@Witt scrambling at SZ 26 or 35?
WaW Witt Germany best, Ron Italy, Seb and Wayne as Japan.
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@Entek That huge target would have been picked out by German School-Boy-manned-AA easily!!
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - French 1 Infantry moved from Adana to Ankara 1 Artillery, 1 Infantry and 2 Tanks moved from Izmir to Ankara 2 Tanks moved from Syria to Ankara 1 Artillery and 2 Infantrys moved from New Valley to Mersa Matruh Purchase Units - French French buy 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Ankara French attack with 1 Artillery, 2 Infantrys and 4 Tanks Neutral defend with 2 Artillerys and 2 Infantrys French roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Ankara, round 2 : 4/7 hits, 2.83 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the French lost in Ankara 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Ankara French loses 0 PUs for violating Ankaras neutrality. French win, taking Ankara from Neutral with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 8 Casualties for French: 2 Infantrys Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in Mersa Matruh French attack with 1 Artillery and 2 Infantrys Italians defend with 2 Infantrys French roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Mersa Matruh French win, taking Mersa Matruh from Italians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Non Combat Move - French 1 Elite and 2 Infantrys moved from French Equatorial Africa to French Sudan 2 Artillerys moved from Equatoria to French Equatorial Africa Place Units - French 2 Tanks placed in Syria 2 Infantrys and 1 Tank placed in French Equatorial Africa Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 French regular : 2.33 Neutral regular : 0.67
Dice Statistics:
Total 1 was rolled 1056 times 2 was rolled 1101 times 3 was rolled 1139 times 4 was rolled 1159 times 5 was rolled 1086 times 6 was rolled 1146 times Average roll : 3.532 Median : 4.000 Variance : 1.195 Standard Deviation : 1.093 Total rolls : 6687 Germans Combat 1 was rolled 166 times 2 was rolled 170 times 3 was rolled 162 times 4 was rolled 189 times 5 was rolled 168 times 6 was rolled 171 times Average roll : 3.522 Median : 4.000 Variance : 0.429 Standard Deviation : 0.655 Total rolls : 1026 Romanians Combat 1 was rolled 21 times 2 was rolled 23 times 3 was rolled 21 times 4 was rolled 17 times 5 was rolled 17 times 6 was rolled 18 times Average roll : 3.342 Median : 3.000 Variance : 0.272 Standard Deviation : 0.521 Total rolls : 117 Neutral Combat 1 was rolled 39 times 2 was rolled 38 times 3 was rolled 39 times 4 was rolled 31 times 5 was rolled 36 times 6 was rolled 41 times Average roll : 3.491 Median : 3.000 Variance : 0.275 Standard Deviation : 0.524 Total rolls : 224 Italians Combat 1 was rolled 101 times 2 was rolled 95 times 3 was rolled 124 times 4 was rolled 118 times 5 was rolled 93 times 6 was rolled 112 times Average roll : 3.533 Median : 4.000 Variance : 1.263 Standard Deviation : 1.124 Total rolls : 643 British Combat 1 was rolled 117 times 2 was rolled 121 times 3 was rolled 131 times 4 was rolled 133 times 5 was rolled 126 times 6 was rolled 135 times Average roll : 3.570 Median : 4.000 Variance : 0.332 Standard Deviation : 0.576 Total rolls : 763 Hisaichi Combat 1 was rolled 106 times 2 was rolled 86 times 3 was rolled 127 times 4 was rolled 130 times 5 was rolled 95 times 6 was rolled 122 times Average roll : 3.583 Median : 4.000 Variance : 2.472 Standard Deviation : 1.572 Total rolls : 666 Americans Combat 1 was rolled 71 times 2 was rolled 95 times 3 was rolled 89 times 4 was rolled 76 times 5 was rolled 86 times 6 was rolled 82 times Average roll : 3.515 Median : 3.000 Variance : 0.769 Standard Deviation : 0.877 Total rolls : 499 Anzac Combat 1 was rolled 27 times 2 was rolled 27 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.261 Median : 3.000 Variance : 0.803 Standard Deviation : 0.896 Total rolls : 138 French