved from Rostov to Northwest Persia 1 bomber moved from Southern Italy to Northwest Persia 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 4 fighters moved from Western Germany to Greece 4 tactical_bombers moved from France to Greece 1 mech_infantry moved from Rostov to Northwest Persia 1 bomber moved from Szechwan to 43 Sea Zone Combat - Germans Battle in 43 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Greece Germans attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers British defend with 2 infantry Germans roll dice for 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Greece, round 2 : 7/11 hits, 5.17 expected hits British roll dice for 2 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Greece 2 infantry owned by the British lost in Greece Germans win, taking Greece from British with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 infantry Battle in Northwest Persia Germans attack with 1 bomber and 3 mech_infantrys British defend with 2 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Northwest Persia, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Western Germany 1 bomber moved from Northwest Persia to Romania 2 fighters and 2 tactical_bombers moved from Greece to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 104 Sea Zone 2 infantry moved from 104 Sea Zone to Portugal Germans take Portugal from Neutral_True 2 artilleries moved from Western Germany to 113 Sea Zone 2 infantry moved from Sweden to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 3 infantry moved from Novgorod to Belarus 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun, 2 artilleries and 2 infantry moved from Archangel to Nenetsia 3 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 1 artillery moved from Western Ukraine to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Germany to France 4 infantry moved from France to Normandy Bordeaux 3 infantry moved from Switzerland to France 2 fighters and 2 tactical_bombers moved from Greece to Yugoslavia 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in France 8 mech_infantrys placed in Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 2.50 British regular : 1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 3 infantry moved from Tambov to Volgograd 2 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Kazakhstan 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 4 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun and 12 infantry moved from Buryatia to Amur 1 fighter moved from Vologda to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Kazakhstan to Russia 1 artillery and 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 2.33 Russians regular : -4.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from Guam to 21 Sea Zone 1 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from French Indo China to 35 Sea Zone 3 fighters moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 3 fighters moved from 36 Sea Zone to Borneo 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to Tsinghai 1 bomber moved from French Indo China to Kansu 5 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 submarine moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 3 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Borneo, round 2 : 4/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 4 fighters, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 1 marine in Philippines, round 2 : 4/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tsinghai Japanese attack with 1 bomber and 6 infantry Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 bomber and 6 infantry in Tsinghai, round 2 : 1/7 hits, 1.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 bomber and 4 infantry in Tsinghai, round 3 : 1/5 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 bomber and 3 infantry in Tsinghai, round 4 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 4 infantry Casualties for Chinese: 1 fighter and 3 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters moved from 16 Sea Zone to Japan 4 fighters and 6 tactical_bombers moved from 6 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to French Indo China 3 fighters moved from Borneo to 36 Sea Zone 4 fighters moved from Philippines to 36 Sea Zone 1 battleship, 5 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 aaGuns and 4 infantry moved from Jehol to Manchuria 1 bomber moved from Kansu to Kweichow 1 bomber moved from Tsinghai to Kweichow 1 infantry moved from Szechwan to Sikang 1 aaGun moved from Szechwan to Kweichow 4 artilleries and 1 infantry moved from Yunnan to French Indo China Place Units - Japanese 3 infantry placed in Manchuria 1 airfield and 3 infantry placed in French Indo China 3 infantry placed in Japan 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 2.67 UK_Pacific regular : -0.33