TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,4,6,1 and gets 1 hit
Americans discover Super subs
Activate Technology - Americans
Americans activating Super subs
Purchase Units - Americans
Americans buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Libya to Anglo Sudan Egypt
British take Anglo Sudan Egypt from Japanese
3 infantry moved from French Equatorial Africa to Congo
2 armour moved from Algeria to Congo
1 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
1 bomber moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
1 bomber moved from Algeria to Kazakh S.S.R.
1 fighter moved from Karelia S.S.R. to Evenki National Okrug
1 fighter moved from Karelia S.S.R. to Kazakh S.S.R.
Combat - Americans
Battle in Evenki National Okrug
Americans attack with 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Evenki National Okrug
1 infantry owned by the Japanese lost in Evenki National Okrug
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Americans attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Congo
Americans attack with 2 armour and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 armour and 3 infantry in Congo, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Congo
Americans win, taking Congo from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Germans lost 1 PUs to rocket attack by Americans
Rockets roll: 1
4 infantry moved from Algeria to French Equatorial Africa
5 transports moved from West Spain Sea Zone to East Canada Sea Zone
4 armour moved from West Canada to East Canada Sea Zone
2 infantry moved from West Canada to East Canada Sea Zone
4 armour, 2 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
4 armour and 2 infantry moved from West Spain Sea Zone to Algeria
2 infantry moved from Karelia S.S.R. to Russia
1 bomber moved from Kazakh S.S.R. to Russia
1 bomber moved from Evenki National Okrug to Russia
2 fighters moved from Evenki National Okrug to Karelia S.S.R.
1 fighter moved from Kazakh S.S.R. to Karelia S.S.R.
Place Units - Americans
4 infantry placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.00
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