Combat 1 was rolled 42 times 2 was rolled 50 times 3 was rolled 61 times 4 was rolled 60 times 5 was rolled 54 times 6 was rolled 52 times Average roll : 3.596 Median : 4.000 Variance : 0.770 Standard Deviation : 0.877 Total rolls : 319 Yamamoto Combat 1 was rolled 143 times 2 was rolled 150 times 3 was rolled 121 times 4 was rolled 141 times 5 was rolled 149 times 6 was rolled 153 times Average roll : 3.539 Median : 4.000 Variance : 0.786 Standard Deviation : 0.887 Total rolls : 857 Chinese Combat 1 was rolled 47 times 2 was rolled 59 times 3 was rolled 55 times 4 was rolled 68 times 5 was rolled 49 times 6 was rolled 58 times Average roll : 3.557 Median : 4.000 Variance : 0.860 Standard Deviation : 0.927 Total rolls : 336 Finns Combat 1 was rolled 19 times 2 was rolled 28 times 3 was rolled 25 times 4 was rolled 21 times 5 was rolled 21 times 6 was rolled 17 times Average roll : 3.366 Median : 3.000 Variance : 0.622 Standard Deviation : 0.789 Total rolls : 131 Thai Combat 1 was rolled 15 times 2 was rolled 13 times 3 was rolled 20 times 4 was rolled 19 times 5 was rolled 21 times 6 was rolled 20 times Average roll : 3.722 Median : 4.000 Variance : 0.486 Standard Deviation : 0.697 Total rolls : 108 Russians Combat 1 was rolled 105 times 2 was rolled 113 times 3 was rolled 101 times 4 was rolled 92 times 5 was rolled 120 times 6 was rolled 103 times Average roll : 3.502 Median : 3.000 Variance : 0.751 Standard Deviation : 0.867 Total rolls : 634 Dutch Combat 1 was rolled 37 times 2 was rolled 33 times 3 was rolled 37 times 4 was rolled 43 times 5 was rolled 36 times 6 was rolled 40 times Average roll : 3.566 Median : 4.000 Variance : 0.264 Standard Deviation : 0.514 Total rolls : 226
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 16:09:49
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TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Yamamoto 8 ArmoredCars, 8 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks moved from E.Qinghai to Hsining 2 ArmoredCars moved from Shensi to Gobi Altai 2 Infantrys moved from Ningsia to Gobi Altai 2 Bombers moved from Chahar to Gobi Altai Purchase Units - Yamamoto Yamamoto buy 2 Destroyers, 6 Infantrys, 3 Mech.Infs and 5 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hsining Yamamoto attack with 8 ArmoredCars, 8 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks Chinese defend with 1 AAGun, 4 Bunkers, 1 Factory, 15 Infantrys and 1 Tank Yamamoto roll dice for 8 ArmoredCars, 8 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks in Hsining, round 2 : 12/28 hits, 10,83 expected hits Units damaged: 4 Bunkers owned by the Chinese Chinese roll dice for 4 Bunkers, 15 Infantrys and 1 Tank in Hsining, round 2 : 12/20 hits, 7,50 expected hits 4 Artillerys owned by the Yamamoto and 8 ArmoredCars owned by the Yamamoto lost in Hsining 8 Infantrys owned by the Chinese lost in Hsining Yamamoto roll dice for 4 Artillerys, 2 Elites, 3 Mech.Infs and 7 Tanks in Hsining, round 3 : 6/16 hits, 6,83 expected hits Chinese roll dice for 4 Bunkers, 7 Infantrys and 1 Tank in Hsining, round 3 : 3/12 hits, 4,83 expected hits 1 Elite owned by the Yamamoto and 2 Artillerys owned by the Yamamoto lost in Hsining 6 Infantrys owned by the Chinese lost in Hsining Yamamoto roll dice for 2 Artillerys, 1 Elite, 3 Mech.Infs and 7 Tanks in Hsining, round 4 : 5/13 hits, 5,67 expected hits Chinese roll dice for 4 Bunkers, 1 Infantry and 1 Tank in Hsining, round 4 : 4/6 hits, 2,83 expected hits 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Hsining 1 Tank owned by the Chinese, 3 Bunkers owned by the Chinese and 1 Infantry owned by the Chinese lost in Hsining Yamamoto roll dice for 2 Mech.Infs and 7 Tanks in Hsining, round 5 : 2/9 hits, 4,17 expected hits Chinese roll dice for 1 Bunker in Hsining, round 5 : 1/1 hits, 0,50 expected hits 1 Mech.Inf owned by the Yamamoto lost in Hsining 1 Bunker owned by the Chinese lost in Hsining Yamamoto captures 15PUs while taking Chinese capital Yamamoto win, taking