gl & hf
scramble?
6 US submarines
[dice 6d6<=2]
German carrier
[dice 1d6<=2]
6d6<=2: 5, 5, 4, 6, 3, 6; Hits: 0
1d6<=2: 4; Hits: 0
6 US submarines
[dice 6d6<=2]
German carrier
[dice 1d6<=2]
6d6<=2: 5, 3, 1, 6, 5, 6; Hits: 1
1d6<=2: 6; Hits: 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Gibraltar to Western United States
7 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 11 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 6 infantry, 1 submarine and 5 transports moved from 11 Sea Zone to 26 Sea Zone
3 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
7 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
3 artilleries and 19 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
Non Combat Move - British
2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
1 infantry moved from Egypt to 81 Sea Zone
2 artilleries moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier and 1 tactical_bomber
EDIT: Removing units owned by Americans from 110 Sea Zone: 7 submarines
EDIT: Adding units owned by Americans to 109 Sea Zone: 6 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Libya to Algeria
1 armour moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Algeria, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Algeria
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from United Kingdom to Southern Italy
1 fighter moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tobruk
2 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 9 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New Zealand to New South Wales
1 aaGun, 1 artillery and 7 infantry moved from South Australia to New South Wales
1 destroyer moved from 28 Sea Zone to 30 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Central America to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - ANZAC
1 infantry and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Rostov
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from United Kingdom to 114 Sea Zone
2 infantry moved from Ukraine to Rostov
8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/12 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
1 fighter moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Ukraine
2 bombers moved from 114 Sea Zone to Western Germany
1 bomber moved from Rostov to Ukraine
2 tactical_bombers moved from United Kingdom to Poland
3 armour moved from Western Germany to Poland
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Germany
3 artilleries moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
4 armour and 2 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,4,2,4,5,2,5,3,1,3
Germans collect 46 PUs (8 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.50
Rules question, do the Axis win if they control enough VCs at the end of a round or after a full round of play? E.g. if Japan captures Sydney this turn, do they win at the end of the French turn or at the end of J8?
I thought it was the latter but I was testing some stuff in local mode and it gave a message saying the Axis achieved victory at the end of the French turn.
@Panther Maybe you know the answer? Thanks.
@VictoryFirst I believe its at the end of a round of play that this is calculated, that would be at the end of the french turn.
Thanks, I think you are right and I am wrong because TripleA also does it this way. In that case things will change a bit. I need to take a 70% to capture India this turn as the Russians. I thought I had an extra turn. That would allow me to get much better odds.
In case I don’t succeed, the game will likely be yours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 armour moved from West India to India
1 fighter and 2 tactical_bombers moved from Eastern Persia to India
1 bomber moved from Russia to India
2 fighters moved from Belarus to Rostov
2 infantry moved from Bryansk to Rostov
1 bomber and 1 fighter moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
Battle in India
Russians attack with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Russians roll dice for 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3,67 expected hits
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys in India, round 2 : 2/7 hits, 2,83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in India
3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in India, round 3 : 2/5 hits, 3,00 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 3 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Russians lost in India
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in India
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 4 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 1 fighter in India, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in India
Russians win, taking India from Japanese, taking West India from Russians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
2 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from India to West India
1 bomber moved from India to West India
18 infantry moved from Shensi to Kweichow
1 armour moved from Turkmenistan to Eastern Persia
1 armour moved from Eastern Persia to West India
5 armour moved from Kazakhstan to Eastern Persia
2 fighters moved from Rostov to Russia
3 infantry moved from Novgorod to Karelia
1 infantry moved from Karelia to Finland
1 armour moved from Norway to Finland
3 armour moved from Novgorod to Karelia
3 armour moved from Belarus to Karelia
1 infantry moved from Belarus to Archangel
1 fighter moved from Baltic States to Karelia
1 bomber moved from Baltic States to Russia
4 aaGuns, 2 artilleries and 34 infantry moved from Bryansk to Russia
3 armour moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
7 armour, 1 bomber and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : -2,00
Germans regular : 0,67
Russians regular : -2,17
Wow, good dice in India. This game will continue!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 2 destroyers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries moved from Caroline Islands to 33 Sea Zone
