2024 BM Playoffs Adam514 (Axis) vs pacifiersboard (Allies+22)

  • '19 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Shensi to Kweichow
                  Germans take Kweichow from Chinese
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery, 2 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            4 infantry moved from Ukraine to Rostov
            15 artilleries and 20 infantry moved from Bryansk to Rostov
            1 infantry moved from Kazakhstan to Tsinghai
            3 armour, 3 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Russia to Rostov
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Russia to Samara
            1 bomber moved from Russia to Western Germany
            3 bombers, 5 fighters and 6 tactical_bombers moved from Southern Italy to Western Germany
            3 infantry moved from Finland to Norway
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 armour moved from Slovakia Hungary to Germany
            6 artilleries moved from Slovakia Hungary to Germany
            1 artillery moved from Slovakia Hungary to Germany
            18 artilleries, 28 infantry and 7 mech_infantrys moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Germany to Slovakia Hungary
            6 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            8 transports placed in 113 Sea Zone
            1 carrier and 1 destroyer placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Volgograd
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,3,4,5,4,3
            Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Tsinghai to Shensi
            1 infantry moved from Shensi to Kweichow
                  Germans take Kweichow from Chinese
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery, 2 infantry and 8 mech_infantrys moved from Volgograd to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            4 infantry moved from Ukraine to Rostov
            15 artilleries and 20 infantry moved from Bryansk to Rostov
            1 infantry moved from Kazakhstan to Tsinghai
            3 armour, 3 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Russia to Rostov
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Russia to Samara
            1 bomber moved from Russia to Western Germany
            3 bombers, 5 fighters and 6 tactical_bombers moved from Southern Italy to Western Germany
            3 infantry moved from Finland to Norway
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 armour moved from Slovakia Hungary to Germany
            6 artilleries moved from Slovakia Hungary to Germany
            1 artillery moved from Slovakia Hungary to Germany
            18 artilleries, 28 infantry and 7 mech_infantrys moved from Slovakia Hungary to Romania
            1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Germany to Slovakia Hungary
            6 infantry moved from Northern Italy to Western Germany
    
        Place Units - Germans
            8 transports placed in 113 Sea Zone
            1 carrier and 1 destroyer placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Volgograd
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,3,4,5,4,3
            Germans collect 64 PUs (5 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Yugoslavia: 18 artilleries, 28 infantry and 9 mech_infantrys
            EDIT: Removing units owned by Germans from Romania: 18 artilleries, 28 infantry and 9 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @Adam514 @pacifiersboard

    I’ve been checking in on this game periodically and it looks like its been an amazing one. Fun to watch!


  • @farmboy

    yeah, it was. Finally I had been that inebriate by releasing Middle East (for a moment) that I was blind to the new area of focus rising … still when @Adam514 was allowing to fix even non-combat movement and I should not have removed RAF from Europe. I mean the mistake had already taken place at US turn when I didn’t consider soberly and e.g. a harbor would have helped. Or am I wrong and German victory has been inevitable for a long time in spite of overall convenient dice?


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Combat Move - Russians
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            3 artilleries and 56 infantry moved from Bulgaria to Yugoslavia
            1 fighter moved from Greece to Yugoslavia
            1 fighter moved from Kwangsi to India
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 3 artilleries, 1 fighter and 56 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 3 artilleries, 1 fighter and 56 infantry in Yugoslavia, round 2 : 11/60 hits, 11,33 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 3 artilleries, 1 fighter and 56 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Bulgaria to Yugoslavia
            1 fighter moved from Yugoslavia to Greece
            1 infantry moved from Bulgaria to Yugoslavia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,33
    

    Savegame


  • @pacifiersboard I’ll save most of my comments for after the game is done. But I will say that I don’t think German victory has been inevitable. Adam has a good chance of winning this next turn, as I’m sure you can see, but if he doesn’t, the long game definitely favours you.


  • @pacifiersboard I had made an edit to put the German stack in Yugoslavia (2nd post), can you use that one to make your Russian move?