Hsining from Chinese with 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is -23 Casualties for Yamamoto: 8 ArmoredCars, 8 Artillerys, 2 Elites and 2 Mech.Infs Casualties for Chinese: 4 Bunkers, 15 Infantrys and 1 Tank Battle in Gobi Altai Yamamoto attack with 2 ArmoredCars, 2 Bombers and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars, 2 Bombers and 2 Infantrys in Gobi Altai, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Gobi Altai Yamamoto win, taking Gobi Altai from Chinese with 2 ArmoredCars, 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 Bombers moved from Gobi Altai to N.Buryat Mongolia 1 AAGun moved from E.Qinghai to Gobi Altai 4 ArmoredCars moved from Shensi to Gobi Altai 1 Infantry moved from Ningsia to E.Qinghai 3 Tanks moved from Hupeh to Ningsia 1 AAGun moved from Chahar to Peking 1 AAGun moved from Ningsia to Suiyuan 1 Artillery and 1 Elite moved from Suiyuan to Ningsia 1 Infantry moved from Ningsia to E.Qinghai 2 Artillerys and 3 Infantrys moved from Ningsia to Gobi Altai 4 Infantrys moved from Davao to Mindanao Place Units - Yamamoto 3 Mech.Infs placed in Hupeh 2 Destroyers and 5 Submarines placed in 85 Sea Zone 4 Infantrys placed in Davao 1 Infantry placed in Tokyo 1 Infantry placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 88 PUs; end with 103 PUs
Combat Hit Differential Summary :
Chinese regular : 4,00 Yamamoto regular : -2,83
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@captainwalker China is up
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Battle for Hsining was a bit unlucky… but China is now out of the picture! :-) Was a long and expensive campaign for Yamamoto
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Reminds me of Band of Brothers: https://www.youtube.com/watch?v=VcMk85ZsBh0
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Non Combat Move - Chinese 3 Infantrys moved from W.Qinghai to E.Sinkiang Turn Complete - Chinese
Combat Hit Differential Summary :
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@dawgoneit Hisaichi is up
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@Karl7 UK up
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K, will try to get to today.
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - British 1 Submarine moved from 51 Sea Zone to 48 Sea Zone 6 Adv.Fighters moved from 51 Sea Zone to 48 Sea Zone 5 Infantrys moved from Assam to Burma 4 Artillerys moved from Assam to Burma 1 Artillery moved from Assam to Burma 6 Tanks moved from Assam to Burma 2 Fighters moved from Assam to Burma 1 Adv.Fighter moved from Assam to Burma 1 Artillery and 1 Infantry moved from Assam to Burma Purchase Units - British British buy 4 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites, 19 Infantrys, 2 Submarines, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in 48 Sea Zone British attack with 6 Adv.Fighters and 1 Submarine Germans defend with 1 Destroyer British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans lost in 48 Sea Zone British win with 6 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 Destroyer Battle in Burma British attack with 1 Adv.Fighter, 6 Artillerys, 2 Fighters, 6 Infantrys and 6 Tanks Hisaichi defend with 6 Infantrys; Thai defend with 2 Artillerys and 4 Infantrys British roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Fighters, 6 Infantrys and 6 Tanks in Burma, round 2 : 6/21 hits, 8.17 expected hits Hisaichi roll dice for 2 Artillerys and 10 Infantrys in Burma, round 2 : 2/12 hits, 4.00 expected hits 2 Infantrys owned by the British lost in Burma 6 Infantrys owned by the Hisaichi lost in Burma 2 Fighters owned by the British and 1 Adv.Fighter owned by the British retreated 6 Tanks owned by the British, 6 Artillerys owned by the British and 4 Infantrys owned by the British retreated to Assam Hisaichi win with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 Infantrys Casualties for Hisaichi: 6 Infantrys Non Combat Move - British 1 Adv.Fighter and 2 Fighters moved from Burma to