@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
How are you going with this one?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Combat Move - British
1 infantry moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
7 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 fighters moved from Russia to Northwest Persia
4 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 armour and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 armour and 1 infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 3 armour and 1 infantry in Iraq, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Northwest Persia
British attack with 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 16 armour and 6 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
British roll dice for 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 12/28 hits, 12,50 expected hits
Combat Hit Differential Summary :
Germans regular : -1,33
British regular : -0,83

OOL?
Keep the Italian tanks until last.
And lose all the mechs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 fighters and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Albania to Greater Southern Germany
3 fighters moved from Southern France to Greater Southern Germany
3 fighters moved from Southern France to Northern Italy
1 armour moved from Southern France to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Southern France to Northern Italy
2 bombers moved from Southern France to Germany
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Northern Italy
Americans attack with 3 fighters and 2 infantry
Italians defend with 1 artillery and 1 factory_minor
Americans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
1 artillery owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Greater Southern Germany
Americans attack with 3 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 mech_infantry in Greater Southern Germany, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Greater Southern Germany to Southern France
3 fighters moved from Northern Italy to 93 Sea Zone
2 bombers moved from Germany to Southern France
1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Southern France
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Albania to Bulgaria
2 fighters and 1 tactical_bomber moved from Central America to Gibraltar
Place Units - Americans
6 fighters placed in Western United States
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Greece
Turn Complete - Americans
Americans collect 72 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 4 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yugoslavia to Slovakia Hungary
British take Slovakia Hungary from Germans
7 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 fighters moved from Russia to Northwest Persia
4 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 armour and 1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 armour and 1 infantry in Iraq, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 3 armour and 1 infantry in Iraq, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Northwest Persia
British attack with 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 16 armour and 6 mech_infantrys; Italians defend with 2 armour and 2 mech_infantrys
British roll dice for 7 armour, 2 artilleries, 13 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 12/28 hits, 12,50 expected hits
Italians roll dice for 18 armour and 8 mech_infantrys in Northwest Persia, round 2 : 16/26 hits, 11,67 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the British, 2 fighters owned by the British, 3 infantry owned by the British and 7 armour owned by the British lost in Northwest Persia
2 mech_infantrys owned by the Italians, 4 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Northwest Persia
1 tactical_bomber owned by the British and 11 fighters owned by the British retreated
Italians win with 14 armour remaining. Battle score for attacker is -31
Casualties for British: 7 armour, 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Germans: 4 armour and 6 mech_infantrys
Casualties for Italians: 2 mech_infantrys
Non Combat Move - British
11 fighters and 1 tactical_bomber moved from Northwest Persia to Persia
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern France to Greece
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
1 armour moved from Egypt to Iraq
Place Units - British
1 armour and 2 fighters placed in Egypt
3 armour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Japanese regular : -0,33
Italians regular : 5,00
Germans AA : -0,33
Germans regular : -1,67
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Iraq
2 armour moved from Northwest Persia to Iraq
3 fighters moved from Southern Italy to Iraq
1 artillery moved from Western Germany to Greater Southern Germany
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Italians attack with 1 artillery
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 3 fighters
British defend with 4 armour and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 fighters in Iraq, round 2 : 2/6 hits, 3.17 expected hits
British roll dice for 4 armour and 1 infantry in Iraq, round 2 : 2/5 hits, 2.33 expected hits
1 fighter owned by the Italians and 1 armour owned by the Italians lost in Iraq
1 infantry owned by the British and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Iraq, round 3 : 1/4 hits, 2.17 expected hits
British roll dice for 3 armour in Iraq, round 3 : 3/3 hits, 1.50 expected hits
2 fighters owned by the Italians and 1 armour owned by the Italians lost in Iraq
1 armour owned by the British lost in Iraq
1 bomber owned by the Italians retreated
British win with 2 armour remaining. Battle score for attacker is -27
Casualties for Italians: 2 armour and 3 fighters
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,1
Italians collect 6 PUs (4 lost to blockades); end with 9 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -3.00
British regular : 1.17
You would have to be happy with holding Iraq.