  • @Adam514

    oh, sure - didn’t realise


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Combat Move - Russians
            3 artilleries and 62 infantry moved from Bulgaria to Yugoslavia
            1 fighter moved from Greece to Yugoslavia
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 3 artilleries, 1 fighter and 62 infantry
                Germans defend with 18 artilleries, 28 infantry and 9 mech_infantrys; Italians defend with 1 infantry
                    Russians roll dice for 3 artilleries, 1 fighter and 62 infantry in Yugoslavia, round 2 : 9/66 hits, 12,33 expected hits
                    Germans roll dice for 18 artilleries, 29 infantry and 9 mech_infantrys in Yugoslavia, round 2 : 24/56 hits, 18,67 expected hits
                    24 infantry owned by the Russians lost in Yugoslavia
                    9 infantry owned by the Germans lost in Yugoslavia
                    Russians roll dice for 3 artilleries, 1 fighter and 38 infantry in Yugoslavia, round 3 : 11/42 hits, 8,33 expected hits
                    Germans roll dice for 18 artilleries, 20 infantry and 9 mech_infantrys in Yugoslavia, round 3 : 16/47 hits, 15,67 expected hits
                    16 infantry owned by the Russians lost in Yugoslavia
                    10 infantry owned by the Germans and 1 infantry owned by the Italians lost in Yugoslavia
                    Russians roll dice for 3 artilleries, 1 fighter and 22 infantry in Yugoslavia, round 4 : 7/26 hits, 5,67 expected hits
                    Germans roll dice for 18 artilleries, 9 infantry and 9 mech_infantrys in Yugoslavia, round 4 : 14/36 hits, 12,00 expected hits
                    14 infantry owned by the Russians lost in Yugoslavia
                    7 infantry owned by the Germans lost in Yugoslavia
                    Russians roll dice for 3 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 5 : 5/12 hits, 3,33 expected hits
                    Germans roll dice for 18 artilleries, 2 infantry and 9 mech_infantrys in Yugoslavia, round 5 : 7/29 hits, 9,67 expected hits
                    7 infantry owned by the Russians lost in Yugoslavia
                    3 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Yugoslavia
                1 fighter owned by the Russians retreated
                1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Bulgaria
                Germans win with 15 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -84
                Casualties for Russians: 61 infantry
                Casualties for Germans: 3 artilleries and 28 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Yugoslavia to Bulgaria
            1 fighter moved from Kwangsi to India
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 5,00
    Russians regular : 2,33
    

    Savegame


  • @Adam514 you might have wanted to keep Italian Inf, then edit so!

  • '19 '17

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            2 fighters moved from 20 Sea Zone to 36 Sea Zone
            1 carrier, 3 destroyers and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
            2 fighters moved from Kwangtung to 35 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Hopei
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            3 carriers, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hopei to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
            1 fighter moved from Kiangsi to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.67
    Japanese regular : -0.50
    

    Savegame


  • @Adam514 @farmboy

    My blundering last round has been quite frustrating as you can tell. And I cannot see more than how to maybe delay your victory so I should take a break of a week I feel.


  • @pacifiersboard As you wish.


  • @Adam514 @pacifiersboard I’ll just note that the winner of my game with GD plays the winner here and we are no where close to the finish line. So you guys will have lots of time.



  • @Adam514

    may I draw 3 Russian aaa and theier Ftr to Greece?


  • @pacifiersboard Go for it.


  • TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 fighter, 1 harbour, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bulgaria: 3 aaGuns
            EDIT: Adding units owned by Russians to Greece: 3 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 fighter moved from Bulgaria to Greece
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Greece to Normandy Bordeaux
            1 fighter moved from Crete to 97 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy
            4 fighters moved from Greece to Northern Italy
            3 fighters moved from 99 Sea Zone to Northern Italy
            1 fighter moved from 99 Sea Zone to Northern Italy
            2 fighters moved from Crete to Northern Italy
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            4 carriers moved from 99 Sea Zone to 97 Sea Zone
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Albania to Greece
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 artillery, 10 fighters and 3 infantry
                Germans defend with 1 aaGun and 5 infantry; Italians defend with 1 aaGun, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Italians roll AA dice in Northern Italy : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 artillery, 9 fighters and 3 infantry in Northern Italy, round 2 : 1/13 hits, 5,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -4,50
    Italians AA : 0,00
    

    Savegame


  • @Adam514

    I assumed no scramble …

    46af01e9-3a7d-4d05-85b0-5c431b8ecb6b-image.png

    … kill aa now?

  • '19 '17

    Yes max defense, and kill Italians before Germans of same value.

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