Assam 1 Artillery and 8 Infantrys moved from Bihar to Assam 2 Artillerys and 3 Infantrys moved from Delhi to Bihar 3 Infantrys moved from Hyderabad to Bihar 2 Infantrys moved from Madras to Hyderabad 1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 3 Carriers, 3 Destroyers, 10 S.Submarines, 7 Submarines and 2 Transports moved from 51 Sea Zone to 46 Sea Zone 6 Adv.Fighters moved from 48 Sea Zone to 46 Sea Zone 3 S.Submarines moved from 57 Sea Zone to 56 Sea Zone 1 Elite and 1 Infantry moved from 56 Sea Zone to Lower Egypt 2 ArmoredCars moved from Cairo to New Valley 4 Tanks moved from Cairo to New Valley 1 Adv.Fighter and 1 Fighter moved from New Valley to 56 Sea Zone Place Units - British 1 Carrier and 1 Destroyer placed in 56 Sea Zone 2 Submarines placed in 20 Sea Zone 1 Transport placed in 58 Sea Zone 1 Elite and 1 Infantry placed in W.Iran 3 Tanks placed in Italian East Africa 1 Transport placed in 56 Sea Zone 1 Artillery, 1 Elite and 1 Infantry placed in Cairo 3 Artillerys and 2 Infantrys placed in Delhi 5 Infantrys placed in Madras 4 Infantrys placed in Manchester 2 Infantrys placed in Wales 4 Infantrys placed in London Turn Complete - British British collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 British regular : -1.50 Hisaichi regular : -2.00
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TripleA Turn Summary: Anzac round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Anzac 1 Artillery and 2 Infantrys moved from Soembawa to Lombok 3 Adv.Fighters and 2 Fighters moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 11 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Anzac Battle in Lombok Anzac attack with 3 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys Thai defend with 3 Infantrys Anzac roll dice for 3 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lombok, round 2 : 3/8 hits, 3.00 expected hits Thai roll dice for 3 Infantrys in Lombok, round 2 : 3/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac and 1 Fighter owned by the Anzac lost in Lombok 3 Infantrys owned by the Thai lost in Lombok Anzac win, taking Lombok from Thai with 3 Adv.Fighters, 1 Artillery and 1 Fighter remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Fighter and 2 Infantrys Casualties for Thai: 3 Infantrys Non Combat Move - Anzac 2 Artillerys moved from Broome to 67 Sea Zone 2 Tanks moved from Broome to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 4 Carriers, 3 Cruisers, 6 Destroyers, 1 Fighter, 2 Infantrys, 4 Submarines, 2 Tanks and 6 Transports moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 1 AAGun moved from Queensland to Townsville 2 Infantrys moved from Townsville to 113 Sea Zone 3 Adv.Fighters and 1 Fighter moved from Lombok to 114 Sea Zone 3 Infantrys moved from Townsville to 113 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 4 Carriers, 3 Cruisers, 6 Destroyers, 1 Fighter, 9 Infantrys, 4 Submarines, 2 Tanks and 6 Transports moved from 113 Sea Zone to 114 Sea Zone 2 Artillerys, 9 Infantrys and 2 Tanks moved from 114 Sea Zone to West Papua Place Units - Anzac 2 Submarines placed in 114 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Anzac from Port Moresby: 4 Infantrys EDIT: Adding units owned by Anzac to West Papua: 4 Infantrys EDIT: Turning off Edit Mode 1 Infantry placed in Port Moresby 3 Infantrys placed in Townsville 2 Infantrys placed in Wellington 3 Infantrys placed in Broome 2 Infantrys placed in Canberra Turning on Edit Mode EDIT: Removing units owned by British from 88 Sea Zone: 2 Infantrys EDIT: Removing units owned by Americans from 88 Sea Zone: 2 Transports EDIT: Adding units owned by Americans to 88 Sea Zone: 1 Transport EDIT: Adding units owned by British to Wake: 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00 Thai regular : 2.00