@simon33 Yes, quite happy indeed. However I was willing to use the ANZAC forces to retake it. Even with two tanks left, that would be a 90% chance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,1
ANZAC collect 1 PU (5 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter and 2 mech_infantrys in Northern Territory, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the ANZAC lost in Northern Territory
1 fighter owned by the ANZAC retreated
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for ANZAC: 2 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,1
ANZAC collect 1 PU (5 lost to blockades); end with 2 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern Italy to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Novosibirsk
1 bomber moved from Southern Italy to Samara
1 infantry moved from Bessarabia to Romania
Germans take Romania from British
3 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry and 1 tactical_bomber moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Yugoslavia
1 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 armour moved from Northwest Persia to Iraq
10 armour moved from Northwest Persia to Volgograd
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 armour
Germans roll dice for 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans lost in Holland Belgium
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Novosibirsk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 armour and 2 mech_infantrys in Volgograd, round 2 : 5/12 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Iraq
Germans attack with 2 armour and 1 bomber
British defend with 2 armour
Germans roll dice for 2 armour and 1 bomber in Iraq, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Iraq
2 armour owned by the British lost in Iraq
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour
Casualties for British: 2 armour
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
1 infantry owned by the Russians lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Slovakia Hungary
Germans attack with 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Samara from Russians to Germans
EDIT: Removing units owned by Germans from Samara: 1 bomber
EDIT: Adding units owned by Germans to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
6 artilleries and 10 infantry moved from Bessarabia to Romania
1 aaGun, 5 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 bomber moved from Rostov to Bessarabia
1 bomber moved from Novosibirsk to Kazakhstan
2 fighters moved from Southern Italy to Kazakhstan
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Eastern Poland to Romania
1 aaGun, 1 artillery and 12 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Kazakhstan to Volgograd
3 armour moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from Iraq to Kazakhstan
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in France
3 artilleries, 2 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Russians regular : 1.00
Germans regular : -1.00
British regular : 0.33
Edit to casualties in Samara.
How are you going with this one?
@simon33 Hi Simon, I have been super busy this week so I haven’t had the chance to finish my moves here (I’ve taken a look at it but I need to be sure my moves are correct). I will post my turn this afternoon. This weekend I should have more time so maybe I can do multiple turns a day to make up for the delay.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
3 artilleries and 64 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Vologda to Novosibirsk
2 infantry moved from Russia to Samara
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
3 fighters moved from Russia to Samara
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Novosibirsk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Samara to Russia
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
4 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Urals
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 fighter, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
2 fighters moved from Shan State to Szechwan
1 infantry moved from Kweichow to Szechwan
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 48 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Manchuria to Chahar
1 bomber moved from Anhwe to Szechwan
1 bomber moved from Anhwe to Chahar
Combat - Japanese
Battle in Aleutian Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Chahar, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Aleutian Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Kweichow to Burma
1 fighter moved from Hopei to Burma
1 bomber and 1 fighter moved from Szechwan to Burma
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
6 artilleries and 8 infantry moved from Shan State to Burma
1 tactical_bomber moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 bomber and 1 fighter moved from Chahar to Kweichow
1 bomber moved from Kweichow to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from Western Australia to Northern Territory
2 tactical_bombers moved from 25 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 artilleries, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 mech_infantrys moved from Southern France to Northern Italy
3 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
3 armour, 6 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 10 infantry, 2 mech_infantrys and 12 transports moved from 93 Sea Zone to 95 Sea Zone
3 armour, 6 artilleries, 10 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern France to Northern Italy
3 bombers moved from Southern France to Southern Italy
2 fighters moved from Southern France to Southern Italy
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy
Combat Hit Differential Summary :
scramble in sz 95?
Bummer, why didn’t I expect that?
No scramble.