7 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 33 Sea Zone to 62 Sea Zone
3 artilleries and 7 infantry moved from 62 Sea Zone to New South Wales
2 fighters moved from 49 Sea Zone to New South Wales
2 tactical_bombers moved from 49 Sea Zone to New South Wales
1 fighter moved from 46 Sea Zone to New South Wales
1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 battleship moved from 46 Sea Zone to 62 Sea Zone
1 cruiser moved from 46 Sea Zone to 62 Sea Zone
1 battleship moved from 49 Sea Zone to 62 Sea Zone
3 mech_infantrys moved from Yunnan to India
1 armour moved from Burma to India
2 mech_infantrys moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 1 armour and 5 mech_infantrys
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 armour
Japanese roll dice for 1 armour and 5 mech_infantrys in India, round 2 : 0/6 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour and 4 mech_infantrys in India, round 3 : 0/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour and 3 mech_infantrys in India, round 4 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in India
1 armour owned by the Russians lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 1 armour
Battle in New South Wales
Japanese attack with 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers
ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
ANZAC roll AA dice in New South Wales : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/16 hits, 6.17 expected hits
ANZAC roll dice for 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 2 mech_infantrys in New South Wales, round 2 : 3/14 hits, 5.67 expected hits
3 infantry owned by the Japanese lost in New South Wales
8 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 3 : 3/13 hits, 5.67 expected hits
ANZAC roll dice for 1 artillery, 3 fighters and 2 mech_infantrys in New South Wales, round 3 : 5/6 hits, 3.00 expected hits
4 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
1 artillery owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 3 fighters and 3 tactical_bombers in New South Wales, round 4 : 4/8 hits, 4.17 expected hits
ANZAC roll dice for 3 fighters in New South Wales, round 4 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in New South Wales
3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 1 artillery, 3 fighters, 8 infantry and 2 mech_infantrys
Non Combat Move - Japanese
2 carriers moved from 49 Sea Zone to 62 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 33 Sea Zone
2 destroyers moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Chahar to Hunan
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
3 aaGuns, 3 artilleries and 15 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kwangtung to Hunan
2 armour moved from Kwangtung to Hunan
2 armour moved from French Indo China to Hunan
1 artillery moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Hunan
2 bombers moved from Caroline Islands to French Indo China
1 fighter moved from Caroline Islands to French Indo China
1 tactical_bomber moved from Caroline Islands to French Indo China
1 fighter moved from 33 Sea Zone to French Indo China
1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 fighter moved from 33 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Sakha to Siberia
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
2 destroyers placed in 6 Sea Zone
2 fighters and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : -4.33
ANZAC AA : -0.50
ANZAC regular : 0.33
UK_Pacific regular : 1.50
@VictoryFirst it has been an amazing game. I think the axis are on the doorstep of a victory however. Japan has collected 90 IPC this turn which is quite funny
@VictoryFirst said in L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50):
Rules question, do the Axis win if they control enough VCs at the end of a round or after a full round of play? E.g. if Japan captures Sydney this turn, do they win at the end of the French turn or at the end of J8?
I thought it was the latter but I was testing some stuff in local mode and it gave a message saying the Axis achieved victory at the end of the French turn.
@Panther Maybe you know the answer? Thanks.
In the given case it is at the end of J8.
See the rulebook:
“At the beginning of each Axis power’s turn, check to see if at least 8 victory cities have continuously been under Axis control since the end of that power’s last turn (they need not be the same 8 cities). If that’s true, then check to see if at least 1 of the victory cities that the Axis controls is an Axis capital (Berlin or Rome). If one of them is an Axis capital, or if the current power liberates one by the end of the turn, the Axis wins the game.”
@VictoryFirst hey its been a few days how are you doing?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers and 5 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
3 artilleries, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 26 Sea Zone to 54 Sea Zone
3 artilleries, 6 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
9 fighters moved from Hawaiian Islands to Queensland
7 fighters moved from Western United States to Hawaiian Islands
5 submarines moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
2 carriers and 5 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
3 artilleries and 19 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Move - British
1 armour and 2 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in India, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the British lost in India
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 cruiser and 2 transports moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : -0,50
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Algeria to Morocco
1 fighter moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour and 2 fighters
French defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Morocco, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Bessarabia to Rostov
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.50