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Carrier, 1 Infantry and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - Dutch 1 Elite moved from Santiago to 119 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Santiago to 119 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 119 Sea Zone to 124 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 124 Sea Zone to Tonga 1 Artillery and 1 Marine moved from Peru to 100 Sea Zone 1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 100 Sea Zone to 118 Sea Zone 1 Infantry moved from Suriname to 26 Sea Zone 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Infantry moved from 100 Sea Zone to Peru 1 Adv.Fighter moved from Suriname to 119 Sea Zone Place Units - Dutch 1 Carrier placed in 119 Sea Zone 1 Adv.Fighter placed in 119 Sea Zone 1 Infantry placed in Santiago 1 Transport placed in 26 Sea Zone Turn Complete - Dutch Dutch collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 1 Carrier, 1 Infantry and 1 Transport; Remaining resources: 1 PUs; Non Combat Move - Dutch 1 Elite moved from Santiago to 119 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank moved from Santiago to 119 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 119 Sea Zone to 124 Sea Zone 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 124 Sea Zone to Tonga 1 Artillery and 1 Marine moved from Peru to 100 Sea Zone 1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 100 Sea Zone to 118 Sea Zone 1 Infantry moved from Suriname to 26 Sea Zone 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Infantry moved from 100 Sea Zone to Peru 1 Adv.Fighter moved from Suriname to 119 Sea Zone Place Units - Dutch 1 Carrier placed in 119 Sea Zone 1 Adv.Fighter placed in 119 Sea Zone 1 Infantry placed in Santiago 1 Transport placed in 26 Sea Zone Turn Complete - Dutch Dutch collect 27 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from 67 Sea Zone: 1 Destroyer and 1 Submarine EDIT: Adding units owned by Dutch to 114 Sea Zone: 1 Destroyer and 1 Submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Thai 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Lombok 1 Adv.Fighter and 1 Fighter moved from 110 Sea Zone to Lombok Purchase Units - Thai Thai buy 2 Artillerys, 5 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Thai Battle in Lombok Thai attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Anzac defend with 1 Artillery Thai roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1,17 expected hits Dutch roll dice for 1 Artillery in Lombok, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Anzac lost in Lombok Thai win, taking Lombok from Dutch with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Non Combat Move - Thai 1 Fighter moved from Lombok to 110 Sea Zone 1 Adv.Fighter moved from Lombok to 110 Sea Zone 2 Artillerys moved from N.Thailand to Yunnan 2 Artillerys and 4 Infantrys moved from Burma to Yunnan 1 Infantry moved from S.Thailand to Burma 2 Artillerys and 1 Infantry moved from S.Thailand to N.Thailand 1 Tank moved from Bangkok to N.Thailand 2 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys placed in N.Thailand 5 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Thai regular : 0,83 Dutch regular : -0,33
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@Entek US up
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Americans 1 Adv.Fighter moved from W.Morocco to E.Morocco 2 Adv.Fighters moved from 41 Sea Zone to E.Morocco 1 S.Bomber moved from Mauritania to E.Morocco 4 Transports moved from 41 Sea Zone to 31 Sea Zone 3 Mech.Infs moved from Rio de Oro to E.Morocco 7 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone 7 Infantrys, 1 Marine and 4 Transports moved from 31 Sea Zone to 41 Sea Zone 1 Marine moved from 41 Sea Zone to E.Morocco 7 Infantrys moved from 41 Sea Zone to E.Morocco 3 Submarines moved from 91 Sea Zone to 104 Sea Zone 1 Artillery moved from Wake to 88 Sea Zone 7 Elites moved from Wake to 88 Sea Zone 9 Adv.Fighters, 1 Artillery, 3 B.Carriers, 1 B.Transport, 2 Battleships, 3 Carriers, 1 Cruiser, 8 Destroyers, 7 Elites, 6 L.Fighters, 5 S.Submarines, 8 Submarines and 1 Transport moved from 88 Sea Zone to 104 Sea Zone 1 Bomber moved from Wake to West Papua Purchase Units - Americans Americans buy 3 Adv.Fighters, 1 Bunker, 2 Destroyers, 1 Elite, 13 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in E.Morocco Americans attack with 3 Adv.Fighters, 7 Infantrys, 1 Marine, 3 Mech.Infs and 1 S.Bomber Germans defend with 1 Adv.Fighter and 1 Fighter; Italians defend with 1 AAGun, 3 Adv.Fighters, 1 Bunker, 1 Factory, 1 Fighter and 4 Infantrys Italians roll AA dice in E.Morocco : 0/4 hits, 0.67 expected hits Americans roll dice for 3 Adv.Fighters, 7 Infantrys, 1 Marine, 3 Mech.Infs and 1 S.Bomber in E.Morocco, round 2 : 2/15 hits, 5.67 expected hits Units damaged: 1 Bunker owned by the Italians Italians roll dice for 4 Adv.Fighters, 1 Bunker, 2 Fighters and 4 Infantrys in E.Morocco, round 2 : 4/11 hits, 5.50 expected hits 4 Infantrys owned by the Americans lost in E.Morocco 1 Infantry owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 3 Infantrys, 1 Marine, 3 Mech.Infs and 1 S.Bomber in E.Morocco, round 3 : 4/11 hits, 5.00 expected hits Italians roll dice for 4 Adv.Fighters, 1 Bunker, 2 Fighters and 3 Infantrys in E.Morocco, round 3 : 4/10 hits, 5.17 expected hits 1 Mech.Inf owned by the Americans and 3 Infantrys owned by the Americans lost in E.Morocco 1 Bunker owned by the Italians and 3 Infantrys owned by the Italians lost in E.Morocco Americans roll dice for 3 Adv.Fighters, 1 Marine, 2 Mech.Infs and 1 S.Bomber in E.Morocco, round 4 : 1/7 hits, 3.67 expected hits Italians roll dice for 4 Adv.Fighters and 2 Fighters in E.Morocco, round 4 : 3/6 hits, 3.67 expected hits 2 Mech.Infs owned by the Americans and 1 Adv.Fighter owned by the Americans lost in E.Morocco 1 Fighter owned by the Germans lost in E.Morocco Americans roll dice for 2 Adv.Fighters, 1 Marine and 1 S.Bomber in E.Morocco, round 5 : 2/4 hits, 2.50 expected hits Italians roll dice for 4 Adv.Fighters and 1 Fighter in E.Morocco, round 5 : 2/5 hits, 3.17 expected hits 2 Adv.Fighters owned by the Americans lost in E.Morocco 1 Fighter owned by the Italians and 1 Adv.Fighter owned by the Germans lost in E.Morocco Americans roll dice for 1 Marine and 1 S.Bomber in E.Morocco, round 6 : 2/2 hits, 1.50 expected hits Italians roll dice for 3 Adv.Fighters in E.Morocco, round 6 : 2/3 hits, 2.00 expected hits 1 Marine owned by the Americans and 1 S.Bomber owned by the Americans lost in E.Morocco 2 Adv.Fighters owned by the Italians lost in E.Morocco Italians win with 1 Adv.Fighter remaining. Battle score for attacker is -24 Casualties for Americans: 3 Adv.Fighters, 7 Infantrys, 1 Marine, 3 Mech.Infs and 1 S.Bomber Casualties for Italians: 2 Adv.Fighters, 1 Bunker, 1 Fighter and 4 Infantrys Casualties for Germans: 1 Adv.Fighter and 1 Fighter Non Combat Move - Americans 1 Carrier moved from 41 Sea Zone to 31 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 1 Marine moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 6 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports, 7 Infantrys and 1 Marine moved from 35 Sea Zone to 36 Sea Zone 7 Infantrys and 1 Marine moved from 36 Sea Zone to Mauritania 1 AAGun and 1 B.Transport moved from 28 Sea Zone to 34 Sea Zone 1 AAGun moved from 34 Sea Zone to Mauritania 5 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 B.Transport, 1 Cruiser and 5 Infantrys moved from 13 Sea Zone to 28 Sea Zone 1 Artillery moved from 104 Sea Zone to Nauru 7 Elites moved from 104 Sea Zone to Nauru Place Units - Americans 1 Bunker and 2 Infantrys placed in Wake 1 Adv.Fighter and 2 Infantrys placed in Pearl Harbor 1 Destroyer and 1 Submarine placed in 83 Sea Zone 2 Adv.Fighters and 2 Infantrys placed in San Francisco 3 Mech.Infs placed in Rio de Oro 1 Elite and 1 Infantry placed in Salvador 3 Infantrys placed in South Atlantic USA 1 Infantry placed in South Central USA 2 Infantrys placed in Washington 1 Destroyer placed in 13 Sea Zone Turn Complete - Americans Americans collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans regular : -7.33 Italians regular : -4.50 Italians AA : -0.67